AI Enhancement Tool - first test results
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AI Enhancement Tool - first test results
As we wrote in previous news article, we made some progress with AI Enhancement Tool programming. We decided to put the tool to test.
To do that we chose one of the maps selected for World Championship 2016 Heroes 4 online - W16 El Dorado. We let the AI play this map twice for two months. First playthrough was AS IS (AI-1), and second playthrough AI was aided by scripts from AI Enhancement Tool (AI-2).
H4MG AI panel settings:
Then we compared results, and want to share them with you.
AI starting area:
AI without scripts did not claim resources just next to it's hometown even after two months:
The best AI-1 hero after 2 months development is a level 6 Paladin with 1 artifact.
Compare it with AI-2. It is a level 17 General with 9 artifacts:
Of course he is not using them efficiently, and his army is not the best in his own kingdom, and his skill selection could be better, but he will put a much better fight than AI-1. It may seem that all the differecne between lvl 6 and lvl 17 can be explained by initial 9 extra levels for AI-2. But number of experience points between lvl 1 - lvl 6 and lvl 10 - lvl 17 is not nearly equal.
Thieves Guild for AI-1. Green army had a single level 1 hero with 7 black dragons as a point of reference for the strength of the other AI armies:
Thieves Guild for AI-2. Same Green army here. For some reason Blue AI fares much better than before:
Kingdom Overview with armies and income for AI-1:
Same screen for AI-2. Much stronger economy, bigger reserves and more numerous armies:
Conclusion.
We have to remember that this is not really a better AI, it is just helping poor AI in hope that it can use our help and fare better. And this is the result of a single experiment. Despite the fact, that AI did not choose the best possible skills, did not use all the artifacts, did not raise an army nearly strong enough to defeat human player, was not aggressive enough to start an offensive, etc, etc, we can safely conclude that AI did not waste the help it was offered. It became stronger, which means that the whole idea behind AI Enhancement Tool is viable, and players can get more fun playing against AI on existing maps.
If you have ideas that can help develop better scripts for AI, we want to see them in comments below this article or in AI Enhancement Tool forum thread.
Read full article...
To do that we chose one of the maps selected for World Championship 2016 Heroes 4 online - W16 El Dorado. We let the AI play this map twice for two months. First playthrough was AS IS (AI-1), and second playthrough AI was aided by scripts from AI Enhancement Tool (AI-2).
H4MG AI panel settings:
Then we compared results, and want to share them with you.
AI starting area:
AI without scripts did not claim resources just next to it's hometown even after two months:
The best AI-1 hero after 2 months development is a level 6 Paladin with 1 artifact.
Compare it with AI-2. It is a level 17 General with 9 artifacts:
Of course he is not using them efficiently, and his army is not the best in his own kingdom, and his skill selection could be better, but he will put a much better fight than AI-1. It may seem that all the differecne between lvl 6 and lvl 17 can be explained by initial 9 extra levels for AI-2. But number of experience points between lvl 1 - lvl 6 and lvl 10 - lvl 17 is not nearly equal.
Thieves Guild for AI-1. Green army had a single level 1 hero with 7 black dragons as a point of reference for the strength of the other AI armies:
Thieves Guild for AI-2. Same Green army here. For some reason Blue AI fares much better than before:
Kingdom Overview with armies and income for AI-1:
Same screen for AI-2. Much stronger economy, bigger reserves and more numerous armies:
Conclusion.
We have to remember that this is not really a better AI, it is just helping poor AI in hope that it can use our help and fare better. And this is the result of a single experiment. Despite the fact, that AI did not choose the best possible skills, did not use all the artifacts, did not raise an army nearly strong enough to defeat human player, was not aggressive enough to start an offensive, etc, etc, we can safely conclude that AI did not waste the help it was offered. It became stronger, which means that the whole idea behind AI Enhancement Tool is viable, and players can get more fun playing against AI on existing maps.
If you have ideas that can help develop better scripts for AI, we want to see them in comments below this article or in AI Enhancement Tool forum thread.
Read full article...
Last edited by Dalai on 16 Sep 2016, 09:12, edited 3 times in total.
- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
I would just like to note that the blue army is also AI, so it also received the same AI enhancing events and scripting as the red army.{CH}ArticleBot wrote:Thieves Guild for AI-2. Same Green army here. For some reason Blue AI fares much better than before:
I'd also like to note that when I ran this test with the entire map visible for the AI, the AI made even more progress.
Re: AI Enhancement Tool - first test results
Nice! Is this Eq or standard version? And on what difficulty AI was playing? And one more thing: if AI has only allies (no enemies) it plays slower than normal. Red and blue are enemies or allies?
