Grumpy Old Wizard wrote:A number of people have said in different threads that the cloned stack must have its initiative reduced in order to guarantee that the opposing army has a chance to destroy it before it acts.
Following this principle whenever a meteor storm is cast it should not immediately take effect in order to give the opposing player a chance to move his units out of the affected area (which should be highlighted.) The same goes for all other damage spells.
Also whenever a melee unit begins its attack animation he should not complete swinging his sword for example until the opposing unit has had ample time to back up to avoid the blow.
We can then change the name of the game to HOMM5 : Stalemate because each action must be able to be countered before it can take effect.
GASETOW
(Grumpy And Somewhat Exhausted Today Old Wizard)
This morning has been a long day.
The problem of clone is IF a cloned stack gets to act in a large game it is likely to have more effect than any other POSSIBLE action that a hero could ever do.
With that sort of power potnetial to balance the spell you also need an equally powerful downside such as an initiative nerf, a higher level to the spell, have the mana cost for the spell be linear with the HP of the stack, etc.