Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Is there a limit of artifacts that a group can have?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
That limit has been removed.Maslyonok wrote:Is there a limit of artifacts that a group can have?
There is still a limit (I think) that certain artifacts should exist only once.
Which caused a problem with the artifact in question was in a dragon hoard and you sided with the dragons, or when stuff despawned.
I believe it was at least partially fixed, though.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Great, thanks.Templayer wrote:That limit has been removed.Maslyonok wrote:Is there a limit of artifacts that a group can have?
There is still a limit (I think) that certain artifacts should exist only once.
Which caused a problem with the artifact in question was in a dragon hoard and you sided with the dragons, or when stuff despawned.
I believe it was at least partially fixed, though.
- Thonkerton
- Peasant
- Posts: 51
- Joined: 11 Jul 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I would assume that the Peasant system is more of an abstraction to avoid having to populate towns with all the specific base classes to find. Also, the education does cost money, granted it's in training facilities when getting levels. From gameplay perspective, I don't see any worth in nerfing the Peasant recruiting system, it's not like you get any special benefit from obtaining level 1 characters. A more glaring "issue" is the Great "Peasants" you can find at training facilities for free and I believe they're always 5 or 10 levels higher than you with many masteries if you're high enough level, essentially giving you a character worth multiple hundreds of thousands gold coins when you account for the training and experties costs. At level 100 even a single level up can cost 10.000, then again at that point money isn't really an issue.Jezebeth Noir wrote:I really like your idea about starting the game as a peasant, but for now it makes little sense: the normal classes obtains too quickly and easily. Don't you think that the knight or mage education should not be free to peasants? It should costs money, or completing some quest, or both. The applicant should also meet the requirements for level and base stats, and finally the class teachers shouldn't be easy to find. In addition, the education should take some time, a bit more time than a regular training in a training center. What do you think?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I've noticed one interesting bug: the regular golden plate is displayed incorrectly, as an artifact, Pellinore is displayed normally.
Аlthough they have the same sprites ...
Golden Plate
Pellinore
Аlthough they have the same sprites ...
Golden Plate
Pellinore
Last edited by Maslyonok on 16 Jul 2019, 10:22, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
About artifacts, I also noticed this thing: when you change pyramids for weapons / armor / etc. sometimes gives artifacts not related to the tent theme (for example, the Governor's Armor I got in the weapon's tent)Templayer wrote:That limit has been removed.Maslyonok wrote:Is there a limit of artifacts that a group can have?
There is still a limit (I think) that certain artifacts should exist only once.
Which caused a problem with the artifact in question was in a dragon hoard and you sided with the dragons, or when stuff despawned.
I believe it was at least partially fixed, though.
- Thonkerton
- Peasant
- Posts: 51
- Joined: 11 Jul 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I think that's just a case of Merge not having all MM6 armor implemented yet. Even though Golden Armor and Pellinore (and few other artifacts) share the sprite, it probably isn't implemented from the same base item so they need to be added individually. I would assume that once the adjustments had been done for Pellinore, it'd be fairly simple to just copy the settings for Golden Armor. At any rate it is already in the tracker in few entries.Maslyonok wrote:I've noticed one interesting bug: the regular golden plate is displayed incorrectly, as an artifact, Pellinore is displayed normally.
Аlthough they have the same sprites ...
Golden Plate
Pellinore
edit. Weirdly though I think most unadjusted sprites would not show the armor on at all and just show an X in the corner.
Last edited by Thonkerton on 16 Jul 2019, 10:27, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Yeah, I had the crossed circle half a year ago with some cloaksThonkerton wrote:I think that's just a case of Merge not having all MM6 armor implemented yet. Even though Golden Armor and Pellinore (and few other artifacts) share the sprite, it probably isn't implemented from the same base item so they need to be added individually. I would assume that once the adjustments had been done for Pellinore, it'd be fairly simple to just copy the settings for Golden Armor. At any rate it is already in the tracker in few entries.Maslyonok wrote:I've noticed one interesting bug: the regular golden plate is displayed incorrectly, as an artifact, Pellinore is displayed normally.
Аlthough they have the same sprites ...
Golden Plate
Pellinore
edit. Weirdly though I think most unadjusted sprites would not show the armor on at all and just show an X in the corner.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Hi there,
