Tomorrow we will publish 1.3 as well as the map around approx. 18:00 Patch editor. Here already once the German Readme.
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Heroes OF Might & Magic V
Patch version 1.3
August 2006
Table of contents
==================
1. System requirements
2. Installation
3. Changes in Patch 1.3
4. Admitted problems
5. Problem recovery
7. Technical customer service
8. Legal information
1. System requirements
=======================
Minimum
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- operating system: Windows 2000/XP, SP2, DirectX 9.0C
- processor: Pentium 4/Athlon 1.5 Ghz
- RAM: 512 MT
- diagram map: 128 MT AGP GeForce4 Ti4200/Radeon 8500
- CD-/DVD-ROM: 32x
- sound: DirectX compatible PCI-16bit-Soundkarte
Recommended
--------
- operating system: Windows 2000/XP, SP2, DirectX 9.0C
- processor: Pentium 4/Athlon 2.4 Ghz
- RAM: 1024 MT
- diagram map: 256 MT AGP 8x GeForceFX 6600/Radeon x800
- CD-/DVD-ROM: 32x
- sound: Dolby Surround 5,1 sound processor
2. Installation
===============
Please you guarantee that you install the correct Patch for your play version.
1. Close all programs before you the Heroes OF Might & install Magic V Patch 1,3.
2. Start the Patch file
3. Obey the instructions on the screen.
After the installation you can start the play with: > > Heroes OF Might and Magic V. Alternativ in addition you doubleclick Ubisoft - > Heroes OF Might and Magic V - to start - > all programs - on the Icon of the file Heroes.exe in the play listing (the play normally into the listing "C:\Programme\Ubisoft\Heroes OF Might and Magic V" installed).
Note:
If you load stored plays from an older version, some corrections become only effective after the map restart.
The previous versions of the play (1,0, 1,1 and 1,2) do not affect the classification during a duel; only the version 1.3 is to be computed able this classification.
The point valuation from Patch 1,2 is not relevant far for Patch 1,3, because the computation of the points was fundamentally revised, so that the maps for a point valuation must be repeated completely.
The rank list places temporarily from the player list in the lobby one removed and later again available will be. At present they are attainable over the player profile.
3. Changes in Patch 1.3
===============
New characteristics:
- map editor; They find a linkage to the manual in the starting menu or can it directly in the file "Heroes OF Might and Magic V\Editor documentation folder" find.
Duel mode:
- new 3 x 3 duel format
- arbitrary hero choice for duel mode
- interface for hero and army info.
New menu for mission results
Hotkey (ALTO) to emphasizing all interactive objects on the map (raw materials, monster, building etc.).
Hotkey ' CTRL ' + ' 1.2.3... ' in the castles
Four new multi-player maps:
- "the school"
- "allied"
- "wind rose"
- "no man's land"
List of the corrections:
Crashes and stability.
- the play does not fall, if during storing sufficient place on the non removable disk is not
- were eliminated several nose in the spirit mode, which led to freezing the play
Maps.
- "country of the discharging" does not have unbegehbaren objects more
- "ascent to power" does not have unattainable monsters more
Corrected error in the games functions.
- the spirit cannot see the number of creatures in a department on the map to no more, if one of the heroes of the player developed the capability Spaehen
- all creatures can use their special abilities under the influence of the charm doll player
- the taxpayer ability of the farmers functions also correctly if the farmers in departments are divided
- error corrects, which made the sales possible from mini artifacts acquired at the half price to the full price
- Shalassas ship functions also under bridges and at certain beaches perfectly
- the capability remote control was corrected
- elementary ones can emerge now in the list of the ore enemies
- a hero, who uses the angel wings, can now with one mouse-clicks to be continued.
- if a hero by a portal or a vortex moved updates himself its Patch now.
- the AI players collect the artifacts now properly in.
Changes in the play equilibrium:
- the damage of the charm meteorite hail was reduced to the progressing and masterly one stage
- the charm doll player is not more waived, if the department under influence of the charm suffers damage; but each player can have in each case a doll player actively
- the charm case of fire platziert the mines no longer indiscriminately on the entire battleground, but in a 5x5 of fields measuring range, which the player selects (within this range however still indiscriminately)
- Arkane armament absorbs more damage
- the charm phantom army permits only the erschaffung phantoms for each department; phantom has no special abilities and exactly the same much ammunition like the original
- the charm creature transfer uses now 75% of the points of movement of a hero; if the hero used already too many points of movement, the charm is no longer available in this round
- each application of the charm Untote arousing lowers the points of life of the creatures of the department concerned up to the end of the fight for 20%
- each application of the charm Auferstehung lowers the points of life of the creatures of the department concerned up to the end of the fight for 10%
- the capability master of the anger gives additionally effective charm strength for working the charm word of the light to +4
- the capability master of the pain gives additionally effective charm strength for working the charm curse of the underworld to +4
- ghost/fright ghosts have now more points of life, arrange however less damage
- the specialization commander of the Kavallerie gives the bonuses no longer for each put back field, but only for the total damage, whereby this reduces you drastically
- the specialization iron virgin increases the charm strength for working the fire ball in each case all five hero stages by 1
- the specialization rapid slamming shut gives 0.5% Initiave bonus per hero stage at the beginning of the fight only
- the specialization revival increases the effective charm strength of the charm Untote arousing only all five hero stages by 1
- the building costs in the cities were adapted
- the specialization master of the poison functions now correctly.
