News
- by Pol
Heroes of Might & Magic: Olden Era unveiled at Gamescon
The game is scheduled to be available in Early Access at Q2 2025. This is like to be struck right from the heaven, as there wasn't slight indication, that new Heroes iteration is in the development. After infamous Heroes VI and VII, the hopes were low.
Please see full Ubisoft annoucement on their blog.
Overall, my collected tidbits:
- The game is supposed to be prequel. Around the same time-space area like Heroes I-III and Might & Magic VI, VII and mostly VIII: Day of the Destroyer.
- The core of the game is supposed to be Multi Player on randomly generated maps. That somewhat create more questions, than it answers.
- Every units are having two types of skills, passive and active. Passive skills are flying, ranged or undead. Active skills are spells and special attacks. These, who played both, or at least one game from Creature Quest or MM:EoC knows how it work.
- You will get three choices, when leveling your hero up.
Unfrozen Studio
Heroes of Might and Magic: Olden Era is being developed by Unfrozen Studio. Now I will borrow a bit from their page, to proceed with their introduction, as I believe, that's necessary:
Established in 2016 by industry veterans, Unfrozen comprises team members who have previously worked on popular games such as League of Legends, World of Warcraft, Disco Elysium, Pathologic 2, and Disciples 3. Our first game, Iratus: Lord of the Dead, is widely recognised as the spiritual successor to Darkest Dungeon. It was released in April 2020 for PC and published by Daedalic Entertainment.
By 2024, Unfrozen has expanded to a team of 50 people and has representatives in Limassol, Cyprus; Tarragona, Spain; Guildford, England; Belgrade, Serbia and Tashkent, Uzbekistan.
That sounds good, doesn't it?
They are promising following key features:
- An epic single-player campaign set on the continent of Jadame, where rival factions must unite to face the demonic insectoid swarm known as the Hive.
- 3 multiplayer game modes: Classic (multiple heroes and map exploration), One-Hero mode (only one hero, and their death means defeat), Arena (quick battles with hero upgrades).
- 6 unique factions: Temple, Necropolis, Sylvan, Dungeon, Hive, and a mysterious sixth faction to be revealed later.
- New custom tools for the community: create your own Heroes of Might & Magic single maps and multiplayer templates (coming during Early Access).
- Matchmaking, ratings, and leaderboards for all modes.
Final Questions:
- Big question, who will write the stories?
- And obvioulsy another one, will be the game allowed enough time?
- And infamous one, will it be modding friendly, at least for solo gaming?
- What about an AI?
X - Unfrozen | Discord - Unfrozen | Steam - HoMM: Olden Era | HC | AC
See the comments in forum here.
Comments (47) |
- by MadMax
Heroes of Might and... Miniatures?
After the successful launch of the Heroes of Might and Magic board game, Ubisoft and producer Archon Studios have teamed up to bring us a tabletop war game with miniatures to collect and paint.
The game have been crafted by industry veterans Jervis Johnson and Andy Chambers that have both been working on high-end brands such as Warhammer 40k and Fantasy Battles. They combine for a total of 70 years of experience designing tabletop games. They are joined by Jacek Karpowicz (Archon Studios) who has also worked on Masters of the Universe: Battleground.
While we currently lack detail about the game, there are some hints. Jervis Johnson says: "I especially like the unit activation rules, which allow elite units with high morale to steal the initiative and move before their opponents can react." which of course immediately draw parallells to the original Heroes of Might and Magic turn-based battles. Another hint we get from the landing page of the game (Archon Studios website) where they write that the battle you play out will take place in Erathia. Maybe we will get to unravel unexplored parts of the lore from the Heroes of Might and Magic 3 timeline?
The part that makes me the most excited is the fact that there will be miniatures (made with High Impact Polystyrene as per Archon Studios website). Hopefully we will get some models that feel true to the original game, I'd love to be able to get some of that sweet old nostalgia while cursing over how I wish I was better at miniature painting. Perhaps even getting that "one last brush stroke" feeling that is nearly equivalent with the well-known "one more turn" effect of Heroes of Might and Magic.
What are your thoughts about Heroes Battles? Did I miss something important? Let me know by leaving a comment.
Comments (1) |
- by Pol
VCMI 1.5.3 is now available.
- minor update
- new launcher for Android
- all of the features that were planned for 1.5 have now been completed, future 1.5.X updates will only focus on bug fixes.
Android now uses the same Qt-based launcher as other platforms, allowing mod updates and a more intuitive initial installation process.
Improvements to the Launcher, including the addition of new settings that were previously not configurable in the UI.
Download | GitHub | Changelog | Discord
source: VCMI Discord, "Ivan"
- by Pol
Modiphius - Heroes of Might and Magic RPG
In far, far, far away distant land you have heard:
Immerse yourself in the legendary world of Enroth, the setting of the first three Heroes of Might and Magic games, as it comes to tabletop for the first time! Players will relive some of the most epic and memorable moments in the saga, starting with “The Restoration of Erathia”, the crusade of Queen Catherine Ironfist to restore her Kingdom and uncover a conspiracy.
In the first high-fantasy setting to use the 2d20 system, you can play as legendary heroes who can call upon a nation's resources to overcome the threats arrayed against you. Engage in daring assaults, and desperate last stands, and lead formidable armies in a world shaped by your actions!
Not sure how that will differ from TBG. There's not much to be seen to judge that now. If you get caught by 2d20, you can conveniently subscribe. ;)
- by Pol
Firaxis confirmed Civilization VII in development, they released trailer and call for joining them, to full reveal of Sid Meier’s Civilization® VII and its exciting new features and innovations in August 2024.
Civilization VII is expected to be released in 2025.
And if you would like to check more about Civilization VII, you can see at pcgamesn.com to get a more deep summary.
Thanks EvilP for the alert!
PS What about you, are you looking forward to play it?
Comments (2) |
- by Pol
Main improvements of VCMI version 1.5.2
- Nullkiller AI improvements: AI is now able to explore the map and won't use map reveal cheat when playing in alliance with a human or on lower difficulties. Also, Nullkiller AI is now used by default for allied players.
- New keyboard shortcuts for town screen, adventure map, battles, exchange window, as requested by players. See the changelog for a full list.
- Multiplayer tweaks such as simultaneous turns for allies, option to change simultaneous turns settings with '!vote' command
As well as multiple crashfixes and minor tweaks. See full changelog here.
source: VCMI Discord
Comments (3) |
- by MadMax
Adventure awaits in version 1.0 of the critically acclaimed turn-based strategy game Songs of Conquest with a brand new campaign, giving the player control over the gold loving, gun-wielding merchant faction known as Barya. The release also comes with news of a console version coming this fall (hopefully), a soundtrack and a digital art book.
Songs of Conquest sketches
Initially, the console version it seems to be for Playstation 5 and Xbox Series X/S, but who knows what the future holds? Until we get more information regarding the future, we do know that Steam Deck support is official, which allow players to take their adventure spirit with them where ever they go.
Songs of Conquest on a Playstation 5
Truly amazing work by my fellow countrymen over at Lava Potion, nothing but praise for their team. This game has gathered a community consisting of players, map makers and creatives alike. The game comes with a well-developed map editor, pixel art that actually looks amazing and unique. It offers challenging gameplay where you get to explore a great fantasy world through song in four campaigns.
Cutscene from the Barya Campaign
Speaking of campaigns, as mentioned earlier, the fourth and (for now) final campaign comes with the release of version 1.0. Guided by the singing of Carl Toftfelt and artist/composer Reynir Helgason we will get to explore the mercenary faction Barya, which homes heavy, muscular green Brutes, agile Sassanids, gun-wielding Musketeers and heavy machine Hellroar. It seems to literally be a blast!
A Battle Between Rana and Barya
In the end, all I want to say is Congratulations to the team over at Lava Potion, 7 years of development, 2 years of early access and in the end, a really great looking 1.0.
Comments (1) |
- by MadMax
Hey there fans of Might and Magic, long time, no see!
I just wanted to try and summarise some of the pretty awesome news that has been coming out of Lava Potion, developers of the much anticipated game Songs of Conquest lately. Oh, don't forget to look out for the competition in this post!
Screenshot from version 1.0 of Songs of Conquest
Firstly, we have a release date for Version 1.0 and that is May 20th. This is obviously huge news and as soon as I receive any updates on the release version I will try to do another article on it (unlike this article, which has been on my to-do list for weeks now... I'm sorry). This means that Heroes of Might and Magic fans out there will finally get to fully dive into this spiritual successor while we wait for Ubisoft announcing just about anything about this beloved franchise. From my own experience, Songs of Conquest not only managed to convince me that I am able to be fine with "pixel art", but it was one of few games released in the past 15 years that gave me that "just one more turn" feeling. Kudos to that!
On the 25th of April, the devs shared a Steam post about wanting the help of the community as they had managed to squish some significant AI bugs. If you want to contribute to the development of the game, you can do so by simply playing a map, keeping the following in mind:
I see myself as a: <Difficulty> Player
I played with difficulty: <Difficulty>
On map: <Map Name>
Thoughts: (How did it feel, how many times did you reload, quick battles etc)
Your answer should be posted to this Steam Post
Speaking of maps, just about a month ago, the Lava Potion team also released 8 brand new maps which were a collaborative effort of the in-house devs and the community. Highlights include "Blades Edge", a balanced PvP arena for 2 players and "Ashen Allies", a co-op map without AI opponents which still offers a challenge by requiring players to team up against the treacherous environment. You can read the full post here.
What are you looking forward to the most with Songs of Conquest? Let us know in the comments. First person to answer that also adds "key for me please" in the comment will receive a Steam Key that will give you a free copy of the game!
Good luck!
Comments (5) |
- by Pol
Songs of Conquest is going to the finale grande, with 1.0 release scheduled for May 20.
Third campaign for Barony of Loth has been reworked. New exclusive Great Excavation map was added and revamped Random Maps layouts.
Horn of the Abyss has achieved version 1.7.1 - featuring plethora of bugfixes. Graphically speaking new underground and sand battlefields and a new cactus object
Unreal Engine 5.4 is out, so maybe, perhaps can be once used in some future Heroes game ;)
- by Pol
Skald: Against the Black Priory
It's a Lovecraftian adventure in 2D, with like pretty much old pixelized graphics. And that make it interesting, very much, to compare it to old Might & Magic games.
Not yet released, that date is scheduled for 30th May. But if you will check it on Steam now, there's Developer showcase live.
Demo is available over gog.com & developer's showcase over Steam.
Lets us know, what do you think about the game. Interested?
Comments (2) |
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