Re: AI Enhancement Tool - first test results
Well it's great to see it actually makes a difference in AI's Progress, if they get a bit of help early on. And nice work with the Enhancement Tool.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: AI Enhancement Tool - first test results
Because I consider AI the only drawback of H4 (the same goes for H3 although it's a bit better) this is a great news. Eagerly awaiting upcoming Equilibris release, hope that it will follow at some point.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
This was using WoW version on Champion difficulty, and red and blue players are enemies. On lower difficulties the AI progresses quite fast, so there may be some things to address there.Taro wrote:Nice! Is this Eq or standard version? And on what difficulty AI was playing? And one more thing: if AI has only allies (no enemies) it plays slower than normal. Red and blue are enemies or allies?
Re: AI Enhancement Tool - first test results
Thank you guys for all the efforts you are making!
*high-five*
*high-five*
Re: AI Enhancement Tool - first test results
Hopefully this will change when you get to the reduction of neutrals on encounter. I suspect that is the reason to faster progress on lower difficulties.iLiVeInAbOx05 wrote: This was using WoW version on Champion difficulty, and red and blue players are enemies. On lower difficulties the AI progresses quite fast, so there may be some things to address there.
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- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
Neutrals being reduced on encounter is already in place and occurringKarmakeld wrote:Hopefully this will change when you get to the reduction of neutrals on encounter. I suspect that is the reason to faster progress on lower difficulties.
The reason for the faster progress is the smaller neutral stack sizes while the AI still has all the other buffs (gold and resources so AI can build and recruit more). Then the AI is confident it can steamroll all the neutrals AND the neutrals get reduced so AI doesn't really lose much of anything. Novice is the new Champion!
Re: AI Enhancement Tool - first test results
Well in some cases I believe Novice is also the old Champion - as I've seen cases (mentioned to you), where AI on Novice did progress faster than on Champion. Anywho, have you run a test, where you compared the AI with Enhancement buffs on champion with standard, non buffed novice. In essence I believe the tool was intended for higher difficulty Levels, so buffed Champion vs non buffed Novice would be a more interesting result than buffed vs. buffed.
Regarding skills and artifacts, aren't skills just accepted by the first choice offered? (meaning no selection). Now that Namerutan is back, will he continue with his artifact script? 'coz that could help improve AI's choices.
Regarding skills and artifacts, aren't skills just accepted by the first choice offered? (meaning no selection). Now that Namerutan is back, will he continue with his artifact script? 'coz that could help improve AI's choices.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: AI Enhancement Tool - first test results
My mind is becoming old. Please, give me some clues as reminder...Karmakeld wrote:Now that Namerutan is back, will he continue with his artifact script? 'coz that could help improve AI's choices.
Last edited by Namerutan on 16 Sep 2016, 21:29, edited 1 time in total.
- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
It was Patfx who was working on the artifact sorting script
I'll comment more later, just wanted to post that real quick
I'll comment more later, just wanted to post that real quick
- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
I haven't, but it's pretty easy to just hit end turn a bunch and watch the AIKarmakeld wrote:Anywho, have you run a test, where you compared the AI with Enhancement buffs on champion with standard, non buffed novice. In essence I believe the tool was intended for higher difficulty Levels, so buffed Champion vs non buffed Novice would be a more interesting result than buffed vs. buffed.
I'm not sure how selecting skills is handled by the AI. If you have suggestions for some good starting skills for AI heroes, please post them in the AI enhancement threadKarmakeld wrote:Regarding skills and artifacts, aren't skills just accepted by the first choice offered? (meaning no selection). Now that Namerutan is back, will he continue with his artifact script? 'coz that could help improve AI's choices.
Re: AI Enhancement Tool - first test results
On novice even if AI progress faster, you can rush it very easily. That is not the case on champion. So buffed novice is not the same as buffed champion, because you will have to fight these large neutral armies, while AI will defeat them rather easily and faster than you. So it's fine as it is.
Re: AI Enhancement Tool - first test results
I know this is old, but did this artifact script ever get finished?iLiVeInAbOx05 wrote:It was Patfx who was working on the artifact sorting script
I'll comment more later, just wanted to post that real quick
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- iLiVeInAbOx05
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Re: AI Enhancement Tool - first test results
If it did, I never received it from Pat.
Re: AI Enhancement Tool - first test results
okay, I could hear if he ever got to start working on it or not.. thanks
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Re: AI Enhancement Tool - first test results
If time permits, I may go back and revisit that thread to remember what the script logic was for the artifact sorting. Using the H4MG to script is so much faster than the actual game editor.
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