First of all, I just found this - great job. Couldn't wait to play it, literally
I'm trying to install this mod on my Mac. I have MM8 Gog version and installed GrayFace 2.3.1 without problems. But when I try to run this mod, I get this debug screen after the opening video:
Any suggestions?
Cheers
First of all, I just found this - great job. Couldn't wait to play it, literally
I'm trying to install this mod on my Mac. I have MM8 Gog version and installed GrayFace 2.3.1 without problems. But when I try to run this mod, I get this debug screen after the opening video:
Code: Select all
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x004527be).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:004527be ESP:0033fc8c EBP:0033fca8 EFLAGS:00210202( R- -- I - - - )
EAX:00000001 EBX:00000000 ECX:016a0138 EDX:04a7ef88
ESI:04a7ef88 EDI:005e9530
Stack dump:
0x0033fc8c: 005efbc8 005e9530 00000000 00000005
0x0033fc9c: 005efba8 00000000 00000000 0033fcd4
0x0033fcac: 0045467d 00000001 00147048 00000000
0x0033fcbc: 000002fa 0000011e 0033fcb0 0033fea0
0x0033fccc: 004e6f4a ffffffff 0033fcf8 00464071
0x0033fcdc: 00000001 00147048 00000000 00000001
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x004527be in mm8 (+0x527be) (0x0033fca8)
1 0x0045467d in mm8 (+0x5467c) (0x0033fcd4)
2 0x00464071 in mm8 (+0x64070) (0x0033fcf8)
3 0x00460dfc in mm8 (+0x60dfb) (0x0033fe24)
4 0x004dc90b in mm8 (+0xdc90a) (0x0033feb0)
5 0x7b854b1c call_process_entry+0xb() in kernel32 (0x0033fec8)
6 0x7b85a2c7 start_process+0x66() in kernel32 (0x0033ff08)
7 0x7bc72cac call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
8 0x7bc74f6a call_thread_func+0x89() in ntdll (0x0033ffa8)
9 0x7bc72c72 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
10 0x7bc46c0e start_process+0x1d() in ntdll (0x0033ffe8)
11 0x4000758d wine_call_on_stack+0x1c() in libwine.1.0.dylib (0x00000000)
12 0x400075bf wine_switch_to_stack+0x1e() in libwine.1.0.dylib (0xfeffef08)
13 0x7bc4bb38 LdrInitializeThunk+0x257() in ntdll (0xfeffef58)
14 0x7b85edac __wine_kernel_init+0x84b() in kernel32 (0xfefffef8)
15 0x7bc4a6b9 __wine_process_init+0x268() in ntdll (0xfeffff88)
16 0xa7d995f8 _pthread_body+0x88() in libsystem_pthread.dylib (0xfeffffa8)
17 0xa7d9c7f7 _pthread_start+0x4d() in libsystem_pthread.dylib (0xfeffffc8)
18 0xa7d987ce thread_start+0x21() in libsystem_pthread.dylib (0xfeffffec)
0x004527be: movb 0x0(%eax),%dl
Modules:
Module Address Debug info Name (288 modules)
PE 400000- 101b000 Export mm8
PE 32c0000- 34bf000 Deferred mm8patch
PE 10000000-10025000 Deferred smackw32
PE 21100000-2115e000 Deferred mss32
PE 22100000-22114000 Deferred mssa3d.m3d
PE 22300000-22311000 Deferred mssds3ds.m3d
PE 22400000-22414000 Deferred mssds3dh.m3d
PE 22500000-22514000 Deferred msseax.m3d
PE 22600000-22616000 Deferred mssfast.m3d
PE 26f00000-26f2a000 Deferred mp3dec.asi
PE 30000000-30068000 Deferred binkw32
PE 40001000-401b8000 Stabs libwine.1.0.dylib
ELF 407c2000-407dc000 Deferred version<elf>
\-PE 407d0000-407da000 \ version
ELF 42082000-420fd000 Deferred comdlg32<elf>
\-PE 42090000-420e3000 \ comdlg32
ELF 42200000-42355000 Deferred user32<elf>
\-PE 42210000-4230c000 \ user32
ELF 42355000-4247b000 Deferred gdi32<elf>
\-PE 42360000-4240e000 \ gdi32
ELF 4247b000-424fe000 Deferred advapi32<elf>
\-PE 42480000-424e4000 \ advapi32
ELF 424fe000-42716000 Deferred shell32<elf>
\-PE 42500000-426d6000 \ shell32
ELF 42716000-427a0000 Deferred shlwapi<elf>
\-PE 42720000-42779000 \ shlwapi
ELF 427a0000-427e3000 Deferred winspool<elf>
\-PE 427b0000-427d9000 \ winspool
ELF 43000000-43110000 Deferred comctl32<elf>
\-PE 43010000-430e8000 \ comctl32
ELF 43110000-43199000 Deferred ddraw<elf>
\-PE 43120000-43176000 \ ddraw
ELF 43199000-4330d000 Deferred wined3d<elf>
\-PE 431a0000-432eb000 \ wined3d
ELF 4330d000-43361000 Deferred winmm<elf>
\-PE 43310000-43352000 \ winmm
ELF 43361000-433b6000 Deferred dinput<elf>
\-PE 43370000-433a1000 \ dinput
ELF 433b6000-43506000 Deferred ole32<elf>
\-PE 433c0000-434c0000 \ ole32
ELF 43506000-435a1000 Deferred rpcrt4<elf>
\-PE 43510000-4357c000 \ rpcrt4
PE 435a1000-43627000 Deferred libfreetype.6.dylib
ELF 43627000-4364d000 Deferred imm32<elf>
\-PE 43630000-43647000 \ imm32
ELF 4364d000-436f8000 Deferred winemac<elf>
\-PE 43650000-436cd000 \ winemac
ELF 452e5000-45348000 Deferred wineps<elf>
\-PE 452f0000-45341000 \ wineps
ELF 454c8000-45608000 Deferred oleaut32<elf>
\-PE 454d0000-455b3000 \ oleaut32
PE 45bea000-45bf1000 Deferred libobjc-trampolines.dylib
ELF 46761000-467c3000 Deferred dsound<elf>
\-PE 46770000-467a9000 \ dsound
ELF 467c3000-467f0000 Deferred mmdevapi<elf>
\-PE 467d0000-467e3000 \ mmdevapi
ELF 467f0000-4682a000 Deferred winecoreaudio<elf>
\-PE 46800000-46819000 \ winecoreaudio
PE 468ad000-468b7000 Deferred applehdahalplugin
PE 49396000-4956b000 Deferred glengine
PE 4956b000-4a72f000 Deferred appleintelkblgraphicsgldriver
ELF 7a800000-7a930000 Deferred opengl32<elf>
\-PE 7a810000-7a8d9000 \ opengl32
ELF 7b800000-7b940000 Stabs kernel32<elf>
\-PE 7b810000-7b903000 \ kernel32
ELF 7bc00000-7bcfb000 Stabs ntdll<elf>
\-PE 7bc10000-7bcbd000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
PE 9029f000-902a0000 Deferred accelerate
PE 902a0000-902b6000 Deferred libcginterfaces.dylib
PE 902b6000-90ba8000 Deferred vimage
PE 90ba8000-90cc4000 Deferred libblas.dylib
PE 90cc4000-90cfe000 Deferred libbnns.dylib
PE 90cfe000-91051000 Deferred liblapack.dylib
PE 91051000-91067000 Deferred liblinearalgebra.dylib
PE 91067000-91080000 Deferred libsparseblas.dylib
PE 91080000-91218000 Deferred libvdsp.dylib
PE 91218000-913da000 Deferred libvmisc.dylib
PE 913da000-913db000 Deferred veclib
PE 9148e000-921d8000 Deferred appkit
PE 92229000-9222a000 Deferred applicationservices
PE 9222a000-92296000 Deferred ats
PE 92298000-923b1000 Deferred libfontparser.dylib
PE 923b1000-923f6000 Deferred libfontregistry.dylib
PE 92442000-92474000 Deferred libtruetypescaler.dylib
PE 924da000-924e0000 Deferred colorsynclegacy
PE 92584000-925dd000 Deferred hiservices
PE 925dd000-925ec000 Deferred langanalysis
PE 925ec000-92641000 Deferred printcore
PE 92641000-926dc000 Deferred qd
PE 926dc000-926e9000 Deferred speechsynthesis
PE 926e9000-9290c000 Deferred audiotoolbox
PE 9290d000-9290e000 Deferred audiounit
PE 92a3c000-92db7000 Deferred cfnetwork
PE 92dcb000-92dcc000 Deferred carbon
PE 92dcc000-92dd6000 Deferred carbonsound
PE 92dd6000-92ddb000 Deferred commonpanels
PE 92ddb000-9315e000 Deferred hitoolbox
PE 9315e000-931af000 Deferred htmlrendering
PE 931af000-931b3000 Deferred help
PE 931b3000-931b9000 Deferred imagecapture
PE 931b9000-93255000 Deferred ink
PE 93255000-9328f000 Deferred navigationservices
PE 9328f000-932aa000 Deferred openscripting
PE 932aa000-932b0000 Deferred print
PE 932b0000-932b3000 Deferred securityhi
PE 932b3000-932ba000 Deferred speechrecognition
PE 932c7000-9339b000 Deferred colorsync
PE 9339b000-93423000 Deferred coreaudio
PE 9347e000-93484000 Deferred corebluetooth
PE 93484000-93783000 Deferred coredata
PE 93783000-9378a000 Deferred coredisplay
PE 9378a000-93bc2000 Deferred corefoundation
PE 93bc3000-94277000 Deferred coregraphics
PE 94278000-94527000 Deferred coreimage
PE 945a0000-945f3000 Deferred coremidi
PE 9475a000-9475b000 Deferred coreservices
PE 9475b000-947d7000 Deferred ae
PE 947d7000-94ab7000 Deferred carboncore
PE 94ab7000-94b00000 Deferred dictionaryservices
PE 94b00000-94b09000 Deferred fsevents
PE 94b09000-94c65000 Deferred launchservices
PE 94c65000-94d04000 Deferred metadata
PE 94d04000-94d50000 Deferred osservices
PE 94d50000-94dba000 Deferred searchkit
PE 94dba000-94ddd000 Deferred sharedfilelist
PE 94ddd000-94f37000 Deferred coretext
PE 94f37000-94f75000 Deferred corevideo
PE 94f75000-95002000 Deferred corewlan
PE 950e5000-950ef000 Deferred diskarbitration
PE 950fc000-950ff000 Deferred forcefeedback
PE 950ff000-95465000 Deferred foundation
PE 954a5000-954d5000 Deferred gss
PE 95501000-95616000 Deferred iobluetooth
PE 9567b000-95712000 Deferred iokit
PE 95713000-95723000 Deferred iosurface
PE 95776000-958ff000 Deferred imageio
PE 958ff000-95904000 Deferred libgif.dylib
PE 95904000-959ea000 Deferred libjp2.dylib
PE 959ea000-95a10000 Deferred libjpeg.dylib
PE 95a10000-95a37000 Deferred libpng.dylib
PE 95a37000-95a3a000 Deferred libradiance.dylib
PE 95a3a000-95a86000 Deferred libtiff.dylib
PE 96267000-96281000 Deferred kerberos
PE 969b5000-96a3d000 Deferred metal
PE 96a3e000-96a4b000 Deferred netfs
PE 98b0a000-98b13000 Deferred libcldcpuengine.dylib
PE 98b13000-98b69000 Deferred opencl
PE 98b69000-98b85000 Deferred cfopendirectory
PE 98b85000-98b91000 Deferred opendirectory
PE 99505000-99508000 Deferred libcvmspluginsupport.dylib
PE 99508000-9950d000 Deferred libcorefscache.dylib
PE 9950d000-99512000 Deferred libcorevmclient.dylib
PE 99512000-9951b000 Deferred libgfxshared.dylib
PE 9951b000-99528000 Deferred libgl.dylib
PE 99528000-99563000 Deferred libglimage.dylib
PE 99563000-996e2000 Deferred libglprogrammability.dylib
PE 996e2000-99724000 Deferred libglu.dylib
PE 9a0e5000-9a0f5000 Deferred opengl
PE 9a0f5000-9a120000 Deferred glrendererfloat
PE 9aca1000-9aee9000 Deferred quartzcore
PE 9b381000-9b656000 Deferred security
PE 9b656000-9b6c7000 Deferred securityfoundation
PE 9b6ef000-9b6f4000 Deferred servicemanagement
PE 9b827000-9b896000 Deferred systemconfiguration
PE 9dd04000-9ddbb000 Deferred apfs
PE 9e4cb000-9e4fa000 Deferred apple80211
PE 9e4fb000-9e506000 Deferred applefscompression
PE 9e602000-9e641000 Deferred applejpeg
PE 9e788000-9e791000 Deferred backgroundtaskmanagement
PE 9e791000-9e82b000 Deferred backup
PE 9e966000-9e970000 Deferred commonauth
PE 9eded000-9edff000 Deferred coreemoji
PE 9ee69000-9eed1000 Deferred corenlp
PE 9ef7c000-9efaf000 Deferred coreservicesinternal
PE 9efaf000-9f037000 Deferred coresymbolication
PE 9f037000-9f15b000 Deferred coreui
PE 9f15b000-9f234000 Deferred coreutils
PE 9f283000-9f2e0000 Deferred corewifi
PE 9f2e0000-9f2f2000 Deferred crashreportersupport
PE 9f35f000-9f36d000 Deferred dfrfoundation
PE 9f3b0000-9f420000 Deferred datadetectorscore
PE 9f420000-9f45e000 Deferred debugsymbols
PE 9f45e000-9f5a2000 Deferred desktopservicespriv
PE 9f8a8000-9fcc5000 Deferred facecore
PE a2b43000-a2b4e000 Deferred libgpusupportmercury.dylib
PE a37fe000-a3873000 Deferred heimdal
PE a3b32000-a3b3a000 Deferred ioaccelerator
PE a3b3a000-a3b54000 Deferred iopresentment
PE a3baf000-a3bd8000 Deferred iconservices
PE a3c0b000-a3ce5000 Deferred languagemodeling
PE a3ce5000-a3d20000 Deferred lexicon
PE a3d23000-a3d29000 Deferred linguisticdata
PE a3ebd000-a3ee4000 Deferred metadatautilities
PE a40e9000-a4115000 Deferred multitouchsupport
