Summoned elementals don't stack anymore- 1.2 "feature&q
Summoned elementals don't stack anymore- 1.2 "feature&q
Great, I'm partway through the final campaign, install the 1.2 update and now casting a second "summon elemental" spell replaces the first stack instead of adding to it. Or am I missing something.
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- Leprechaun
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- Conscript
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I didn't catch the sarcasm until the 2nd paragraph ... heh I guess I'm slowMrSteamTank wrote:Good thing they fixed the master gremlins. They were hideously overpowered.
I mean compared to raise dead, phantom forces, klaus' special, and cavaliers/paladins it was obvious that master gremlins need a severe hit with the nerf stick.
I have no real idea how to effectively play Academy now. I had a hard enough time being able to keep up with Sylvan, Haven, Necropolis the first time through ....
Maybe I need a new guide from Sir Charles
Didn't see the pun earlier.
But I still think that gremlins were overpowered and that the fix was badly needed. Gremlins + golems could prevail over insane odds and win battles at points were they are not yet meant to be winnable.
I do agree that Academy needs an edge somewhere; but I'd rather see it spread out over multiple units than overpowering 1 unit.
But I still think that gremlins were overpowered and that the fix was badly needed. Gremlins + golems could prevail over insane odds and win battles at points were they are not yet meant to be winnable.
I do agree that Academy needs an edge somewhere; but I'd rather see it spread out over multiple units than overpowering 1 unit.
Are you suggesting coconuts migrate?
I tend to agree with you that you would win lots of fights you had NO BUSINESS at all winning.wimfrits wrote:Didn't see the pun earlier.
But I still think that gremlins were overpowered and that the fix was badly needed. Gremlins + golems could prevail over insane odds and win battles at points were they are not yet meant to be winnable.
I do agree that Academy needs an edge somewhere; but I'd rather see it spread out over multiple units than overpowering 1 unit.
On the other hand this [IMHO] was the only thing keeping them competitive early. Without this edge [assumming no edges were added] they seem seriously underpowered to me.
Of course I haven't played the new patch yet so don't take the above as criticism ... I just find it odd.
- Grumpy Old Wizard
- Round Table Knight
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- cornellian
- Conscript
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Funny that people at Nival think creating a stack of 5 billion titans is less powerful than summoning 50 elementals.. I agree that Summoning Elementals can be abused, but if that's the case then increase its mana cost to 18, or limit the number of times it can be cast in a day a la Dimension Door style, or in a battle.. Besides Elementals can only be abused when fighting the lackluster AI, not against humans.. So rather than fixing the weak AI, Nival chose the much easier way, nerfing and being done with it.. They even nerfed the vampires without logic: vamps weren't very powerful, and draining from undead isn't entirely without logic; maybe vamps of those parts of the universe don't suck blood like their Earth brethren, but suck life force..
Anyway, I think they should have worked on the AI, nerfed Phantom and Klaus and limited the number of times elementals can be summoned or MG can repair golems to a reasonable level, like 3-4 in a day. It is not too late for better balance and gameplay in Heroes V, though time is dwindling and most people that aren't good fans are probably losing their hope...
Anyway, I think they should have worked on the AI, nerfed Phantom and Klaus and limited the number of times elementals can be summoned or MG can repair golems to a reasonable level, like 3-4 in a day. It is not too late for better balance and gameplay in Heroes V, though time is dwindling and most people that aren't good fans are probably losing their hope...
> Summoned elementals will replace the original
This is a very weird new feature, as it didn't happen in previous HoMM4 (the only other HoMM I've played.)
I think this new feature is not really justified, though. The power of a summoner is to walk free on earth with only a tiny army... and this only encourages people to abuse summon phenoix and ignore summon elemental.
BTW: I have patch 1.1, and my master gremlins can only repair golems once. Something is wrong with my 1.1 then...?
This is a very weird new feature, as it didn't happen in previous HoMM4 (the only other HoMM I've played.)
I think this new feature is not really justified, though. The power of a summoner is to walk free on earth with only a tiny army... and this only encourages people to abuse summon phenoix and ignore summon elemental.
BTW: I have patch 1.1, and my master gremlins can only repair golems once. Something is wrong with my 1.1 then...?
- Omega_Destroyer
- Round Table Hero
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What a drag. I really liked being able to summon hundreds of air elementals into a fight. It appears to have been knocked down from a good spell to a mediocre spell.
If Nival is going to limit the amount of creatures to be summoned, they should at least raise the intiative of the elementals (not the air elementals, because they are fast enough).
If Nival is going to limit the amount of creatures to be summoned, they should at least raise the intiative of the elementals (not the air elementals, because they are fast enough).
- ThunderTitan
- Perpetual Poster
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So now it's a retal stealing spell. How nice.
How do they decide what spells need nerfing? Because it needs changing.
How do they decide what spells need nerfing? Because it needs changing.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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by the way I don't think MG were overpowered. All they could do was repair golems (and siege weapons). One large stack of creatures could nuke the entire MG stack in 1 hit, then what?
Face it, we're talking about multiplayer vs single player. In single player the computer doesnt go after the MG sometimes and yeah, you can infinite regen the golems, but multiplayer people aren't so stupid. They didn't need to be nerfed.
I've heard they raised the power of the repair, but if that's the case, it makes even less sense.
Face it, we're talking about multiplayer vs single player. In single player the computer doesnt go after the MG sometimes and yeah, you can infinite regen the golems, but multiplayer people aren't so stupid. They didn't need to be nerfed.
I've heard they raised the power of the repair, but if that's the case, it makes even less sense.
- Gaidal Cain
- Round Table Hero
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Summon Elementals: Fun thing is that summoning Water Elementals got stronger with this change... But who cares? Once you get Summon Phoenix, you're not going to need the elementals anyway...
As for MGs: I do agree that it needed to be limited, but I'd given them more repairs and a bit more overall repair power- 3 repairs at 2 hp/gremlin or so.
As for MGs: I do agree that it needed to be limited, but I'd given them more repairs and a bit more overall repair power- 3 repairs at 2 hp/gremlin or so.
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