Academy

Creatures | Buildings

 

Wizards are proud seekers of knowledge, and subjugators of the natural order. They prize knowledge and research above all, and their great weakness is their desire to seek for these things in places - and in ways - that might be best left unexplored. Intellectually competitive, sybaritic, and Machiavellian, others often find them arrogant and supercilious.

 

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Cabir|Master Cabir
(core, walker)
Cabir

8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
18/4 Mov.
10 Shots
Immune to fire.
Vulnerable to water.
Soldering hands.

Gargoyle|Obsidian Gargoyle
(core, flier)
Gargoyle

12 HP
11 Attack
11 Defense
2-3 Dam.
3 Haste
18/4 Mov.
Construct.
Magic immune.

Golem|Sandstone Golem
(core, walker)
Golem

16 HP
6 Attack
12 Defense
3-4 Dam.
5 Haste
19/6 Mov.
16 Mana
Construct.
Unfettered.

Djinn|Djinn Channeler
(elite, flier)
Djinn

50 HP
16 Attack
16 Defense
8-12 Dam.
3 Haste
19/6 Mov.
Mana Drain.
Immune to Prime.
Magic Touch.

Rakshasa|Rakshasa Raja
(elite, walker)
Rakshasa

60 HP
10 Attack
17 Defense
9-12 Dam.
6 Haste
25/10 Mov.
24 Mana
No Retaliation.
Sweep.

Apprentice|Disciple
(elite, flier)
Apprentice

90 HP
22 Attack
22 Defense
14-22 Dam.
7 Haste
20/6 Mov.
Piercing Shot.
Nova.

Arcane Eagle|Simurgh
(champion, flier)
Arcane Eagle

210 HP
32 Attack
32 Defense
34-50 Dam.
6 Haste
21/7 Mov.
16 Shots
Arcane Wings.
Magic Catalyst.

 

Colossus|Titan
(champion, walker)
Colossus 220 HP
34 Attack
34 Defense
36-55 Dam.
9 Haste
27/12 Mov.
Construct.

 

Warfare units

Healing tent Healing Tent 100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster
Pyramid Pyramid 100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster
Great Pyramid Great Pyramid 100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster