ALL MODDERS READ!!Major untapped modding potental for MM9

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
das_motor
Leprechaun
Leprechaun
Posts: 4
Joined: 17 May 2020

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby das_motor » 18 May 2020, 00:11

Hello everyone! I know that mm9 is not very popular compared to previous versions, but for me it remains one of the best rpg!
I tried to modify it a little using the tools presented here
Image
Image
but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file.

User avatar
GrayFace
Round Table Hero
Round Table Hero
Posts: 1660
Joined: 29 Nov 2005

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby GrayFace » 18 May 2020, 00:25

das_motor wrote:but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file.
Try applying dgVoodoo to it and tinkering with setup. It might help. Though, the best it can do with games is 4:3 in a better resolution.
Last edited by GrayFace on 18 May 2020, 00:26, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

das_motor
Leprechaun
Leprechaun
Posts: 4
Joined: 17 May 2020

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby das_motor » 18 May 2020, 03:22

GrayFace wrote: Try applying dgVoodoo to it and tinkering with setup. It might help. Though, the best it can do with games is 4:3 in a better resolution.
Thanks! dgVoodoo is certainly a cool thing if there is a 4: 3 monitor, then the old game looks good in high resolution, but in a wide format, the game either gives out black bars at the edges, or stretches out of proportion. (
Last edited by das_motor on 18 May 2020, 03:24, edited 1 time in total.

User avatar
reeeload
Leprechaun
Leprechaun
Posts: 19
Joined: 30 Dec 2012

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby reeeload » 05 Jan 2022, 18:11

Is it just me or i just found this is new monster. I never saw this one in game but found it in game files.

https://ibb.co/yS47ZBJ

User avatar
reeeload
Leprechaun
Leprechaun
Posts: 19
Joined: 30 Dec 2012

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby reeeload » 10 Jan 2022, 11:43

These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb

an00bis
Leprechaun
Leprechaun
Posts: 1
Joined: 20 Oct 2023

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby an00bis » 27 Feb 2024, 19:01

reeeload wrote: 10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb

Did you actually add a new playable character or did you just replace one existing with your own?

User avatar
reeeload
Leprechaun
Leprechaun
Posts: 19
Joined: 30 Dec 2012

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby reeeload » 24 Aug 2024, 15:50

an00bis wrote: 27 Feb 2024, 19:01
reeeload wrote: 10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb

Did you actually add a new playable character or did you just replace one existing with your own?
Yeah i just replaced. I have zero knowledge about modding or scripting. Just using and experimenting with the tools that have been posted online.

More experimentation:

https://ibb.co/dGNywMS

Seems like night sky is a bunch night sky textures randomly rotated

https://ibb.co/k6WCgkY

normal sky

https://ibb.co/9HYDNk3

modded sky

It seems like normal sky is 6 images combined into 1. Up, down, front, back, left, right. You can just take one image and cut it into 6 pieces for a new sky texture. The good thing is that it's easy to do and there are much more sky textures that aren't used in the game but are in game files. The bad thing is that i don't know how to enable those unused textures in game. I can only change those that are enabled.

User avatar
Strobe
Leprechaun
Leprechaun
Posts: 38
Joined: 26 Sep 2018
Location: Somewhere in Enroth

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby Strobe » 07 Sep 2024, 12:24

reeeload wrote: 24 Aug 2024, 15:50
an00bis wrote: 27 Feb 2024, 19:01
reeeload wrote: 10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb

Did you actually add a new playable character or did you just replace one existing with your own?
Yeah i just replaced. I have zero knowledge about modding or scripting. Just using and experimenting with the tools that have been posted online.

More experimentation:

https://ibb.co/dGNywMS

Seems like night sky is a bunch night sky textures randomly rotated

https://ibb.co/k6WCgkY

normal sky

https://ibb.co/9HYDNk3

modded sky

It seems like normal sky is 6 images combined into 1. Up, down, front, back, left, right. You can just take one image and cut it into 6 pieces for a new sky texture. The good thing is that it's easy to do and there are much more sky textures that aren't used in the game but are in game files. The bad thing is that i don't know how to enable those unused textures in game. I can only change those that are enabled.
Well im pretty sure that would require at least minimal coding to change the code block, which limits what to use as the sky textures. Im not sure if there's possibility to change that, since that would require source code editing, which is most often recreated with reverse engineering, if its not open source already (which I guess not). Anyways im also interested what are the possibilites / limits to mod this game.

User avatar
reeeload
Leprechaun
Leprechaun
Posts: 19
Joined: 30 Dec 2012

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby reeeload » 08 Sep 2024, 18:29

There are also things like upscaling https://www.moddb.com/mods/no-one-lives ... scale-pack
First part is easy but python and not losing data when converting images is too complex for me in this guide. I tried simple upscale without any guide and door looks a bit sharper and less dirty with 8x
Normal one https://ibb.co/Nrtm4TT
Upscaled https://ibb.co/L5hxjVW
Maybe it would look better if someone understands this guide fully.

There is also RTX Remix https://www.moddb.com/games/might-and-m ... nd-magic-9
but my pc is too old for that.

User avatar
Strobe
Leprechaun
Leprechaun
Posts: 38
Joined: 26 Sep 2018
Location: Somewhere in Enroth

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Unread postby Strobe » 09 Sep 2024, 12:56

reeeload wrote: 08 Sep 2024, 18:29 There are also things like upscaling https://www.moddb.com/mods/no-one-lives ... scale-pack
First part is easy but python and not losing data when converting images is too complex for me in this guide. I tried simple upscale without any guide and door looks a bit sharper and less dirty with 8x
Normal one https://ibb.co/Nrtm4TT
Upscaled https://ibb.co/L5hxjVW
Maybe it would look better if someone understands this guide fully.

There is also RTX Remix https://www.moddb.com/games/might-and-m ... nd-magic-9
but my pc is too old for that.
Wow this is very interesting! I think I will play around with the upscaler stuff. I have experience in C#, and a bit of python. If I can make some progress with this, then I’ll post here the results.
P.s.: Question is, that will it be a significant change if the textures were upscaled visually or not. Im not sure, since this way the UV’s remain the same, and didn’t really understood clearly what can be the limit of texture size. It surely would be a bit sharper, but that doesn’t worth all the time this procedure needs. I would probably go for character textures and landscapr ground textures, because those look the worst. Door and building textures are pretty decent by default.

Unfortunately, I don’t have an RTX videocard, so I can’t try that mod either.

EDIT: Okay, so I just read the tolich mod, and Vladimir Maestro answered the subject. It is nonsense to rescale textures, since those are hardcoded to remain the same resolution. So yeah, sadly its out of question.


Return to “Might and Magic”

Who is online

Users browsing this forum: Semrush [Bot] and 3 guests