- Eruina duel pre-setting: The army was weakened a little
- Lethos duel pre-setting: Artifact "four-leaf clover sheet" became now the "Tunika of the worked on meat".
- the Mana costs of charms 3., 4. and 5. Stage were increased
- the ability "war machines" adds now points of hit to the war machine.
- catapult has now an unlimited quantity of ammunition.
- witch masters, Zauberer and Nekromanten have now a star charm.
Camera, diagram, user surface
- the charm effects are accelerated now together with the animations
- if a hero moved, follows himself him the camera, instead of holding rigidly the position
- the knights do not disappear any longer, if they carry Gegenwehr out against Obsidiangargoyle
- in the refuge no more building textures disappear, if town hall or city hall is built
- if into the spirit mode, follows the camera is changed now the spirit
- the fight on a bridge now always takes place on the appropriate area
Interface.
- after the victory over an opposing hero the information about captured Trophaeen is faded in
- some Tooltips in the interface of the duel lobby were corrected
- in the duel interface the hero Icons no more is not overlaid by the information about its stages
- the combat information in connection with working the first aid tent was corrected
- the combat information of the damage which can be expected is now completely indicated
- several info texts in the spirit mode were corrected
- in a city without hero also the extended Tooltips for creatures is to be seen now
- in the fight there are now also Tooltips for walls and gates, which indicate the remaining points of life
- information about the other player in the Hot Seat mode is not now any longer indicated.
- creatures of allied heroes can now will not no more dismiss.
- switching the heroes in the tavern and on the info. screen functions now correctly.
- allied can now the parts of the map seheh, which were opened over the Magierturm or the observatory.
- some text corrections were made
... and still more.
4. Admitted problems
===============
- deactivating the ' v-Sync'-option of your diagram map can lead in cities with manual camera rotation to jerking animations.
- loading of spielstaenden from anderssprachigen versions can lead to incorrect type representation or to it that the information in another language than the selected is shown.
5. Problem recovery
==================
5.1 overhauled or wrong diagram drivers can to problems lead. Before you contact the support, make sure please that they installed the newest versions of the diagram drivers and the korrrekte DirectX 9.0c-Version for your system. The newest drivers find you for example under:
http://www.nvidia.com/content/drivers/drivers.asp for nVIDIA Grafikkarten
https://support.ati.com/ics/support/default.asp?deptID=... nowledge&folderID=27 for ATI Grafikkarten.
The Spielinstallations CD contains a version of DirectX 9.0c
5.2 before you start the play, should you make sure that no other programs run.
5.3 the play cannot be played over a HTTP per XY server. The player needs a direct (IP address) InterNet connection or NAT over Intranet. If Firewalls are active, must be opened some haven:
6668 TCP (IRC Server(Chat in the lobby))
40000 tons of 42999 TCP (different Ubi.com servers)
44000 UDP (CD inquiry server)
45000 UDP (NAT server)
42500 UDP (CD inquiry, local haven, can be configured over the config files of the play: "net_ubi_cdkey_port setvar = ")
8888.8889 UDP UDP (the actual play, can be configured over the config files of the play: "net_game_port setvar = "net_lan_match_maker_port," setvar = ")
6. Technical customer service
======================
Before you contact the technical support of Ubisoft, read please the existing FAQs and throw you a view into our on-line support:
http://support.ubi.com
There you find the most current information about the play.
In addition you make sure please that the minimum conditions for system do not fulfill your computer fulfilled, since our support team cannot help customers their computer these criteria.
If you contact the technical support, attach the following information or hold you ready these in the case of a call:
- complete title (including version number)
- exact error message (if available) and a short description of the problem
- manufacturers and speed of the processor
- RAM memory
- operating system
- diagram map and their RAM memory
- manufacturers and speed of the CD /DVD drive assembly
- kind of the sound map
Contact us over the InterNet.
That is the best way to respond and. Our Website is opened continuous and contains the most current information as well as all existing Patches, which can be downloaded free of charge. The support sides are brought daily on the newest conditions, therefore you make sure first whether you can find the solution for your problems here:
http://support.ubi.com
Contact us over email. Over our Website inquiries posed are fastest answered.
7. Legal information
===========================
Heroes OF Might and Magic is A registered trademark OF Ubisoft. Pentium, Microsoft Windows, Athlon, GeForce, Radeon, SoundBlaster, DirectX of acres trademarks
OF their respective owners.