Man, everyone has such a short memory... Devils could teleport all over the battlefield in Heroes III as well! Heroes III also happened to be a very fun game and pretty-well balanced, so there's no reason why teleporting devils anywhere on the battlefield wouldn't work in Heroes V.Jimmpi wrote:in that case you must have hated devils in Heroes IV..they could teleport the entire battelfield...
in my opinion it doesn't get unbalence because lvl 7 creature is soo expensive and there weekly groth is so low.
Speaking of which, Devils were MUCH more powerful in Heroes III then they are in Heroes V, and everyone still considered the demon town in H3 the weakest town around... hmmm... much like everyone considers inferno in H5. I think it wouldn't hurt to beef-up the inferno town in H5 by increasing the speed of Devils. How's that for play-balancing an already weak town?
There's some folks swearing Devils need to be slow for play balance... they must not be playing the same game I am, because by all my calculations (and apparently about 99% of everyone else who plays H5), the inferno faction is too weak and needs to be beefed-up... Devils teleporting everywhere would be a great place to start!
Heck, even the intro movie for H5 suggests something more... when the Devils teleport into the Cathedral, I'm thinking they came from a long way away... probably from Hell itself... if we turned the intro movie into a literal translation of gameplay in H5, the Devils would have missed the wedding all-together... as it would have taken them about five turns to teleport into the Cathedral (the last move before getting into the cathedral would have been just outside the walls... they can't teleport far, remember?!?!).