- AI: "AI adjusts it's strategy according to your tactic, your equiped weapon, etc... But there is no dynamic AI difficulty system (...)"
- AGEIA Processor Required?: "no"
- Melee Combat: "The philosophy relies on lots of context based actions, rythm control and AI state management. This provides a lot of variety, it provides tactic and action at the same time, and most of all, you can use the environement a lot as part of your tools to kill enemies. For example kicking NPCs into the fire, off the ledges, into barels, etc.. Grabbing heavy objects and throwing them at NPCs..."
- Micromanagement: "the RPG side of the game is very intuitive and accessible: there is an open persistant inventory where you can store all your items and goodies, and there is a skill screen where you upgrade your character as you progress through the game."
- Multiplayer co-op: "no, good idea though"
- Map Editor: "probably so"
There are more answers at the Round Table. The official forum is still fairly quiet two months before the release of the game, but I expect Ubisoft to generate a lot of hype during the next couple of weeks.