PE a41e4000-a41ef000 Deferred netauth
PE a4248000-a429a000 Deferred otsvg
PE a42e7000-a42f5000 Deferred performanceanalysis
PE a438a000-a43a7000 Deferred protocolbuffer
PE a4486000-a44a9000 Deferred remoteviewservices
PE a4553000-a4570000 Deferred sharing
PE a458f000-a4619000 Deferred skylight
PE a4648000-a4655000 Deferred speechrecognitioncore
PE a4951000-a49db000 Deferred symbolication
PE a4a2c000-a4a39000 Deferred tcc
PE a4a39000-a4a51000 Deferred textureio
PE a4a80000-a4a82000 Deferred trustevaluationagent
PE a4a82000-a4c08000 Deferred uifoundation
PE a4eac000-a4f7e000 Deferred viewbridge
PE a50f3000-a50f6000 Deferred loginsupport
PE a50f6000-a5108000 Deferred login
PE a51e6000-a521a000 Deferred libcrfsuite.dylib
PE a521a000-a5224000 Deferred libchinesetokenizer.dylib
PE a52ba000-a52bc000 Deferred libdiagnosticmessagesclient.dyli
PE a52ed000-a5556000 Deferred libfosl_dynamic.dylib
PE a555d000-a555e000 Deferred libopenscriptingutil.dylib
PE a5699000-a569b000 Deferred libsystem.b.dylib
PE a569b000-a569d000 Deferred libthaitokenizer.dylib
PE a56a9000-a56c0000 Deferred libapple_nghttp2.dylib
PE a56c0000-a56ec000 Deferred libarchive.2.dylib
PE a56ec000-a5836000 Deferred libate.dylib
PE a5839000-a583a000 Deferred libauto.dylib
PE a583a000-a584a000 Deferred libbsm.0.dylib
PE a584a000-a5858000 Deferred libbz2.1.0.dylib
PE a5858000-a58ad000 Deferred libc++.1.dylib
PE a58ad000-a58c1000 Deferred libc++abi.dylib
PE a58c1000-a58c2000 Deferred libcharset.1.dylib
PE a58c2000-a58d4000 Deferred libcmph.dylib
PE a58d4000-a58ea000 Deferred libcompression.dylib
PE a58ea000-a5900000 Deferred libcoretls.dylib
PE a5900000-a5902000 Deferred libcoretls_cfhelpers.dylib
PE a5a88000-a5c16000 Deferred libcrypto.35.dylib
PE a5f56000-a5fb0000 Deferred libcups.2.dylib
PE a60c2000-a60c3000 Deferred libenergytrace.dylib
PE a60c3000-a60da000 Deferred libexpat.1.dylib
PE a60f0000-a60f5000 Deferred libgermantok.dylib
PE a60f5000-a60fa000 Deferred libheimdal-asn1.dylib
PE a6124000-a6214000 Deferred libiconv.2.dylib
PE a6214000-a646f000 Deferred libicucore.a.dylib
PE a64b5000-a64b7000 Deferred liblangid.dylib
PE a64b7000-a64d0000 Deferred liblzma.5.dylib
PE a64e6000-a658e000 Deferred libmecab.1.0.0.dylib
PE a658e000-a678d000 Deferred libmecabra.dylib
PE a6955000-a6c97000 Deferred libnetwork.dylib
PE a6c97000-a740d000 Deferred libobjc.a.dylib
PE a7410000-a7415000 Deferred libpam.2.dylib
PE a7417000-a744b000 Deferred libpcap.a.dylib
PE a7488000-a74a1000 Deferred libresolv.9.dylib
PE a74ee000-a76bd000 Deferred libsqlite3.dylib
PE a7903000-a7907000 Deferred libutil.dylib
PE a7907000-a7915000 Deferred libxar.1.dylib
PE a7915000-a79f4000 Deferred libxml2.2.dylib
PE a79f4000-a7a1d000 Deferred libxslt.1.dylib
PE a7a1d000-a7a2d000 Deferred libz.1.dylib
PE a7a66000-a7a6b000 Deferred libcache.dylib
PE a7a6b000-a7a76000 Deferred libcommoncrypto.dylib
PE a7a76000-a7a7e000 Deferred libcompiler_rt.dylib
PE a7a7e000-a7a89000 Deferred libcopyfile.dylib
PE a7a89000-a7af1000 Deferred libcorecrypto.dylib
PE a7b5a000-a7b91000 Deferred libdispatch.dylib
PE a7b91000-a7bbf000 Deferred libdyld.dylib
PE a7bbf000-a7bc0000 Deferred libkeymgr.dylib
PE a7bc0000-a7bcd000 Deferred libkxld.dylib
PE a7bcd000-a7bce000 Deferred liblaunch.dylib
PE a7bce000-a7bd4000 Deferred libmacho.dylib
PE a7bd4000-a7bd7000 Deferred libquarantine.dylib
PE a7bd7000-a7bd9000 Deferred libremovefile.dylib
PE a7bd9000-a7bf1000 Deferred libsystem_asl.dylib
PE a7bf1000-a7bf2000 Deferred libsystem_blocks.dylib
PE a7bf2000-a7c7f000 Deferred libsystem_c.dylib
PE a7c7f000-a7c83000 Deferred libsystem_configuration.dylib
PE a7c83000-a7c87000 Deferred libsystem_coreservices.dylib
PE a7c87000-a7c8e000 Deferred libsystem_darwin.dylib
PE a7c8e000-a7c95000 Deferred libsystem_dnssd.dylib
PE a7c95000-a7ce5000 Deferred libsystem_info.dylib
PE a7ce5000-a7d0e000 Deferred libsystem_kernel.dylib
PE a7d0e000-a7d5e000 Deferred libsystem_m.dylib
PE a7d5e000-a7d7b000 Deferred libsystem_malloc.dylib
PE a7d7b000-a7d87000 Deferred libsystem_networkextension.dylib
PE a7d87000-a7d8e000 Deferred libsystem_notify.dylib
PE a7d8e000-a7d96000 Deferred libsystem_platform.dylib
PE a7d96000-a7da2000 Stabs libsystem_pthread.dylib
PE a7da2000-a7da6000 Deferred libsystem_sandbox.dylib
PE a7da6000-a7da9000 Deferred libsystem_secinit.dylib
PE a7da9000-a7db1000 Deferred libsystem_symptoms.dylib
PE a7db1000-a7dc6000 Deferred libsystem_trace.dylib
PE a7dc7000-a7dce000 Deferred libunwind.dylib
PE a7dce000-a7dfd000 Deferred libxpc.dylib
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\GOG Games\Might and Magic 8\MM8.exe
00000029 0
00000027 15
00000026 15
00000024 0
00000009 0 <==
0000000c services.exe
0000001c 0
0000001b 0
00000012 0
0000000e 0
0000000d 0
00000010 winedevice.exe
0000001a 0
00000017 0
00000016 0
00000011 0
00000018 plugplay.exe
0000001e 0
0000001d 0
00000019 0
0000001f explorer.exe
00000023 0
00000022 0
00000021 0
00000020 0
System information:
Wine build: wine-CX15.3.1
Platform: i386
Version: Windows XP
Host system: Darwin
Host version: 18.5.0
Any suggestions?
Cheers
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Added to the Bug Tracker.Maslyonok wrote:I've noticed one interesting bug: the regular golden plate is displayed incorrectly, as an artifact, Pellinore is displayed normally.
Аlthough they have the same sprites ...
