Xfing wrote: ↑15 Jan 2024, 18:11
Yeah, those extra ones are easy to exclude, I just thought it'd be fun to make hero alignment matter even more than it did already. Still, at the very least Spiritslayer should remain evil, even if we drop everything else.
If I am not mistaken, Spiritslayer description says only:
"Many under the rule of Luthiner the Severe saw the existence of his spear Spiritslayer as proof of the existence of evil. The injuries caused by the spear go beyond the physical as Spiritslayer takes a strike as an opportunity to drink its target's very essence."
Does this really imply anything beyond Master Spirit Magic "Spirit Lash" spell?
And there is also no Spear-wielding Evil Classes in might and magic 8 - so restricting a MM8 artifact in such a way feels wrong...
I think, Hades would make for a better new Evil-Only Item.
Hades originally comes from MM6, and MM6 has easily-accessible dark-light trainers. Also, Hades is described as a vile Relic (arguably, more vile than Spiritslayer). This is the case, where adding an Evil-only requirement will greatly enhance immersion, unlike
- Old Nick (Just a renoun assassin weapon. Infamous? Definitely! But not more Vile than a wand of Sharpmetal/Paralysis...)
- Twilight Cloak (Described as a sneaky tool for Assassins and
Spies. Spies are a Light class in MM7...)
- Taledon's Helmet (Just a cool hat of a dead Sun Priest. Ghoulsbane or Sun Amulets are not Good Only, despite their coonection to Sun Temple)
Only Etric's Staff and Justice felt really worthy of their alignment restrictions in vanilla MM7.
(And those are exactly the items powerful enough to reward a choice of a Light/Dark path, unlike the above three items.)
Xfing wrote: ↑15 Jan 2024, 18:11
I can understand this messes with the power fantasy, since in the Merge you can collect an ungodly amount of
stacking magic upgrading relics. That in itself is already overpowered - keep in mind that in the original games the best you could get was a 50% boost to your magic school (1 item's worth). So you'd only have level 60's worth of skill at level 40 with one boosting item. I know it's fun in the Merge to get like 200% to your magic school by stacking items, but to be perfectly frank - without the bolster it's already way past overpowered, and WITH the bolster the only thing that'll save your ass is shrapmetal anyways, so...
By penalizing evil clerics and banning them from Igraine, you will only punish quirky builds.
True min-maxers will simply make a one Dark specialist and one Self specialist.
And this is true for many of the suggested restrictions.
- Elsenrail/Glomenthal do not work on knights? A really cool-looking setup is disabled. But min-maxer would use Vampiric Weapons and/or Terminus/Wallace anyways for most of the fights!
- Harek's Leather is now not Good? Well, my Archmage lost a really kickass piece of fashion! Back to old, boring and reliable Alvarian Leather
of Earth/Serndine's Protection options. They are more powerful items anyways...
This is what I mean by "Boring". Removing funny options does not make the game deeper!
Same is true for many Race restrictions. Penalizing armmaster on elves, for example, would make them pathetic knights. They are unoptimal, but funny and playable knights right now. But they will become unplayable without GM armmaster. Same goes for, say, penalizing maces on elven paladins. Or penalizing Bows on dwarven Archers. Or penalizing magic skills on goblins.
Skill penalties may reduce class variety instead of improving it!