is confusion broken?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Idleness2
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is confusion broken?

Unread postby Idleness2 » 06 Oct 2006, 07:19

I just tried casting confusion on a stack of 400 marksmen vs. Computer. Their damage actually increased.

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Jolly Joker
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Unread postby Jolly Joker » 06 Oct 2006, 07:28

That might be due to the high damage range of Marksmen (2-8) A very low damage hit without Confusion may deal less damage than a a very high damage hit under Confusion.

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Unread postby Idleness2 » 06 Oct 2006, 08:09

was at advanced level. 40*8 < 400*2, no?

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Sir_Toejam
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Unread postby Sir_Toejam » 06 Oct 2006, 08:25

I've done a lot of testing and tinkering with this, and have come to the conclusion that somebody failed to program in partial effects for this spell into the game engine itself (not the data file for the spell).

no matter what partial values you set for this, it essentially has no effect unless the base value is "1".

in other words, it has no effect unless cast at expert level.

you can experiment with it by changing the base and power related values for the spell and see for yourself.

I ended up changing the base value to "1" for it at advanced level instead of just expert.

at least it's only useless for 2 levels instead of 3.

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okrane
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Unread postby okrane » 06 Oct 2006, 10:13

oh god... this game keeps getting better and better...

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Sir_Toejam
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Unread postby Sir_Toejam » 06 Oct 2006, 11:31

yeah, i woulda dropped it after the first campaign...

except the engine itself has so many possibilities, the artwork is really well done in many areas, and it's just hard to knock homm in true 3D.

It's just full of a lot of irritating little oversights that become maddening at times.


I'm thinking that a good idea would be to move the spell to a level 4 spell, and just make it default to 100% effectiveness at the start.

maybe move blindness down one level to compensate.

ah, another thread for the mod guild.

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Elvin
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Unread postby Elvin » 08 Oct 2006, 13:20

I tried to cast expert confusion and it worked fine,the targetted shadow matriarchs couldn't shoot at all.Maybe it was due to a mod?I had none when I made the test.
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ThunderTitan
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Unread postby ThunderTitan » 08 Oct 2006, 14:30

Elvin wrote:I tried to cast expert confusion and it worked fine,
Ahem:
Sir_Toejam wrote: in other words, it has no effect unless cast at expert level.
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Elvin
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Unread postby Elvin » 08 Oct 2006, 15:57

That's why I said expert confusion.It implies it was cast with expert dark magic ;)
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Unread postby ThunderTitan » 08 Oct 2006, 17:26

In the words of a time hopping quantum leaper: "Oh boy..."

Seriously, the question was about the spell overall, and someone already pointed out it only works on expert. So what was the point of your statement? Now, go try it without experd dark magic and then report back.
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maltz
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Unread postby maltz » 08 Oct 2006, 17:26

This really sucks. After 3 patches such an obvious mistake is not taken care of.

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DaemianLucifer
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Unread postby DaemianLucifer » 08 Oct 2006, 18:20

There were more pressing issues to adress :devious:

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Shuyssar
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Unread postby Shuyssar » 08 Oct 2006, 18:54

maltz wrote:This really sucks. After 3 patches such an obvious mistake is not taken care of.
Stop whining! Nothing is perfect.

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Unread postby ThunderTitan » 08 Oct 2006, 20:03

Shuyssar wrote: Stop whining! Nothing is perfect.
Yeah, we should all just bend over and take it.
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Elvin
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Unread postby Elvin » 08 Oct 2006, 20:07

ThunderTitan wrote: Seriously, the question was about the spell overall, and someone already pointed out it only works on expert. So what was the point of your statement? Now, go try it without experd dark magic and then report back.
I'm sorry I had a moment of stupidity there.Initially reading the post I had understood that it DOESN'T work on expert-I'll be more careful from now on.I thought I'd test it anyway and here's what I found:
No skill:No change,50%
Basic:From 258-414 ranged damage drops to 178-286(affected 30%)
Advanced:From 268-430 to 240-384(affected 10%)
So it seems that values have been intoverted.Instead of affecting 70% it affects 30% on basic and 10% instead of 90% on advanced.
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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 08 Oct 2006, 20:12

So do Djinn/Djinn Sultans cast at expert level or do they waste their special when they cast confusion?

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Unread postby ThunderTitan » 08 Oct 2006, 20:14

This need to go in the bug thread.
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DaemianLucifer
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Unread postby DaemianLucifer » 08 Oct 2006, 20:18

Elvin wrote: I'm sorry I had a moment of stupidity there.Initially reading the post I had understood that it DOESN'T work on expert-I'll be more careful from now on.I thought I'd test it anyway and here's what I found:
No skill:No change,50%
Basic:From 258-414 ranged damage drops to 178-286(affected 30%)
Advanced:From 268-430 to 240-384(affected 10%)
So it seems that values have been intoverted.Instead of affecting 70% it affects 30% on basic and 10% instead of 90% on advanced.
Well,that would explain a lot.Its just a simple reversing of the numbers.Happens a lot.But its no excuse for it staying in there for three patches :disagree:
Shuyssar wrote: Stop whining! Nothing is perfect.
Thank god scientists arent thinking like that,or wed never have even fire.
Grumpy Old Wizard wrote:So do Djinn/Djinn Sultans cast at expert level or do they waste their special when they cast confusion?

GOW
I think they have advanced mastery,but Im not sure about this.

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Sir_Toejam
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Unread postby Sir_Toejam » 08 Oct 2006, 22:47

Basic:From 258-414 ranged damage drops to 178-286(affected 30%)
Advanced:From 268-430 to 240-384(affected 10%)
So it seems that values have been intoverted.Instead of affecting 70% it affects 30% on basic and 10% instead of 90% on advanced.
interesting; I never though to invert the values and see what that did.

if correct, this would be an easy fix.

btw, djinn (both versions) cast at advanced level.

edit:

confirmed.

funny, i looked back at the old bug thread and noticed the first time i mentioned the bug (before the latest patch), i hazarded that the formula might be inverted, but for some reason, never actually bothered to test that idea until it was brought up again in this thread by Elvin.

*shrug*

anywho, it's fixed now and I'll upload it today. I put a hattip to Elvin in the readme.

I haven't put it in the table, but you can grab it here:

https://www.celestialheavens.com/homm5/ ... fusion.zip

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Elvin
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Unread postby Elvin » 09 Oct 2006, 00:07

Thanks,both for the fix and the hattip! :) Hopefully it will be officially corrected too.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron


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