MMDoom is a GZDoom monster replacer project porting Might & Magic monsters into GZDoom. Features include:
- 60 monsters separated into three factions according to M&M lore and specifically HoMM3 city lineups
- monsters are created using sprites and sounds from Might & Magic VI-VIII and Heroes 3 games
- compatibility with most WADs and gameplay mods for Doom, recommendations below
- monsters infight based on what "species" they belong to, with each faction having three
- Elements system: each monster is assigned an element determining its resistances and weaknesses
- Water > Fire; Fire > Earth; Earth > Air; Air > Water
- DamNums mod by Xaser included: your damage is shown in colored mumbers representing the elements
==== Factions: ====
These options are present in the menu:
1. Random Faction (default) - random faction is chosen each time the map loads
2. Dark - an army of Necropolis, Dungeon and Inferno units
3. Order - an army of Castle, Tower and Rampart units
4. Chaos - an army of Fortress, Stronghold and Cove units
5. All Monsters - all monsters are mixed together
==== Download: ====
MediaFire: https://www.mediafire.com/file/g8o9hiau ... 08.7z/file
Installation: There are several ways to install Doom mods, I prefer to create a shortcut for every mod combination.
Install GZDoom and create a shortcut for gzdoom.exe. In it's Object, add every mod name in load order so it looks smth like this:
C:\...\gzdoom.exe -file Avactor.wad nashgore.pk3 Walpurgis.pk3 MMDoom.pk3 MMdamnums.pk3
Files included in archive:
- MMDoom.pk3 - main file
- MMDamNums.pk3 - Xaser's DamNums mod in included w/ a LANGUAGE file for MMDoom
- MMDamNums_WoC.pk3 - use this instead of previous file if you play w/ Wrath of Cronos mod
I recommend turning the Bloom ON in GZDoom postprocessing settings, makes projectiles look pretty.
==== Video: ====
==== Monsters & Elements: ====
==== Future plans: ====
- development will continue, this is my first GZDoom mod, there is much to learn and a lot to do, I would appreciate your feedback!
- I want to do additional UI FX for elements, auras, Heretic/Hexen/certain WADs support, more spells/projectiles, death/pain vfx, etc.
- I like the idea of making level(s) using Might & Magic textures and props, or even a gameplay mod
- but will only attempt that if I get smb to help on the project, everything goes (spriting/scripting/mapping)
==== Thanks: ====
- New World Computing for Might & Magic and Heroes series
- GZDoom, it's devs and community for being so awesome
- Zan, author of Hedon, which heavily inspired me to turn my attention to GZDoom
- AlpacaNox, author of "MM7 in Doom" proof-of-concept project that served as a starting point for MMDoom
- EHARPER256, author of Walpurgis, the mod I personally play with MMDoom most of the time and which provided inspiration for some of the monster abilities
- Agent_Ash aka Jekyll Grim, a helper on GZDoom discord and author of ZScript guide, who answered all of my endless questions about ZScript
==== Important: ====
All sprites and sounds used are imported from Might & Magic games and are such the property of Ubisoft, all rights reserved.
To see where they came from, check out the awesome Might & Magic VI-VIII games, best presented via the Merge mod that links all three game worlds.
I will never request any kind of payment or donation for MMDoom in any form, it is completely free for anyone.
==== Recommended Mods: ====
Spoiler
Essentials:
DamNums - mandatory. allows to see damage numbers. MMDoom is designed to be played w/ DamNums, it is very important for the player to learn to use elements. Version with all the MM related changes is included in the archive. Credits for the mod itself go to Xaser, it's author.
NashGore - essential. blood & gore mod that is highly customizable. Alternative is Droplets (pretty and fits MM style very well imo), but I encountered serious performance bugs w/ it. Use it even if u don't like gore, turn the gore amount in settings down a lot instead.
Warning: make sure Flip Corpses is OFF.
Corruption Cards - optional. Every time a map starts you have to pick a card giving certain monster family an affix or changing some other aspect of gameplay. Cards are varied and well implemented, good for reruns / extra challenge / randomization. Great for long playthroughs of Wrath of Cronos when your char becomes so powerful you can literally melt hordes with ease.
Note: there are only 9 monster "species" in MMDoom, any card that affects "monster and it's species" will affect the whole family (i.e. "all Rampart monsters")
Gameplay Mods:
Walpurgis - FPS mod. progression: weapon upgrades, gathering superweapon parts. a highly advanced Hexen class mod, with arguably best weapon feel and stellar spritework. classes: Myrmidon, Cleric, Magister, Druid
Wrath of Cronos LITE - RPG mod. progression: stats, skills, paths. for those who are interested to build characters by pumping numbers. classes: Fighter, Cleric, Mage, Hunter, Necromancer, Assassin
Warning: disable overhead hp bars for monsters integrated in WoC, it can cause serious performance issues when a lot of monsters are activated on a map. Use WoC patch file for MMDoom: MMDamNums_WoC.pk3, load it after both WoC and MMDoom.
