Regarding roleplaying, it's actually not that uncommon for Good chars in fiction to wield an Evil weapon for a time due to it's power, while attempting to resist the temptation and corruption from the weapon. For instance Drizzt Do'Urden wielded Khazid'hea "the Cutter" for a time. Khazid'hea was a sentient, evil Adamantine Longsword that was so supernaturally sharp that it could cut through virtually anything, including solid rock, but it would compel (or outright dominate weaker-willed individuals) it's wielder to bloodlust and battle frenzy as it searched for a more skilled wielder. Drizzt wielded Khazid'hea against the Orc King Obould Many-Arrows, because Khazid'hea was the only thing capable of slicing through Obould's Adamantine armor.Xfing wrote: ↑18 Jan 2024, 14:18 It's not the effects of the enchantment that should matter, so no idea where you took the Spirit Lash think from and why do you think it's relevant. The description of the spear says that people "saw the existence of his spear Spiritslayer as proof of the existence of evil". You say it's "only" that? I don't know what possible description could drive the point home harder than this one that the spear is evil. If that's not enough for you, take a gander at what it looks like. And if even that's not enough, the effect its enchantment has is in fact quite malevolent, drinking a target's essence/vampirism is already considered a dark power. So yeah, this is probably the single item that'd be best justified in being restricted to evil characters. Keep in mind that the good/evil restriction was never about physical incapability of wielding some item - it's only about refusal to do so. Artifacts with evil histories disgust kind-hearted characters, and artifacts associated with good make evil characters sick. It's 100% a role-playing thing.
Another famous example, would be Frodo Baggins and the One Ring. Frodo used the ring in times of great need, even though it continuously tempted and corrupted him each time.
Wonder if it would be possible to add a script to these "Good/Evil" items that would cause them to periodically inflict status ailments (such as Insanity or Curse) upon a user that did not match their alignment type?
On that note, the Status effects themselves could be revamped. Currently, an effect like "Insanity" is actually a buff for a Knight or Troll due to how it increases Might and Endurance. Maybe make it to where when an Insane char attacks, they have a chance of hitting their own party members instead? Or have Diseased block regeneration, and Poisoned can block healing?