Defence against the Dark Arts

Maps and the art of mapmaking.
Sarvi
Leprechaun
Leprechaun
Posts: 46
Joined: 29 Sep 2006

Defence against the Dark Arts

Unread postby Sarvi » 29 Oct 2009, 08:17

While testing my new (TotE)map I discovered a few things about Dark Magic I didn't know. (Apologies to those who already knew or put this out somewhere: I was too lazy to search for your info!)

1) Best defence: The complete Armor of the Dwarven Kings!
If you have this equipped (Shield, Cuirass, Helm, Greaves) in combat for some reason the enemy hero will not attempt Dark magic spells against you. Even Mummies won't cast Confusion.

2) If you have Expert Dark Magic yourself and the 5th level spells, you can dispell Puppet Master with Vampirism or your own Puppet Master on the affected creature stack.

3) (Well known) Magical Immunity (Advanced or Expert Light Magic) can dispell 5th level Dark Magic spells provided your Spell Power is comparabe to your enemy's. If you get in first with Magical Immunity your creature stack is safe. Of course, you can't then Resurrect or Regenerate it.

4)Cleansing.
Ach wie schoen das niemand weiss....

Return to “Mapmaking Guild”

Who is online

Users browsing this forum: No registered users and 0 guests