What Video cards work?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
demented_dognz
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What Video cards work?

Unread postby demented_dognz » 04 Jun 2006, 22:27

I have seen many snippets mentioning that heroes doesnt work or work well on specific cards. So post if your card works and what it is. On a personal level what success has been had with the GeForce 6800 GT?

Thanks in advance.

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Re: What Video cards work?

Unread postby Alamar » 04 Jun 2006, 22:41

demented_dognz wrote:I have seen many snippets mentioning that heroes doesnt work or work well on specific cards. So post if your card works and what it is. On a personal level what success has been had with the GeForce 6800 GT?

Thanks in advance.
IIRC the 6800GTs and Ultras work just fine according to what I've seen posted.

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Unread postby ThunderTitan » 04 Jun 2006, 22:44

Wolfshanze said it works wonderfully with his 6800 GT.
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demented_dognz
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Unread postby demented_dognz » 04 Jun 2006, 22:49

Thats great. What are YOU running successfully? The Radeon X300se (1gig system) runs ok but is a bit stuggish in transitions, suprisingly good inbattles. (low settings)

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Unread postby Kalah » 05 Jun 2006, 00:04

x600 256Mb here - runs fine but framerate drops a bit when lowering angles and zooming out on very big maps.

List of supported cards here.
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Re: What Video cards work?

Unread postby Wolfshanze » 05 Jun 2006, 00:09

demented_dognz wrote:I have seen many snippets mentioning that heroes doesnt work or work well on specific cards. So post if your card works and what it is. On a personal level what success has been had with the GeForce 6800 GT?

Thanks in advance.
As has been said... IT WORKS WONDERFULLY on a GeForce 6800GT (thanks TT for the advance prophecy!).

Just so you know, here's my COMPLETE system specs and what I'm using/running the game at:

HOMMV Settings:
Resolution: 1152x864
Graphics: Full (max everything)
AA & AF both turned on

Computer specs:
3.0GHz P4 Prescott w/800MHz FSB
BFG GeForce 6800GT OC w/256MB memory
1GB PC3200 DDRAM (Dual Channel)

HOMMV runs smooth as silk with this computer and settings UNLESS I drop the camera completely down to eye level in a heavily wooded area... otherwise, at all other camera angles and all other environments it runs smooth as can be.

Mind you, my wife has played the game on HER computer which has slightly differant specs with much less success... my wife's computer is:

2.4GHz P4 Northwood w/533MHz FSB
BFG 6600GT OC w/128MB memory
512MB PC2700 DDRAM (Single Channel)

She does have to turn down the graphics a bit, doesn't use AA or AF, and if the camera goes too low, it will slow the game down pretty bad... but if she keeps the camera angle high, the game runs smooth on her system.

I'm not sure if her main problem is the 6600GT or the 512MB of memory... I'm curious how the game would run on the same system with 1GB of memory, as this game does seem to be a memory hog.

Bottom line, if you have a 6800GT in a fairly recent system with 1GB of memory, you'll be VERY HAPPY with the results and not have the problems others have been mentioning.

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Unread postby Minmaster » 05 Jun 2006, 02:34

im using an old GF4Ti 4600 128mb card, but im surprised it runs decently. i run it on 1280x1024 in low quality mode and i dont get that many hiccups. my system is a p4 2.8 with 768mb ram. i do get slow if i tilt camera down in wooded areas or inferno lava areas but overall it plays ok.

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Unread postby addicted » 05 Jun 2006, 04:13

I have an AMD Athlon 2500+ 2GB ram
NVIDIA control System
NVidia GeForce 6800GT 256 mb video card

So far, the game has ran smooth as silk but I'm only in my 2nd game but I haven't had any problems, yet!

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Unread postby shadymilkman73 » 05 Jun 2006, 04:30

my computer's only got 2.53GHZ on P4, 640MB RAM and is running on my old Geforce 4 TI 4200 128MB. It still runs smoothly 85% of the time with the game set on 1280x1024 and everything on high!

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Unread postby kepperi » 05 Jun 2006, 05:49

works lovely with:

AMD64 3200+
2GB DDR 400mhz
Sapphire x800XL ultimate (zalman cooler)

full details & A-A @ 1280x1024
<- ->
(°)

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Unread postby asandir » 06 Jun 2006, 01:58

much the same as kepperi

amd athlon 3500+
1 Gig Corsair
X850XT 256

only slowdown i get is on big tree maps when i pan down low

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Unread postby Mirage » 06 Jun 2006, 03:26

p4 2.8 dual core
2gb ram
x800gto2 oced to x850xt pe speeds

run at 1600x1200 w/AA and AS on. High quality

Only slowdown I get is panned all the way out occasionally or eye level much the same as anyone else.

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Unread postby asandir » 06 Jun 2006, 03:39

whoops, forgot to add - max quality settings and 1280x1024

and it seems a bit of a given that pretty much any video card/ram/cpu combo will give slowdown on the lowest pan (eye-level) view

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Unread postby cornellian » 06 Jun 2006, 04:22

I ran the game in a computer that had GeForce FX 5200 w/128mb ram, so I'd say HoMM V isn't exactly a resource hog, at least not for the gpu.

Though that system had over 2 gigs of RAM, mind you..

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Unread postby Sir Alock » 06 Jun 2006, 12:24

I'll bite....

AMD Athlon 64 3500
1 GB RAM
eVGA 6800NU (non-Ultra) 128 MB AGP Unlocked all 16 Pipes & 6 Shaders thru Riva Tuner & o/c'ed very slightly.

Running @ 1280x1024 w/ AA/AF on Medium & details on Vey High. Never an issue with the slight exeption when there are a ton of Trees. HoMMV is very video card friendly, unless you have a crippled VC. 6800GT will push the game fine unless your CPU isn't up to the task.

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Unread postby Slynky » 06 Jun 2006, 17:35

I initially tried the game on my home system with these specs:

2.8GHz P4
512MB RAM
Geforce FX5700 w/128MB

The game ran at low settings 800x600, but startup/load/savegame times were pretty bad. After a couple hours of playtime, it would get REALLY sluggish and I'd have to reboot. I bought a RAM upgrade taking the system to 1.5GB RAM and since then the game plays absolutely wonderfully at highest quality 1024x768. It would seem that system RAM may be a bit more important than the video card to this game.

FWIW - I also adjusted my AGP Aperture Size to 256MB after installing the RAM upgrade. This seemed to smooth out a little of the jumpiness I saw when first loading maps or new areas.


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