Golden Plate
Pellinore
Added to the Bug Tracker.Maslyonok wrote:About artifacts, I also noticed this thing: when you change pyramids for weapons / armor / etc. sometimes gives artifacts not related to the tent theme (for example, the Governor's Armor I got in the weapon's tent)Templayer wrote:That limit has been removed.Maslyonok wrote:Is there a limit of artifacts that a group can have?
There is still a limit (I think) that certain artifacts should exist only once.
Which caused a problem with the artifact in question was in a dragon hoard and you sided with the dragons, or when stuff despawned.
I believe it was at least partially fixed, though.
Can't make head or tail from these. Seems more like a job for our Benevolent God.sahinabi wrote:Hi there,
First of all, I just found this - great job. Couldn't wait to play it, literally
I'm trying to install this mod on my Mac. I have MM8 Gog version and installed GrayFace 2.3.1 without problems. But when I try to run this mod, I get this debug screen after the opening video:
Code: Select all
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x004527be). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:004527be ESP:0033fc8c EBP:0033fca8 EFLAGS:00210202( R- -- I - - - ) EAX:00000001 EBX:00000000 ECX:016a0138 EDX:04a7ef88 ESI:04a7ef88 EDI:005e9530 Stack dump: 0x0033fc8c: 005efbc8 005e9530 00000000 00000005 0x0033fc9c: 005efba8 00000000 00000000 0033fcd4 0x0033fcac: 0045467d 00000001 00147048 00000000 0x0033fcbc: 000002fa 0000011e 0033fcb0 0033fea0 0x0033fccc: 004e6f4a ffffffff 0033fcf8 00464071 0x0033fcdc: 00000001 00147048 00000000 00000001 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x004527be in mm8 (+0x527be) (0x0033fca8) 1 0x0045467d in mm8 (+0x5467c) (0x0033fcd4) 2 0x00464071 in mm8 (+0x64070) (0x0033fcf8) 3 0x00460dfc in mm8 (+0x60dfb) (0x0033fe24) 4 0x004dc90b in mm8 (+0xdc90a) (0x0033feb0) 5 0x7b854b1c call_process_entry+0xb() in kernel32 (0x0033fec8) 6 0x7b85a2c7 start_process+0x66() in kernel32 (0x0033ff08) 7 0x7bc72cac call_thread_func_wrapper+0xb() in ntdll (0x0033ff28) 8 0x7bc74f6a call_thread_func+0x89() in ntdll (0x0033ffa8) 9 0x7bc72c72 call_thread_entry_point+0x11() in ntdll (0x0033ffc8) 10 0x7bc46c0e start_process+0x1d() in ntdll (0x0033ffe8) 11 0x4000758d wine_call_on_stack+0x1c() in libwine.1.0.dylib (0x00000000) 12 0x400075bf wine_switch_to_stack+0x1e() in libwine.1.0.dylib (0xfeffef08) 13 0x7bc4bb38 LdrInitializeThunk+0x257() in ntdll (0xfeffef58) 14 0x7b85edac __wine_kernel_init+0x84b() in kernel32 (0xfefffef8) 15 0x7bc4a6b9 __wine_process_init+0x268() in ntdll (0xfeffff88) 16 0xa7d995f8 _pthread_body+0x88() in libsystem_pthread.dylib (0xfeffffa8) 17 0xa7d9c7f7 _pthread_start+0x4d() in libsystem_pthread.dylib (0xfeffffc8) 18 0xa7d987ce thread_start+0x21() in libsystem_pthread.dylib (0xfeffffec) 0x004527be: movb 0x0(%eax),%dl Modules: Module Address Debug info Name (288 modules) PE 400000- 101b000 Export mm8 PE 32c0000- 34bf000 Deferred mm8patch PE 10000000-10025000 Deferred smackw32 PE 21100000-2115e000 Deferred mss32 PE 22100000-22114000 Deferred mssa3d.m3d PE 22300000-22311000 Deferred mssds3ds.m3d PE 22400000-22414000 Deferred mssds3dh.m3d PE 22500000-22514000 Deferred msseax.m3d PE 22600000-22616000 Deferred mssfast.m3d PE 26f00000-26f2a000 Deferred mp3dec.asi PE 30000000-30068000 Deferred binkw32 PE 40001000-401b8000 Stabs libwine.1.0.dylib ELF 407c2000-407dc000 Deferred version<elf> \-PE 407d0000-407da000 \ version ELF 42082000-420fd000 Deferred comdlg32<elf> \-PE 42090000-420e3000 \ comdlg32 ELF 42200000-42355000 Deferred user32<elf> \-PE 42210000-4230c000 \ user32 ELF 42355000-4247b000 Deferred gdi32<elf> \-PE 42360000-4240e000 \ gdi32 ELF 4247b000-424fe000 Deferred advapi32<elf> \-PE 42480000-424e4000 \ advapi32 ELF 424fe000-42716000 Deferred shell32<elf> \-PE 42500000-426d6000 \ shell32 ELF 42716000-427a0000 Deferred shlwapi<elf> \-PE 42720000-42779000 \ shlwapi ELF 427a0000-427e3000 Deferred winspool<elf> \-PE 427b0000-427d9000 \ winspool ELF 43000000-43110000 Deferred comctl32<elf> \-PE 43010000-430e8000 \ comctl32 ELF 43110000-43199000 Deferred ddraw<elf> \-PE 43120000-43176000 \ ddraw ELF 43199000-4330d000 Deferred wined3d<elf> \-PE 431a0000-432eb000 \ wined3d ELF 4330d000-43361000 Deferred winmm<elf> \-PE 43310000-43352000 \ winmm ELF 43361000-433b6000 Deferred dinput<elf> \-PE 43370000-433a1000 \ dinput ELF 433b6000-43506000 Deferred ole32<elf> \-PE 433c0000-434c0000 \ ole32 ELF 43506000-435a1000 Deferred rpcrt4<elf> \-PE 43510000-4357c000 \ rpcrt4 PE 435a1000-43627000 Deferred libfreetype.6.dylib ELF 43627000-4364d000 Deferred imm32<elf> \-PE 43630000-43647000 \ imm32 ELF 4364d000-436f8000 Deferred winemac<elf> \-PE 43650000-436cd000 \ winemac ELF 452e5000-45348000 Deferred wineps<elf> \-PE 452f0000-45341000 \ wineps ELF 454c8000-45608000 Deferred oleaut32<elf> \-PE 454d0000-455b3000 \ oleaut32 PE 45bea000-45bf1000 Deferred libobjc-trampolines.dylib ELF 46761000-467c3000 Deferred dsound<elf> \-PE 46770000-467a9000 \ dsound ELF 467c3000-467f0000 Deferred mmdevapi<elf> \-PE 467d0000-467e3000 \ mmdevapi ELF 467f0000-4682a000 Deferred winecoreaudio<elf> \-PE 46800000-46819000 \ winecoreaudio PE 468ad000-468b7000 Deferred applehdahalplugin PE 49396000-4956b000 Deferred glengine PE 4956b000-4a72f000 Deferred appleintelkblgraphicsgldriver ELF 7a800000-7a930000 Deferred opengl32<elf> \-PE 