Haven Revolution
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- Scout
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- Zombie_Inc
- Pixie
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Voted HV, simply because it looks just like a scene from LotR. The H3 in also great and I haven't played H1 yet, but the H2 seems too desolate to me. It doesn't look like a city, it looks like a training ground or something. And the Heroes 4 one.... Sucks like the rest of the game.
and the 50-story-high jousting arena - It's just the Order of Paladins building, not the jousting arena....
and the 50-story-high jousting arena - It's just the Order of Paladins building, not the jousting arena....
- dallasmavs41
- Demon
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- Metathron
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The HoMM V castle, as opposed to other H5 towns, looks rather drab. Though the view is breath-taking, the plethora of plain brick houses and the look (and placement!) of most creature dwellings make the town largely monotonous.
I'm voting for the first HoMM castle, as it is lovely, lively and charming. Castles numero 2 and 3 are also very nicely done, with the most noteworthy features of H2 being the mountains, the mage guild and the paladin dwelling, and of H3 the sky, the colossus and the angel dwelling (though the four dwellings on the hill on the left are just as dull as those of H5).
H4 is average at best.
I'm voting for the first HoMM castle, as it is lovely, lively and charming. Castles numero 2 and 3 are also very nicely done, with the most noteworthy features of H2 being the mountains, the mage guild and the paladin dwelling, and of H3 the sky, the colossus and the angel dwelling (though the four dwellings on the hill on the left are just as dull as those of H5).
H4 is average at best.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
Hi All! :)
I voted H2. I hesitated between that and H3 but I chose 2 because of crusaders and paladins instead of angels. Angels is not the best choice for me, not because of religious reasons or something but cause I liked the diversity this added to the game.
- Metathron
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Re: Hi All! :)
Wait a moment. You like diversity, yet you preferred paladins over angels? I would think angels brought more diversity since paladins were nothing more but soldiers/walkers, much like most of the HoMM II array of Knight creatures.cromwell wrote:I voted H2. I hesitated between that and H3 but I chose 2 because of crusaders and paladins instead of angels. Angels is not the best choice for me, not because of religious reasons or something but cause I liked the diversity this added to the game.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
Re: Hi All! :)
The diversity was because not all town types have top creatures that are alike. In H3 tier 7 creatures were all in the range of 200-300 hit points, attack and defense were also close. One H2 paladin could not be compared to a black dragon or a cyclops in the same manner. I liked that, it made playing knight very difficult but added diversity to the different factions.Metathron wrote:Wait a moment. You like diversity, yet you preferred paladins over angels? I would think angels brought more diversity since paladins were nothing more but soldiers/walkers, much like most of the HoMM II array of Knight creatures.cromwell wrote:I voted H2. I hesitated between that and H3 but I chose 2 because of crusaders and paladins instead of angels. Angels is not the best choice for me, not because of religious reasons or something but cause I liked the diversity this added to the game.
I still believe that if implemented in the right way, a crusader troop will look better as top haven troop than the angel. For example, give him special armor and shield that resist 80% magic and 70% ranged damage (to preserve the low hit points) AND the resurrect ability + high initiative. Perhaps double strike to make it a formidable melee opponent. Still, it will be noticeably weaker than, say, a dragon - so make its weekly growth higher.
Voila - you have a great AND different top haven troop. Haven will have only one flier, but a troop that resurrects is a great addition anyway. I hoped to see this diversity in H5 (not only for haven, but all factions) but I guess balancing them is not easy. Still, I believe it is doable for haven...
- DaemianLucifer
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- Round Table Hero
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I also agree that chaos upgrades would have been the thing I like to see most in H5. As DL mentioned, there could be a lot of creativity in designing different strategy for factions that encourages the player to adopt a different playing style. It's even more fun when you factor in mixing different alignments of creatures. So many wonderful possibilities.
At the same time, I also recall that a lot of people got bent out of shape that bone/spectral dragons in H5 were weaker than other tiers, so it makes me think how many people would actaully welcome chaos.
edit: And if you combine chaos upgrades with H4 style of creature development, where you choose between one type of creature, then you have even more chaos and choices. I don't know how well this could be implemented though.
At the same time, I also recall that a lot of people got bent out of shape that bone/spectral dragons in H5 were weaker than other tiers, so it makes me think how many people would actaully welcome chaos.
edit: And if you combine chaos upgrades with H4 style of creature development, where you choose between one type of creature, then you have even more chaos and choices. I don't know how well this could be implemented though.
- DaemianLucifer
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The problem with them is that they cost an arm and a leg,even though they are weaker.Now id they costed as crusaders in HII did,it would be no problem.mr.hackcrag wrote: At the same time, I also recall that a lot of people got bent out of shape that bone/spectral dragons in H5 were weaker than other tiers, so it makes me think how many people would actaully welcome chaos.
Personally Id prefer chaos of choices but without upgrades and with creature XP instead.mr.hackcrag wrote: edit: And if you combine chaos upgrades with H4 style of creature development, where you choose between one type of creature, then you have even more chaos and choices. I don't know how well this could be implemented though.
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- Round Table Hero
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Me too, I've always felt that upgrades were really boring and took up a lot of space that could be used for new monsters. In past homms, I couldn't stand having un-upgraded creatures in my army. It was just a stepping stone to getting the full version of what the creature should be.DaemianLucifer wrote:Personally Id prefer chaos of choices but without upgrades and with creature XP instead.
And creature xp was my favorite feature in WoG. Now that I think of all the possibilities that H5 could have been, I feel even worse than usual about how H5 turned out.
I wish I could cut and paste all the great things about different homm games into one ultimate homm.
Edit: I wish I'd stop remembering things to say after I've submitted but...
But a lot of people complained about imbalanced all across the board, not only dragons. I haven't played H5 much, but do all their creatures cost a ton? I know that dragons at least get extra growth to compensate, but I hear that wasn't implemented well either.The problem with them is that they cost an arm and a leg,even though they are weaker.Now id they costed as crusaders in HII did,it would be no problem.
- DaemianLucifer
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All level 7s are hellishly expensive.Usually around 40k+ gold for the dwellings itself,plus tons of resources,plus huge level(I think its 15,like the capitol),and they all cost cca 5k gold(except the shadows).This all seems same to HIII prices,but money in HIII was much more easilly obtained.And the effectivnes of level 7s is almost none now.Usually you dont have to go over 6,unles in a really long game,and on really big maps(and there arent much of those).
H2 or H3. H5's castle town is the weakest looking of the H5 towns. it almost looks unfinished to me. H4's looks like it was drawn by a freshman computer science major. I ultimately gave H2 the edge because I like the design of the castle better.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
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