Hero trail thingie?
Hero trail thingie?
What does it do beside looking pretty damn cool?
- Wolfshanze
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Re: Hero trail thingie?
You already said exactly what it does.Skull wrote:What does it do beside looking pretty damn cool?
- DaemianLucifer
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No,since the trail depends on the hero,not his army.And the trail disappears in real time,so it is quite useles.Now if there was FoW,and the trailed stayed for the whole day,it would make some sence.Now,however its as useful as those hit explosions.Nebs wrote:Just imagine uncovered area, and by the edge you see thick and big hero trail. And your own army is not that tough. So, immidiatelly know that enemy has great army. Also can help you find out where the hero went, which way. Again helpful. So, it's not just the looks.
Actually It depends on both hero level and army strength. The total strength level numbers for each of the three levels of aura are found in the autoexec file:DaemianLucifer wrote: No,since the trail depends on the hero,not his army.And the trail disappears in real time,so it is quite useles.Now if there was FoW,and the trailed stayed for the whole day,it would make some sence.Now,however its as useful as those hit explosions.
Code: Select all
hero_trace_power_1 100
hero_trace_power_2 200
hero_trace_power_3 500
hero_trace 1
And how are the strength calculated to end up as being a number that would fit with those?Lord Zeus wrote:Actually It depends on both hero level and army strength. The total strength level numbers for each of the three levels of aura are found in the autoexec file:BTW: I changed them from the default 1000/2000/3000. I just wanted to have the trail faster. Also you can set them to 0, then all heroes have the level 3 hero trail.Code: Select all
hero_trace_power_1 100 hero_trace_power_2 200 hero_trace_power_3 500 hero_trace 1
<Number of tier 7 units>*7 + <number of tier 6 units>*6 + <number of tier 5 units>*5 etc.?
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- Wolfshanze
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Doing it the hard-way huh?Skull wrote:Actually we discovered this is also usefull when digging for the Tears of Asha as the trail is visible on the Puzzle Map if your fast enough to move around the digging spot and then clicking the Puzzle Map. Very neat for finding the treasure.
It's a lot more useful to simply plot your hero's movement path. That shows up on the puzzle map too and doesn't disapear.
About 1,000 times easier then using the hero trail... why are you doing it the hard way?
- DaemianLucifer
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Because the way you suggest would mean that trail is completely useless,and we know it isnt.They wouldnt put in a useles feature,now would they?Wolfshanze wrote: Doing it the hard-way huh?
It's a lot more useful to simply plot your hero's movement path. That shows up on the puzzle map too and doesn't disapear.
About 1,000 times easier then using the hero trail... why are you doing it the hard way?
I think it is based on the power level of the entire army+the power level of your hero5il3nc3r wrote:And how are the strength calculated to end up as being a number that would fit with those?Lord Zeus wrote:Actually It depends on both hero level and army strength. The total strength level numbers for each of the three levels of aura are found in the autoexec file:BTW: I changed them from the default 1000/2000/3000. I just wanted to have the trail faster. Also you can set them to 0, then all heroes have the level 3 hero trail.Code: Select all
hero_trace_power_1 100 hero_trace_power_2 200 hero_trace_power_3 500 hero_trace 1
<Number of tier 7 units>*7 + <number of tier 6 units>*6 + <number of tier 5 units>*5 etc.?
§ıĿ
Each creature has a power rating, but I don't know how hero power is calculated(probably based on level and stats, but could also include what skills you have : basic offense is better than resoucefulness)
Last edited by Lord Zeus on 04 Jun 2006, 19:07, edited 1 time in total.
Didn't dissapear in real time for me...I am absolutelly sure I've seen enemy's trail in my turn. And exactly in a way I've described before, first saw hero, then he wandered in uncovered area. My turn, trail was there. And perhaps it works just like that. If enemy hero wonders off in uncovered area, trail will stay, if enemy hero wonders off in area you already uncovered, trail might dissapear. Which is great imo.DaemianLucifer wrote:No,since the trail depends on the hero,not his army.And the trail disappears in real time,so it is quite useles.Now if there was FoW,and the trailed stayed for the whole day,it would make some sence.Now,however its as useful as those hit explosions.
And as for depending on hero or army. Would still say it depends on army. My level 31 Findan didn't show any trail when carrying only one unicorn. Added 30 druid elders, 19 more unicorns and 19 ancient treants, and trail was there.
I'm not getting this, is there some setting I need to set?Wolfshanze wrote:Doing it the hard-way huh?Skull wrote:Actually we discovered this is also usefull when digging for the Tears of Asha as the trail is visible on the Puzzle Map if your fast enough to move around the digging spot and then clicking the Puzzle Map. Very neat for finding the treasure.
It's a lot more useful to simply plot your hero's movement path. That shows up on the puzzle map too and doesn't disapear.
About 1,000 times easier then using the hero trail... why are you doing it the hard way?
- ThunderTitan
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No, you just need to look at the Puzzle Map before you move.cher wrote: I'm not getting this, is there some setting I need to set?
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- ThunderTitan
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Well first you have to click on a location to make the hero have that movement path trail. And then it has to go by the digging spot.cher wrote:Not in my game, I am about crazy trying to find the tear.
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