Forgotten Heroes

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

Would you like to see new heroes in HommIII?

Yes, especially from Homm2
11
21%
Yes, from everywhere ;)
14
27%
No, here is enough heroes like they are
9
17%
I have my own idea... (share it with us, please)
2
4%
I have my own idea... (share it with us, please)
2
4%
I don't care about Homm3, wishing for new heroes in Homm4 or 5
14
27%
 
Total votes: 52

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Pol
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Unread postby Pol » 13 Jul 2006, 15:00

mr.hackcrag wrote:Do you have any comment about the post at the top this page about "sptraits", and "crtraits"?
It should work, but I have no time look at it atm, here will be some restrictions possibly.
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Unread postby mr.hackcrag » 13 Jul 2006, 15:47

Could you tell me if I'm cropping the portraits in the easiest way?

I use the "create custom crop selections." I put in the approximate cooridinates of the portrait I want to crop and set the width and height at 58 x 64. Then I "crop selection" and save it as pcx.

It's very time consuming, mostly because of finding the right cooridinates. I was just wondering if I'm doing this the most efficient way.

Edit: Is it also possible to change the names of the heroes in the game?
Last edited by mr.hackcrag on 13 Jul 2006, 15:56, edited 1 time in total.

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Pol
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Unread postby Pol » 13 Jul 2006, 15:56

Right, probably, do not forget that here are predoned portraits, so you don't need to crop portraits from sheets. The crop selection can be moved by draging with right mouse button.

Just few seconds and you have it> Image

No problem, your calls had been heard :down: ":devil:"

* Good Question, yes, you can, I uploaded the files where it can be done. > hotraits.txt&herobios.txt
Last edited by Pol on 14 Sep 2007, 12:54, edited 3 times in total.
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Unread postby mr.hackcrag » 13 Jul 2006, 16:03

LOL. You responded to my post at the same time I had just finished editing it. What are the chances? Ha ha.

Okay, I saved my images as pcx and put them in the data folder after renaming them, but when I tried playing, the characters portrait was just a black screen with a bunch of crazy colorful dots. The portraits that I downloaded from MA6 work fine, but the ones I did do not. I hope I didn't resize all those pictures for nothing... :mad:

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Unread postby Pol » 13 Jul 2006, 17:42

Image --> Decrease Color Depth --> 256 Color (8 BPP)

or batch it

File --> Batch Conversion/Rename --> Advanced --> CHANGE COLOR DEPTH 256 Color (8 BPP)

:D Ain't it better now?
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Unread postby mr.hackcrag » 13 Jul 2006, 18:11

Actually, the default setting was already on 256 and I had the problem mentioned above. However, I did lower this value to 16 and then it the portrait showed pretty good. Then I tried custom 128 and it was showed pretty good too.

Pol, what would I do without you? Can't forget ByteBandit too. :creative:

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Unread postby Pol » 13 Jul 2006, 20:19

Glad that it worked second time. :-D Personally, for me, I have IrfanView set to 24bits depth, so I always need to decrease colours.

* The game itself is running in 16bits colours palette but 8bits is maximum per part. So I suppose, that here will be some overall palette, we have one palette in our achives so it may be the solution, but I never get yourself to look at it, I'm afraid, I haven't time for yet. *
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Unread postby ByteBandit » 14 Jul 2006, 00:43

It's a pleasure to help you get the photos you want in your game. If you create original portraits for HoMM3, send them to either Pol or me, we'll look them over and if they work and look good, we'll post them on BBVI with your name attached to the download.

Pol has just added some trait files, I believe, to BBVI. We'll be adding them as we get them.

Pol is right about the size of portraits (large & small) with his dimensions and he is right about using the 256 color(very important!).

And I suppose you don't need Photoshop. I just happen to have it and that's what I use is all.

.....And sorry to hear about a certain trait file not working properly for you. I used to use them a lot, but with WoG I generally tamper with rescripting something to make it do what I want it to do. Or ask help on how to do it.

.....And Pol? What do you think about adding pre - made RMG texts to our groups on Camp 2? Something I've been pondering in the back of my mind. Just want to get your view on it and see if it's worthwhile.

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Unread postby [T]osHiro » 14 Jul 2006, 05:26

I have my own idea...I like to see Heroes III heroes in Heroes V. Perhaps that will bring back the 'Heroish'feeling in the game. :D
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Unread postby ByteBandit » 15 Jul 2006, 00:44

It would be nice to re - edit Gelu and a few others.....I agree. :-)

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Unread postby Pol » 13 Sep 2007, 20:00

First stars on the sky. Here's an index file and here's place where to grab the portraits.

Summary: Presented are Casey&Andy, some from Heroes2, and few of others, like from Royo, etc...
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Unread postby asandir » 14 Sep 2007, 01:03

the H2 artwork was just so good, I had to add from there
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Unread postby Pol » 14 Sep 2007, 13:44

Yes, h2 is superior. I tested and repaired few portraits (mystix, nagaqueen, golem, imendo-aquanaut). Must confess that I have no time to test all of them and if any artifacts occur is usually sufficient to replace that color by any close which is already presented in the picture.

I added required trait files, to change name and bio of the hero. But I didn't modified them.
Image
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Unread postby Yurian Stonebow » 16 Sep 2007, 16:08

Voted for Enough Heroes already.

Heroes III did in fact bring a number of the old (Heroes II) ones back. This is especially true with Add-ons Armageddon's Blade and the Shadow of Death. Perhaops the most prominent is Gem who has her own campaign (in AB) and is still trying to forget Succession Wars filled traumas haunting her dreams. And we all remember Lord Haart, the valiant knight from Enroth's court whose fate&choices are of major importance to the whole Restoration of Erathia. He is also featured on Armageddon's Blade and the Shadow of Death.

These are just examples, other well known guys are also found walking the lands of Antagarich. You know their names, I'm sure. ;)




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Unread postby Pol » 04 Oct 2007, 21:14

I silently upgraded my heroes patch, hopefully here won't be no more color artifacts. (Games dislike groups of bright colors over 244 to 255, pushing it down to 239 solves that.) And I changed names and bios. Unpack to Data directory.
(h2 heroes, mm3 figures, C&A, royo and few of raytrac...)

Forgotten Heroes project - grab here.

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Main idea of Forgotten Heroes patch is to remove heroes which escaped to H4 land and refresh them by adding others from other homm+mm games or free art. To get something new, not connected with dead storyline.
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Unread postby Pol » 05 Oct 2007, 20:04

Image
An insight :D
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Unread postby Suleman » 06 Oct 2007, 11:28

Voted "Yes, from everywhere ;)".
I mean, duh! OF COURSE I WANT TO SEE NEW HEROES!
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Unread postby ByteBandit » 06 Oct 2007, 18:10

The colors are just brilliant on the artwork, Pol. I like the way you recolored and added things to the original new portraits I put up. The enhancements are incredible! How far are you along on your project?

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Unread postby Pol » 06 Oct 2007, 18:49

Somewhere in the third I estimate, here are more faces, more bios and more extra stuff which I would like to add.
Because quite a threescore of heroes migrated from Erathia to Axeoth in the days of AB havoc. But Erathia must survive. :D
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Unread postby Pol » 15 Dec 2007, 06:47

Beta update, graphical and text glitches fixes.
Forgotten Heroes

Edit: other planned incorporated features are slight spell balances (usually town portal and mass spells haste/slow cost more), different town names,

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