Elemental Mod for MM7... Today, 00:34 by Lone_Wolf (205 replies) in Might and Magic I just got the fairie ring and noticed it no longer is 'of air magic' but the much weaker 'of air affinity'...
Might and Magic 6,... Yesterday, 13:43 by toh (8563 replies) in Might and Magic just noticed it now after so many playthroughs. Guides have only base map of the castle.
What about...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...
Over at Elrath is a mod that allows you to add Aurelain's famous Skill Wheel to the Heroes V game interface. The Wheel is then accessible via a button on the hero dialog. No need to alt-tab out of the game or to hunt for those clumsy prinouts anymore. Edit: While the Elrath entry claims that the mod requires the Hammers of Fate expansion, we have a report of flawless performance with the basic game.
Elemental Mod for MM7... Today, 00:34 by Lone_Wolf (205 replies) in Might and Magic I just got the fairie ring and noticed it no longer is 'of air magic' but the much weaker 'of air affinity'...
Might and Magic 6,... Yesterday, 13:43 by toh (8563 replies) in Might and Magic just noticed it now after so many playthroughs. Guides have only base map of the castle.
What about...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...