I think the permanent stat-boosting potions are best left single-use. +15 Might, -15 Intelligence indefinitely would mean that Knights and Paladins can get crazy might without losing anything important. IMO that's overpowered, so single-use is safer.
Hmm... I get an error message at launch.
Code: Select all
...y of the Destroyer\Scripts\Structs\RemoveItemsLimits.lua:1631: Wrong item index (1406 in 'Armors' at 37) in 'Complex item pictures.txt'.
stack traceback:
[C]: in function 'error'
...y of the Destroyer\Scripts\Structs\RemoveItemsLimits.lua:1534: in function 'LoadItemPicsTable'
...y of the Destroyer\Scripts\Structs\RemoveItemsLimits.lua:1631: in function 'SetupItemPicsHandler'
...y of the Destroyer\Scripts\Structs\RemoveItemsLimits.lua:2818: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
local variables of 'LoadItemPicsTable':
LineIt = (function: 0x04a79840)
Words = (table: 0x04c5f5e0)
CurId = 1406
Am = nil
IsCloak = false
Counter = 36
CloakCounter = 0
NamesTable = (table: 0x04a79918)
(for generator) = (function: builtin#6)
(for state) = (table: 0x04a79988)
(for control) = 1
Ri = 1
Rv = (table: 0x11264180)
TLen = 17
(for index) = 2
(for limit) = 18
(for step) = 1
i = 2
v = 1669
upvalues of 'LoadItemPicsTable':
GenerateItemPicsTable = (function: 0x048fb080)
ItemCoordsPtr = 66077328
TypesCount = 6
ComplexCount = 156
CloaksCount = 24
ArmorCoordsPtr = 66077328
HelmCoordsPtr = 66078600
ArmorCount = 53
BeltCoordsPtr = 66079560
HelmsCount = 40
BootsCoordPtr = 66079992
BeltsCount = 18
CloakCoordsPtr = 66080496
BootsCount = 21
TmpArmorT = (table: 0x11264180)
TmpHelmsT = (table: 0x112641a8)
TmpBeltsT = (table: 0x112641d0)
TmpBootsT = (table: 0x11264220)
TmpCloaksT = (table: 0x112641f8)
ComplexItems = (table: 0x112642c0)
Hats = (table: 0x11264270)
ComplexBelts = (table: 0x11264298)
ComplexCollars = (table: 0x11264248)
Code: Select all
...of the Destroyer\Scripts\General\MenuChooseContinent.lua:145: attempt to index upvalue 'SlBackground' (a nil value)
stack traceback:
...of the Destroyer\Scripts\General\MenuChooseContinent.lua: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
arguments of 'v':
(*temporary) = (table: 0x112c80f0)
local variables of 'v':
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to index upvalue 'SlBackground' (a nil value)"
upvalues of 'v':
SelectionStarted = false
SlChosen = (function: 0x05f913e8)
SlBackground = nil
SlJadam = nil
SlEnroth = nil
SlAntagrich = nil
Code: Select all
...ay of the Destroyer\Scripts\General\2_OutdoorTravels.lua:252: attempt to index field 'Bolster' (a nil value)
stack traceback:
...ay of the Destroyer\Scripts\General\2_OutdoorTravels.lua:252: in function 'MapOfContinent'
...ay of the Destroyer\Scripts\General\2_OutdoorTravels.lua:256: in function 'v'
Scripts/Core/EventsList.lua:68: in function 'docall'
Scripts/Core/EventsList.lua:111: in function 'call'
...I - Day of the Destroyer\Scripts\General\ExtraEvents.lua:251: in function 'f'
Scripts/Core/RSMem.lua:1879: in function <Scripts/Core/RSMem.lua:1877>
[C]: in function 'pcall'
Scripts/Core/Common.lua:102: in function 'pcall2'
Scripts/Core/RSMem.lua:1653: in function <Scripts/Core/RSMem.lua:1650>
arguments of 'MapOfContinent':
Map = "7d29.blv"
local variables of 'MapOfContinent':
MapId = 103
(*temporary) = nil
(*temporary) = nil
(*temporary) = 103
(*temporary) = 103
(*temporary) = (table: 0x114d2840)
(*temporary) = "7d29.blv"
(*temporary) = "attempt to index field 'Bolster' (a nil value)"
---------