For your cheating pleasure!
For your cheating pleasure!
EDIT: I found 2 errors, too small to warrant an updated link, but you guys can change it yourselves in your own docs!
For adding all spells and seeing movement points, I forgot to add the last underscore.
So it's in fact:
add_all_spells
show_hero_mp
My bad.
EDIT2: Just saying that this is going to be made into an update-on-demand web guide for Age of Heroes (http://www.heroesofmightandmagic.com). It's still available to download here, of course, but it'll soon have a permanent home!
I just got the game several days ago, and spent the last few days poking about in the game's PAK and LUA files. Who can resist when they're in such easily accessible files?
I see that Wrongusername has already introduced everyone to cheats, so unfortunately, this is no longer very original (quickly went back to add an acknowledgement in my doc).
But oh well!
It pretty much has everything he's provided, but I've found some variants of the codes that make them easier to execute. For example, adding spells or creatures don't need those long all caps names, but a number will do (though I've provided both in charts for reference). So instead of something like @TeachHeroSpell("Razzak", SPELL_MAGIC_ARROW); (gives Narxes Eldritch Arrow), it's @TeachHeroSpell("Razzak", 1);
I've also constructed a chart with hero names (some of your heroes don't go by their in-game names; like Nur = Astral, Findan = Heam, Vladimir = Pelt, etc) so certain codes can be used more effectively without you having to dig for them yourselves. There's also a list and code for every artifact available.
I'd paste everything here, but it's all of 24 pages long, and I spent time indexing it and such that just wouldn't be seen here, lol.
The file may be freely distributed and all that, and I've put it in a RAR archive so it's as small as possible (~40KB from ~400).
You can find it here. You'll have to wait until a counter runs out before you can get it.
I hope you enjoy and find it useful!
(Edited link with newest RAR with latest changes in document, again; currently labelled as v. 1.1)[/url][/b]
For adding all spells and seeing movement points, I forgot to add the last underscore.
So it's in fact:
add_all_spells
show_hero_mp
My bad.
EDIT2: Just saying that this is going to be made into an update-on-demand web guide for Age of Heroes (http://www.heroesofmightandmagic.com). It's still available to download here, of course, but it'll soon have a permanent home!
I just got the game several days ago, and spent the last few days poking about in the game's PAK and LUA files. Who can resist when they're in such easily accessible files?
I see that Wrongusername has already introduced everyone to cheats, so unfortunately, this is no longer very original (quickly went back to add an acknowledgement in my doc).
But oh well!
It pretty much has everything he's provided, but I've found some variants of the codes that make them easier to execute. For example, adding spells or creatures don't need those long all caps names, but a number will do (though I've provided both in charts for reference). So instead of something like @TeachHeroSpell("Razzak", SPELL_MAGIC_ARROW); (gives Narxes Eldritch Arrow), it's @TeachHeroSpell("Razzak", 1);
I've also constructed a chart with hero names (some of your heroes don't go by their in-game names; like Nur = Astral, Findan = Heam, Vladimir = Pelt, etc) so certain codes can be used more effectively without you having to dig for them yourselves. There's also a list and code for every artifact available.
I'd paste everything here, but it's all of 24 pages long, and I spent time indexing it and such that just wouldn't be seen here, lol.
The file may be freely distributed and all that, and I've put it in a RAR archive so it's as small as possible (~40KB from ~400).
You can find it here. You'll have to wait until a counter runs out before you can get it.
I hope you enjoy and find it useful!
(Edited link with newest RAR with latest changes in document, again; currently labelled as v. 1.1)[/url][/b]
Last edited by Curio on 02 Jun 2006, 05:44, edited 7 times in total.
Aha, you're right, but I've got it!
Looking at it again, I shouldn't have spelled the town names again. Just use the numbers...so in the examples I provided, it's actually:
add_army 5, 0
…gives your hero 10 creatures of each basic Sylvan creature (because Preserve = 5 as I've indicated)
add_army 4, 1
…gives your hero 10 creatures of each upgraded Necropolis creature (4 = Necropolis)
Thanks for that...I've credited you, and updated the link with the latest change in the doc.
And you're welcome!
Looking at it again, I shouldn't have spelled the town names again. Just use the numbers...so in the examples I provided, it's actually:
add_army 5, 0
…gives your hero 10 creatures of each basic Sylvan creature (because Preserve = 5 as I've indicated)
add_army 4, 1
…gives your hero 10 creatures of each upgraded Necropolis creature (4 = Necropolis)
Thanks for that...I've credited you, and updated the link with the latest change in the doc.
And you're welcome!
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
@ Curio
Yes, Wrongusername opened the door, but there was still lots of stuff to be discovered … and you did it. Thank you so much. I spent quite a lot of time trying to figure out what number Ability went with what Skill and now I have it at my fingertips. And all those wonderful Artifact Commands. YES! Way to go. Thank you, I can't even begin to tell you how much you'll be appreciated for this … YOU THE MAN!
Yes, Wrongusername opened the door, but there was still lots of stuff to be discovered … and you did it. Thank you so much. I spent quite a lot of time trying to figure out what number Ability went with what Skill and now I have it at my fingertips. And all those wonderful Artifact Commands. YES! Way to go. Thank you, I can't even begin to tell you how much you'll be appreciated for this … YOU THE MAN!
Yes, you don't need the commas, but I thought it was good scripting form.stefan.urlus wrote:hmmm, i used add_army 5 0 (no commas) and i get 10 of all inferno ... 5 1 gives inferno upgrade (which is what i was after and which wrongusername had as inferno)
What I mean is, for a lot of other commands where you have names in " " and such, it absolutely needs the comma after. If you ever come to memorize some of these commands, I dunno, personally, I don't need to think, "Oh wait, this code needs a comma, this doesn't."
This particular code still accomplishes its function with or without, but since others MUST have it, it's better to assume they all have commas.
If you were commenting on the 5, 0 and 5, 1--I'm not sure I get what you mean, sorry! I did mention town # is the first #, and Inferno = 5, and the 2nd # is 0 = basic, 1 = upgraded.
Re: For your cheating pleasure!
Hello,
How can I bring down the console? The "~" is not work!
Thank You...
How can I bring down the console? The "~" is not work!
Thank You...
Re: For your cheating pleasure!
try the key with `¬ on it.. that works for me.DonZorro wrote:Hello,
How can I bring down the console? The "~" is not work!
Thank You...
Re: For your cheating pleasure!
What?Dublex wrote:try the key with `¬ on it.. that works for me.DonZorro wrote:Hello,
How can I bring down the console? The "~" is not work!
Thank You...
Re: For your cheating pleasure!
Search this one:DonZorro wrote:How can I bring down the console? The "~" is not work!
"Ubisoft/Heroes 5/profiles/default_profile/input.cfg"
Now, open it with Notepad.
Find the following line in the text:
bind show_console '`'
Replace the ` with the key you want to be used for console.
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
Re: For your cheating pleasure!
This is OK, but not work! Have You got any idea whit this? My version is english. Is this the problem?
setvar dev_console_password = schwinge-des-todes
This correct?
setvar prefer_special_hero_trail = 1
And this?
Thanks...
setvar dev_console_password = schwinge-des-todes
This correct?
setvar prefer_special_hero_trail = 1
And this?
Thanks...
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