Hah. I remember playing Prince of Persia on a PP06 computer. It was so slow that you could run in air for a moment, before the game realized that you should be falling. That was mildly hilarious. The PP06 was made by TESLA.chiyolate wrote:I remember a long time ago I climbed that mountain (on my Pentium 133, my first ever PC), it took so long because it was a slow CPU, after minutes of pressing forward to climb that mountain, I plunge immediately and read the obelisk, then realized I was stuck in there and can't get out lol...Templayer wrote:chiyolate wrote:I use the Fly scroll to read the obelisk...
Today, I tried climbing again with my current PC (i5 gen 3 CPU) it took only a few seconds to climb to the top..
I also remember using the door bug, where you just stand in front of a locked door (any door, including Tomb of VARN, and MM7), save the game, then load the game while running forward, because of the slow CPU to render the door, I always able to get through without doing all the quest.. lol.
In Lord Markham's manor, if I get through without opening the door (using the bug), I can get inside without being attacked.. hahah good ol days...
For the Door bug: I do not think that it is because CPU was rendering the thing too slowly, it is just because the game renders the level and then adds doors into it, so the first one or two frames after loading a game the doors aren't loaded yet. I think. What they should've done was enable the player controls AFTER everything is loaded properly. It might be an oversight, though. The doors are a bit janky in MM6 when compared to MM7 and MM8, so in MM6 the doors might have been an "addition towards the very end" and they simply forgot to make it a part of the loading process for the map or something. And then for MM7 and MM8, it was pretty much copy paste, so even though they made doors less janky, the save-loading didn't change that much for doors, I think.
GrayFace or Rodril should be able to explain the real cause better, mine's just theories. I used it to gain access to the rest of Harmondale Castle early.
I presume that vanilla glitch won't by fixed by GrayFace because it can only be specifically exploited by the player that really wants to exploit it, and there is no detriment to it, so I won't add that to the Bug Tracker. (it's a glitch that you can pretty much only encounter if you REALLY, REALLY want to encounter it)