Return to Heroes 3 Artifacts overview.
Spell Scroll Value: 2,500 gold One spell per scroll. The spell on the scroll appears in hero's spell book if artifact is equipped. "You find a spell scroll inscribed with a spell. You toss it into your backpack." |
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Tome of Air Magic Class: Relic Value: 20,000 gold This heavy book contains all spells in the School of Air Magic. It must be equipped for the spells to be available. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a copy of a book of the elements." |
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Tome of Earth Magic Class: Relic Value: 20,000 gold This heavy book contains all spells in the School of Earth Magic. It must be equipped for the spells to be available. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a copy of a book of the elements." |
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Tome of Fire Magic Class: Relic Value: 20,000 gold This heavy book contains all spells in the School of Fire Magic. It must be equipped for the spells to be available. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a copy of a book of the elements." |
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Tome of Water Magic Class: Relic Value: 20,000 gold This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a copy of a book of the elements." |
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Orb of Driving Rain Class: Major Value: 6,000 gold This powerful orb causes your water spells to inflict an additional 50% damage. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a strange orb of the elements." |
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Orb of Silt Class: Major Value: 6,000 gold This powerful orb causes your earth spells to inflict an additional 50% damage. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a strange orb of the elements." |
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Orb of Tempestuous Fire Class: Major Value: 6,000 gold This powerful orb causes your fire spells to inflict an additional 50% damage. "You come across a conjurer who begs to accompany you and your army for safety. You agree, and he offers as payment a strange orb of the elements." |
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Orb of the Firmament Class: Major Value: 6,000 gold This powerful orb causes your air spells to inflict an additional 50% damage. "You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a strange orb of the elements." |
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Sphere of Permanence Class: Major Value: 7,500 gold Wielding this sphere renders your units immune to the Dispel magic spell. "You meet an old Wizard friend of yours who is travelling in the opposite direction. He presents you witha gift: An orb that prevents the use of the Dispel Magic spell on your allies." |
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Orb of Vulnerability Class: Relic Value: 25,000 gold During combat, this orb negates the natural magic resistance of all creatures on the battlefield. "You meet an old Wizard friend of yours who is travelling in the opposite direction. He presents you witha gift: An orb that allows nearby magic resistant creatures to be harmed by magic." |
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Orb of Inhibition Class: Relic Value: 20,000 gold This powerful orb prevents all spell casting in combat. "You stop to help a Peasant gather a runaway mare. To show you his gratitude, he hands you a tiny sphere. As soon as you grasp it, you feel the magical energy drain from your limbs." |
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Shackles of War Class: Major Value: 5,000 gold When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. "Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War." |
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Pandora's Box Value: 0 gold Anything or everything may be put into Pandora's Box, including creatures, other artifacts, and resources. "Do you wish to open the box?" |