Yesterday, Russian IT site F-Centre took an interview about Heroes V from three Nival employees, two of whom Celestial Heavens visitors may have already heard of: Ilya Karpinsky, Alexander Mishulin, and Larisa Nuretdinova. The interview is in Russian. Among other facts, the following were mentioned:

  • Haven players will be able to upgrade low-level troops (e.g. Peasants) to high-level troops (e.g. Knights). However, it costs a fortune.
  • Sylvan players will be able to select a few most hated enemy units, and their troops will fight better against them.
  • There will be difficulty levels, and possibly not five like before.
  • Artifacts are stronger, but are encountered less frequently than in previous Heroes games. There will be no Heroes III-style artifact flood.
  • Most of the combat AI has been ready for more than a year, but it is still in development - they still have to teach it using tricks like the Griffin special attack. However, it has shown itself a worthy opponent and is praised by virtually everyone having access to the game. The global AI is still under development.
  • Cavaliers will retain their Charge ability.
  • There is a multiplayer mode in which players make their turns simultaneously until the first "conflict of interests" - for example, if a hero is within a movement range of another hero, which includes spells like Dimension Door.

The translation of the interview should be available soon.

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