7a810000-7a8d9000 \ opengl32 ELF 7b800000-7b940000 Stabs kernel32<elf> \-PE 7b810000-7b903000 \ kernel32 ELF 7bc00000-7bcfb000 Stabs ntdll<elf> \-PE 7bc10000-7bcbd000 \ ntdll ELF 7bf00000-7bf03000 Deferred <wine-loader> PE 9029f000-902a0000 Deferred accelerate PE 902a0000-902b6000 Deferred libcginterfaces.dylib PE 902b6000-90ba8000 Deferred vimage PE 90ba8000-90cc4000 Deferred libblas.dylib PE 90cc4000-90cfe000 Deferred libbnns.dylib PE 90cfe000-91051000 Deferred liblapack.dylib PE 91051000-91067000 Deferred liblinearalgebra.dylib PE 91067000-91080000 Deferred libsparseblas.dylib PE 91080000-91218000 Deferred libvdsp.dylib PE 91218000-913da000 Deferred libvmisc.dylib PE 913da000-913db000 Deferred veclib PE 9148e000-921d8000 Deferred appkit PE 92229000-9222a000 Deferred applicationservices PE 9222a000-92296000 Deferred ats PE 92298000-923b1000 Deferred libfontparser.dylib PE 923b1000-923f6000 Deferred libfontregistry.dylib PE 92442000-92474000 Deferred libtruetypescaler.dylib PE 924da000-924e0000 Deferred colorsynclegacy PE 92584000-925dd000 Deferred hiservices PE 925dd000-925ec000 Deferred langanalysis PE 925ec000-92641000 Deferred printcore PE 92641000-926dc000 Deferred qd PE 926dc000-926e9000 Deferred speechsynthesis PE 926e9000-9290c000 Deferred audiotoolbox PE 9290d000-9290e000 Deferred audiounit PE 92a3c000-92db7000 Deferred cfnetwork PE 92dcb000-92dcc000 Deferred carbon PE 92dcc000-92dd6000 Deferred carbonsound PE 92dd6000-92ddb000 Deferred commonpanels PE 92ddb000-9315e000 Deferred hitoolbox PE 9315e000-931af000 Deferred htmlrendering PE 931af000-931b3000 Deferred help PE 931b3000-931b9000 Deferred imagecapture PE 931b9000-93255000 Deferred ink PE 93255000-9328f000 Deferred navigationservices PE 9328f000-932aa000 Deferred openscripting PE 932aa000-932b0000 Deferred print PE 932b0000-932b3000 Deferred securityhi PE 932b3000-932ba000 Deferred speechrecognition PE 932c7000-9339b000 Deferred colorsync PE 9339b000-93423000 Deferred coreaudio PE 9347e000-93484000 Deferred corebluetooth PE 93484000-93783000 Deferred coredata PE 93783000-9378a000 Deferred coredisplay PE 9378a000-93bc2000 Deferred corefoundation PE 93bc3000-94277000 Deferred coregraphics PE 94278000-94527000 Deferred coreimage PE 945a0000-945f3000 Deferred coremidi PE 9475a000-9475b000 Deferred coreservices PE 9475b000-947d7000 Deferred ae PE 947d7000-94ab7000 Deferred carboncore PE 94ab7000-94b00000 Deferred dictionaryservices PE 94b00000-94b09000 Deferred fsevents PE 94b09000-94c65000 Deferred launchservices PE 94c65000-94d04000 Deferred metadata PE 94d04000-94d50000 Deferred osservices PE 94d50000-94dba000 Deferred searchkit PE 94dba000-94ddd000 Deferred sharedfilelist PE 94ddd000-94f37000 Deferred coretext PE 94f37000-94f75000 Deferred corevideo PE 94f75000-95002000 Deferred corewlan PE 950e5000-950ef000 Deferred diskarbitration PE 950fc000-950ff000 Deferred forcefeedback PE 950ff000-95465000 Deferred foundation PE 954a5000-954d5000 Deferred gss PE 95501000-95616000 Deferred iobluetooth PE 9567b000-95712000 Deferred iokit PE 95713000-95723000 Deferred iosurface PE 95776000-958ff000 Deferred imageio PE 958ff000-95904000 Deferred libgif.dylib PE 95904000-959ea000 Deferred libjp2.dylib PE 959ea000-95a10000 Deferred libjpeg.dylib PE 95a10000-95a37000 Deferred libpng.dylib PE 95a37000-95a3a000 Deferred libradiance.dylib PE 95a3a000-95a86000 Deferred libtiff.dylib PE 96267000-96281000 Deferred kerberos PE 969b5000-96a3d000 Deferred metal PE 96a3e000-96a4b000 Deferred netfs PE 98b0a000-98b13000 Deferred libcldcpuengine.dylib PE 98b13000-98b69000 Deferred opencl PE 98b69000-98b85000 Deferred cfopendirectory PE 98b85000-98b91000 Deferred opendirectory PE 99505000-99508000 Deferred libcvmspluginsupport.dylib PE 99508000-9950d000 Deferred libcorefscache.dylib PE 9950d000-99512000 Deferred libcorevmclient.dylib PE 99512000-9951b000 Deferred libgfxshared.dylib PE 9951b000-99528000 Deferred libgl.dylib PE 99528000-99563000 Deferred libglimage.dylib PE 99563000-996e2000 Deferred libglprogrammability.dylib PE 996e2000-99724000 Deferred libglu.dylib PE 9a0e5000-9a0f5000 Deferred opengl PE 9a0f5000-9a120000 Deferred glrendererfloat PE 9aca1000-9aee9000 Deferred quartzcore PE 9b381000-9b656000 Deferred security PE 9b656000-9b6c7000 Deferred securityfoundation PE 9b6ef000-9b6f4000 Deferred servicemanagement PE 9b827000-9b896000 Deferred systemconfiguration PE 9dd04000-9ddbb000 Deferred apfs PE 9e4cb000-9e4fa000 Deferred apple80211 PE 9e4fb000-9e506000 Deferred applefscompression PE 9e602000-9e641000 Deferred applejpeg PE 9e788000-9e791000 Deferred backgroundtaskmanagement PE 9e791000-9e82b000 Deferred backup PE 9e966000-9e970000 Deferred commonauth PE 9eded000-9edff000 Deferred coreemoji PE 9ee69000-9eed1000 Deferred corenlp PE 9ef7c000-9efaf000 Deferred coreservicesinternal PE 9efaf000-9f037000 Deferred coresymbolication PE 9f037000-9f15b000 Deferred coreui PE 9f15b000-9f234000 Deferred coreutils PE 9f283000-9f2e0000 Deferred corewifi PE 9f2e0000-9f2f2000 Deferred crashreportersupport PE 9f35f000-9f36d000 Deferred dfrfoundation PE 9f3b0000-9f420000 Deferred datadetectorscore PE 9f420000-9f45e000 Deferred debugsymbols PE 9f45e000-9f5a2000 Deferred desktopservicespriv PE 9f8a8000-9fcc5000 Deferred facecore PE a2b43000-a2b4e000 Deferred libgpusupportmercury.dylib PE a37fe000-a3873000 Deferred heimdal PE a3b32000-a3b3a000 