-Go to Heroes III Artifacts Page-
Note that these artifacts are combinations of multiple artifacts and are only available in Heroes of Might and Magic III: Shadow of Death or Complete, the second expansion to the original Heroes of Might and Magic III. When all of the artifacts necessary for a Combo Artifact to be made are equipped on a hero at one time, you will then be asked if you want to combine them or not. A Combo Artifact takes up all the slots of the artifacts used to make it.
Admiral's HatClass: Combo
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Angelic AllianceClass: Combo
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Armor of the DamnedClass: Combo In addition to all of the normal bonuses, the Armor of the Damned casts these spells at the beginning of combat on all of your opponent's creatures: 'Slow', 'Disrupting Ray', 'Curse', 'Weakness', and 'Misfortune'. Requires the following artifacts to create:
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Bow of the SharpshooterClass: Combo In addition to the normal bonuses, the Bow of the Sharpshooter removes all ranged penalties, obstacle penalties, and melee penalties for friendly ranged attackers. Requires the following artifacts to create:
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Cloak of the Undead KingClass: Combo In addition to all of the normal bonuses, the Cloak of the Undead King will raise 30% of the battlefield dead as Skeletons. If hero already has the Necromancy skill, then the percentages are added to the skill and the level of skill determines what type is resurrected.
Requires the following artifacts to create:
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Elixir of LifeClass: Combo
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CornucopiaClass: Combo
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Power of the Dragon FatherClass: Combo
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Statue of LegionClass: Combo
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Titan's ThunderClass: Combo
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Wizard's WellClass: Combo In addition to the normal bonuses, the Wizard’s Well will regenerate all spell points for its owner hero each day. Requires the following artifacts to create:
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Ring of the MagiClass: Combo In addition to the normal bonuses, the Ring of the Magi adds 50 rounds onto all owner hero spell durations. Requires the following artifacts to create:
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