Campaign Editor
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
You skipped that explanation?Vlaad II wrote:Damn, I used 8 in my map...Dalai wrote: Creature quest huts (5)
(5) is a probability measure (highest), not a number of items. Number was given for some lines in [comments].Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
To-do list for scripts is several times longer than it is for objects, but it deals with bugs too. Yes, we are improving scripting. No, it will not be as advanced as in WoG.MistWeaver wrote:Hello EQ Team.
Simple question. Are you planing to make script extantions like in ZVS H4Patch ? Those things like making heroes dead/alive, or getting info about objects - is quite usefull.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
Lost said, it's possible. But he has no idea when it will happen and how complex it will be.MistWeaver wrote: One more thing.. Will we see something like:
MoveHero(name,x,y); ?
or maybe bit easier:
CreateCreature (x,y,type,owner); ?
Thay would give a huge AI behavior improvment abilities.
One more object for campaign editor - invisible impassible object. Our mapmakers demanded it for their campaigns.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- Robenhagen
- Admin
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- Location: Aarhus, Denmark
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It has always been this way. The same about scripting system - whole to-do list is gathered from mapmakers' demands.Robenhagen wrote: That's the spitit - let the mapmakers decide what objects are needed, they know
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
So why you are say about this desert? i so want this... it's instrething, you say it's a new object that equi do, no?Dalai wrote:Obects from first screenshot - yes (not sure about that particular statue).
Desert theme - no.
for example: (that be i hope...)
If you answer, so desert objects be?
Black Dragon...
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
So it looks it wont be soon. Sad.Dalai wrote: Lost said, it's possible. But he has no idea when it will happen and how complex it will be.
Just imagine.. That could save human vs AI games. With it we could make a waypoints like in Counterstrike. What are CS boots without waypoints ? Just stupid bodies with no purposeful moves, yet shooting nearly enemies - just like H4 AI And with waypoints and thoroughly scripting for each map - the game will be fun like never before. AI that is good at capture/retaking towns and mines is only begining!
Dalai, tell Lost - he has a chance to reanimate our dummy! And Im realy hope he will.
2) And how about making heroes dead / alive?
3) Is it possible to make AI not to leave huge armies without heroes... or mabe it will be fine to let AI capture mines / towns without heroes?
Well, Dalai told that there won't be desert theme:Crusard wrote:WHAT?! Why are we removing the desert theme?!?!?!WHAT?! Why are you removing the desert theme?!
Obects from first screenshot - yes (not sure about that particular statue).
Desert theme - no.
I am back and ready to... ready to... post things.
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