Deferred ioaccelerator PE a3b3a000-a3b54000 Deferred iopresentment PE a3baf000-a3bd8000 Deferred iconservices PE a3c0b000-a3ce5000 Deferred languagemodeling PE a3ce5000-a3d20000 Deferred lexicon PE a3d23000-a3d29000 Deferred linguisticdata PE a3ebd000-a3ee4000 Deferred metadatautilities PE a40e9000-a4115000 Deferred multitouchsupport PE a41e4000-a41ef000 Deferred netauth PE a4248000-a429a000 Deferred otsvg PE a42e7000-a42f5000 Deferred performanceanalysis PE a438a000-a43a7000 Deferred protocolbuffer PE a4486000-a44a9000 Deferred remoteviewservices PE a4553000-a4570000 Deferred sharing PE a458f000-a4619000 Deferred skylight PE a4648000-a4655000 Deferred speechrecognitioncore PE a4951000-a49db000 Deferred symbolication PE a4a2c000-a4a39000 Deferred tcc PE a4a39000-a4a51000 Deferred textureio PE a4a80000-a4a82000 Deferred trustevaluationagent PE a4a82000-a4c08000 Deferred uifoundation PE a4eac000-a4f7e000 Deferred viewbridge PE a50f3000-a50f6000 Deferred loginsupport PE a50f6000-a5108000 Deferred login PE a51e6000-a521a000 Deferred libcrfsuite.dylib PE a521a000-a5224000 Deferred libchinesetokenizer.dylib PE a52ba000-a52bc000 Deferred libdiagnosticmessagesclient.dyli PE a52ed000-a5556000 Deferred libfosl_dynamic.dylib PE a555d000-a555e000 Deferred libopenscriptingutil.dylib PE a5699000-a569b000 Deferred libsystem.b.dylib PE a569b000-a569d000 Deferred libthaitokenizer.dylib PE a56a9000-a56c0000 Deferred libapple_nghttp2.dylib PE a56c0000-a56ec000 Deferred libarchive.2.dylib PE a56ec000-a5836000 Deferred libate.dylib PE a5839000-a583a000 Deferred libauto.dylib PE a583a000-a584a000 Deferred libbsm.0.dylib PE a584a000-a5858000 Deferred libbz2.1.0.dylib PE a5858000-a58ad000 Deferred libc++.1.dylib PE a58ad000-a58c1000 Deferred libc++abi.dylib PE a58c1000-a58c2000 Deferred libcharset.1.dylib PE a58c2000-a58d4000 Deferred libcmph.dylib PE a58d4000-a58ea000 Deferred libcompression.dylib PE a58ea000-a5900000 Deferred libcoretls.dylib PE a5900000-a5902000 Deferred libcoretls_cfhelpers.dylib PE a5a88000-a5c16000 Deferred libcrypto.35.dylib PE a5f56000-a5fb0000 Deferred libcups.2.dylib PE a60c2000-a60c3000 Deferred libenergytrace.dylib PE a60c3000-a60da000 Deferred libexpat.1.dylib PE a60f0000-a60f5000 Deferred libgermantok.dylib PE a60f5000-a60fa000 Deferred libheimdal-asn1.dylib PE a6124000-a6214000 Deferred libiconv.2.dylib PE a6214000-a646f000 Deferred libicucore.a.dylib PE a64b5000-a64b7000 Deferred liblangid.dylib PE a64b7000-a64d0000 Deferred liblzma.5.dylib PE a64e6000-a658e000 Deferred libmecab.1.0.0.dylib PE a658e000-a678d000 Deferred libmecabra.dylib PE a6955000-a6c97000 Deferred libnetwork.dylib PE a6c97000-a740d000 Deferred libobjc.a.dylib PE a7410000-a7415000 Deferred libpam.2.dylib PE a7417000-a744b000 Deferred libpcap.a.dylib PE a7488000-a74a1000 Deferred libresolv.9.dylib PE a74ee000-a76bd000 Deferred libsqlite3.dylib PE a7903000-a7907000 Deferred libutil.dylib PE a7907000-a7915000 Deferred libxar.1.dylib PE a7915000-a79f4000 Deferred libxml2.2.dylib PE a79f4000-a7a1d000 Deferred libxslt.1.dylib PE a7a1d000-a7a2d000 Deferred libz.1.dylib PE a7a66000-a7a6b000 Deferred libcache.dylib PE a7a6b000-a7a76000 Deferred libcommoncrypto.dylib PE a7a76000-a7a7e000 Deferred libcompiler_rt.dylib PE a7a7e000-a7a89000 Deferred libcopyfile.dylib PE a7a89000-a7af1000 Deferred libcorecrypto.dylib PE a7b5a000-a7b91000 Deferred libdispatch.dylib PE a7b91000-a7bbf000 Deferred libdyld.dylib PE a7bbf000-a7bc0000 Deferred libkeymgr.dylib PE a7bc0000-a7bcd000 Deferred libkxld.dylib PE a7bcd000-a7bce000 Deferred liblaunch.dylib PE a7bce000-a7bd4000 Deferred libmacho.dylib PE a7bd4000-a7bd7000 Deferred libquarantine.dylib PE a7bd7000-a7bd9000 Deferred libremovefile.dylib PE a7bd9000-a7bf1000 Deferred libsystem_asl.dylib PE a7bf1000-a7bf2000 Deferred libsystem_blocks.dylib PE a7bf2000-a7c7f000 Deferred libsystem_c.dylib PE a7c7f000-a7c83000 Deferred libsystem_configuration.dylib PE a7c83000-a7c87000 Deferred libsystem_coreservices.dylib PE a7c87000-a7c8e000 Deferred libsystem_darwin.dylib PE a7c8e000-a7c95000 Deferred libsystem_dnssd.dylib PE a7c95000-a7ce5000 Deferred libsystem_info.dylib PE a7ce5000-a7d0e000 Deferred libsystem_kernel.dylib PE a7d0e000-a7d5e000 Deferred libsystem_m.dylib PE a7d5e000-a7d7b000 Deferred libsystem_malloc.dylib PE a7d7b000-a7d87000 Deferred libsystem_networkextension.dylib PE a7d87000-a7d8e000 Deferred libsystem_notify.dylib PE a7d8e000-a7d96000 Deferred libsystem_platform.dylib PE a7d96000-a7da2000 Stabs libsystem_pthread.dylib PE a7da2000-a7da6000 Deferred libsystem_sandbox.dylib PE a7da6000-a7da9000 Deferred libsystem_secinit.dylib PE a7da9000-a7db1000 Deferred libsystem_symptoms.dylib PE a7db1000-a7dc6000 Deferred libsystem_trace.dylib PE a7dc7000-a7dce000 Deferred libunwind.dylib PE a7dce000-a7dfd000 Deferred libxpc.dylib Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\GOG Games\Might and Magic 8\MM8.exe 00000029 0 00000027 15 00000026 15 00000024 0 00000009 0 <== 0000000c services.exe 0000001c 0 0000001b 0 00000012 0 0000000e 0 0000000d 0 00000010 winedevice.exe 0000001a 0 00000017 0 00000016 0 00000011 0 00000018 plugplay.exe 0000001e 0 0000001d 0 00000019 0 0000001f explorer.exe 00000023 0 00000022 0 00000021 0 00000020 0 System information: Wine build: wine-CX15.3.1 Platform: i386 Version: Windows XP Host system: Darwin Host version: 18.5.0
Any suggestions?