Heretical Doom (untested) - FPS mod. progression: picking up items gives experience and unlocks weapon abilities. you play as Corvus utilizing powerful spells like Fly and Tomes of Power putting your every ability into overdrive.
Schism - FPS mod. no progression system. an addon for Brutal Doom that makes two polished fantasy classes available, Paladin and Sorcerer. combines magic and melee with guns.
WADs:
Eviternity - 32 maps split into six episodes including everything from techbases to Hell and even Heaven. One of those "blockbuster" maps everyone should play.
Elementalism - 15 maps split in three episodes taking place on three elemental planes: Earth, Water and Fire. Latest "blockbuster" WAD showcasing stunning art and technology. I recommend picking one faction per Plane: Chaos for Earth, Order for Water and Dark for Fire.
Lost Civilization - 22 maps full of open spaces, lush greenery, old mansions and castles, plus an occasional nightmare trip. some modern machinery and electronics exist on levels but they are not disruptive especially given the nature of M&M lore.
Ancient Aliens - 32 maps featuring stunning levels ranging from pyramids to literal skies. following best Might & Magic tradition, this WAD has a sci-fi twist.
Avactor (recommended!), ElysianCurse, TangerineNightmare, Epic2, Sunlust, AzureShades, WaterSpirit, MorbidAutumn, VerdantCitadel, Scythe2 and many others...
DamNums - mandatory. allows to see damage numbers. MMDoom is designed to be played w/ DamNums, it is very important for the player to learn to use elements. Version with all the MM related changes is included in the archive. Credits for the mod itself go to Xaser, it's author.
NashGore - essential. blood & gore mod that is highly customizable. Alternative is Droplets (pretty and fits MM style very well imo), but I encountered serious performance bugs w/ it. Use it even if u don't like gore, turn the gore amount in settings down a lot instead.
Warning: make sure Flip Corpses is OFF.
Corruption Cards - optional. Every time a map starts you have to pick a card giving certain monster family an affix or changing some other aspect of gameplay. Cards are varied and well implemented, good for reruns / extra challenge / randomization. Great for long playthroughs of Wrath of Cronos when your char becomes so powerful you can literally melt hordes with ease.
Note: there are only 9 monster "species" in MMDoom, any card that affects "monster and it's species" will affect the whole family (i.e. "all Rampart monsters")
Gameplay Mods:
Walpurgis - FPS mod. progression: weapon upgrades, gathering superweapon parts. a highly advanced Hexen class mod, with arguably best weapon feel and stellar spritework. classes: Myrmidon, Cleric, Magister, Druid
Wrath of Cronos LITE - RPG mod. progression: stats, skills, paths. for those who are interested to build characters by pumping numbers. classes: Fighter, Cleric, Mage, Hunter, Necromancer, Assassin
Warning: disable overhead hp bars for monsters integrated in WoC, it can cause serious performance issues when a lot of monsters are activated on a map. Use WoC patch file for MMDoom: MMDamNums_WoC.pk3, load it after both WoC and MMDoom.
Heretical Doom (untested) - FPS mod. progression: picking up items gives experience and unlocks weapon abilities. you play as Corvus utilizing powerful spells like Fly and Tomes of Power putting your every ability into overdrive.
Schism - FPS mod. no progression system. an addon for Brutal Doom that makes two polished fantasy classes available, Paladin and Sorcerer. combines magic and melee with guns.
WADs:
Eviternity - 32 maps split into six episodes including everything from techbases to Hell and even Heaven. One of those "blockbuster" maps everyone should play.
Elementalism - 15 maps split in three episodes taking place on three elemental planes: Earth, Water and Fire. Latest "blockbuster" WAD showcasing stunning art and technology. I recommend picking one faction per Plane: Chaos for Earth, Order for Water and Dark for Fire.
Lost Civilization - 22 maps full of open spaces, lush greenery, old mansions and castles, plus an occasional nightmare trip. some modern machinery and electronics exist on levels but they are not disruptive especially given the nature of M&M lore.
Ancient Aliens - 32 maps featuring stunning levels ranging from pyramids to literal skies. following best Might & Magic tradition, this WAD has a sci-fi twist.
Avactor (recommended!), ElysianCurse, TangerineNightmare, Epic2, Sunlust, AzureShades, WaterSpirit, MorbidAutumn, VerdantCitadel, Scythe2 and many others...