Cheers
GrayFace wrote:I am the Benevolent God
(I love the ability to misquote people )
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
In general, in each tent they give out the corresponding items, but artifacts are hand out, so to speak, out of turn.Templayer wrote:Added to the Bug Tracker.Maslyonok wrote: About artifacts, I also noticed this thing: when you change pyramids for weapons / armor / etc. sometimes gives artifacts not related to the tent theme (for example, the Governor's Armor I got in the weapon's tent)
i.e, that in the armory, that in the weaponry tent, both boots and rings and armor-weapons of relict class can be give out.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Added to your original report.Maslyonok wrote:In general, in each tent they give out the corresponding items, but artifacts are hand out, so to speak, out of turn.Templayer wrote:Added to the Bug Tracker.Maslyonok wrote: About artifacts, I also noticed this thing: when you change pyramids for weapons / armor / etc. sometimes gives artifacts not related to the tent theme (for example, the Governor's Armor I got in the weapon's tent)
i.e, that in the armory, that in the weaponry tent, both boots and rings and armor-weapons of relict class can be give out.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Let our God hear our prayers, thenTemplayer wrote: Can't make head or tail from these. Seems more like a job for our Benevolent God.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Well, I believe that it is just plain wrong.Maslyonok wrote:I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
Keep in mind that the Merge strings were written by a non-native English speaker. At least I believe that.
Thus the English itself is in dire need of some correction.
Try giving us more than a single sentence so that we can get the context and perhaps deduce the meaning of the sentence given.
(English is my third language, by the way! )
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Templayer wrote:Well, I believe that it is just plain wrong.Maslyonok wrote:I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
Keep in mind that the Merge strings were written by a non-native English speaker. At least I believe that.
Thus the English itself is in dire need of some correction.
Try giving us more than a single sentence so that we can get the context and perhaps deduce the meaning of the sentence given.
(English is my third language, by the way! )
Oh, Is that so? Well, that explains something! It would be interesting to know whether is English is native for Rodril.
Tomorrow I'll throw here the whole piece, maybe this will clarify the matter.
(And for me, English is not the first lang., of course )
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
It clearly isn't, you can tell by how he writes his posts on this forum. That said, Verdant's dialogue was written by Echo, who does seem to be native, or at least passes for one pretty well.Maslyonok wrote: Oh, Is that so? Well, that explains something! It would be interesting to know whether is English is native for Rodril.
Last edited by Xfing on 16 Jul 2019, 20:39, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Also a lot of the fourth storyline stuff has been made by Echo.Maslyonok wrote:Templayer wrote:Well, I believe that it is just plain wrong.Maslyonok wrote:I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
Keep in mind that the Merge strings were written by a non-native English speaker. At least I believe that.
Thus the English itself is in dire need of some correction.
Try giving us more than a single sentence so that we can get the context and perhaps deduce the meaning of the sentence given.
(English is my third language, by the way! )
Oh, Is that so? Well, that explains something! It would be interesting to know whether is English is native for Rodril.
Tomorrow I'll throw here the whole piece, maybe this will clarify the matter.
(And for me, English is not the first lang., of course )
Last edited by Templayer on 16 Jul 2019, 20:52, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
- Thonkerton
- Peasant
- Posts: 51
- Joined: 11 Jul 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
NPCText 2197 [insufficient] How often do you step in poop? I find that’s a good measure of how badly the world hates you. Once you get to less than twice a day give it another go. - VerdantMaslyonok wrote:I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
It's a failed attempt at imbuing the "other heroes" in the telelocator thing with Luck. "Once you get to less than twice a day give it another go." refers to how often the character steps in poop (is unlucky) and stepping on poop less than twice a day suggests improved luck for the character.
In other words
"Stepping on poop is a sign of bad luck, try again when you stop stepping on poop"
Last edited by Thonkerton on 16 Jul 2019, 21:41, edited 4 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Woah, thanks.Thonkerton wrote:NPCText 2197 [insufficient] How often do you step in poop? I find that’s a good measure of how badly the world hates you. Once you get to less than twice a day give it another go. - VerdantMaslyonok wrote:I was sitting, translating calmly, and then BAM. This string put me in a stupor.
Comrades-Slavs (well, and not only), how to understand this sentence?
"Once you get to less than twice a day give it another go."
Maybe this is a proverb? Something about luck? Or maybe I'm just tired and can't understand simple things.
It's a failed attempt at imbuing the "other heroes" in the telelocator thing with Luck. "Once you get to less than twice a day give it another go." refers to how often the character steps in poop (is unlucky) and stepping on poop less than twice a day suggests improved luck for the character.
In other words
"Stepping on poop is a sign of bad luck, try again when you stop stepping on poop"
Who is online
Users browsing this forum: Bing [Bot], prw and 0 guests