H4 campaign in progress - The Tale of Young Mudgeon
H4 campaign in progress - The Tale of Young Mudgeon
I'm currently working on a campaign, and will use this topic to post infos about the campaign and each map.
It's entitled The Tale of Young Mudgeon and takes place in the world of Axeoth, build around many of the standard campaigns and expansions. It's a very story based campaign with a lot of humor and alot of references to movies and Heroes universe. Mudgeon will find himself being involved in a series of events that'll involve him with such characters (and their respective campaigns) as Gauldoth Half-Dead and Baron Von Tarkin to name a few. I'll post a little about each map, revealing bits of the story and some screenshots. During this campaign you'll play as both a good and an evil side, getting all sides of the story.
Map 1: The Apprentice.
Reaching his 18th year our hero, young Mudgeon, has finally become the apprentice of the local wizard, Vilingu. Having waited for this moment for years, Mudgeon finds himself disapointed, as he along side his studies, is given other chores. His Master has hired a group of dwarven craftsmen to construct a fence around his old castle to keep out the wild forest animals, and Mudgeon has been given the task of collecting resources for the payment. A task he feels is leaving him little time to study magic.
Win condition: Collect 60.000 gold and 50 gems and construct a Citadel within 2 months.
2 screenshots:
The first map will be upload in short time as a stand alone map, but can be aquired as a campaign map by PM me. (each map is made a single campaign, enabling the player to replay a single map or just one side of the story, without having to replay the entire campaign).
Do feel free to comment or ask any Q's about this campaign or each map.
It's entitled The Tale of Young Mudgeon and takes place in the world of Axeoth, build around many of the standard campaigns and expansions. It's a very story based campaign with a lot of humor and alot of references to movies and Heroes universe. Mudgeon will find himself being involved in a series of events that'll involve him with such characters (and their respective campaigns) as Gauldoth Half-Dead and Baron Von Tarkin to name a few. I'll post a little about each map, revealing bits of the story and some screenshots. During this campaign you'll play as both a good and an evil side, getting all sides of the story.
Map 1: The Apprentice.
Reaching his 18th year our hero, young Mudgeon, has finally become the apprentice of the local wizard, Vilingu. Having waited for this moment for years, Mudgeon finds himself disapointed, as he along side his studies, is given other chores. His Master has hired a group of dwarven craftsmen to construct a fence around his old castle to keep out the wild forest animals, and Mudgeon has been given the task of collecting resources for the payment. A task he feels is leaving him little time to study magic.
Win condition: Collect 60.000 gold and 50 gems and construct a Citadel within 2 months.
2 screenshots:
The first map will be upload in short time as a stand alone map, but can be aquired as a campaign map by PM me. (each map is made a single campaign, enabling the player to replay a single map or just one side of the story, without having to replay the entire campaign).
Do feel free to comment or ask any Q's about this campaign or each map.
Last edited by Karmakeld on 26 Oct 2017, 20:42, edited 2 times in total.
Map 2: The Final Test.
His master, Vilingu, informs Mudgeon that he has finished this training and that he is ready to embark on his final test, before becoming a mage. Mudgeon sets out in the woods to discover how the magic of Nature works. He'll need his archery skills to catch food, and his magical abilities and skills with a sword to handle the rigors of life in the wilderness. Along his way he'll encountered the infamous Black Knight, who never surrenders and Ents (Dendroids from the old world), in the shape of Trees of Knowledge. This map will also reveal that Axeoths first put'n'take lake is located in the nation of Great Arcan. Standard Campaign Heroes will guest in this map and you'll also discover that Gauldoth Half-Dead's servant Mardor, the former commander of Vitross, believes that if a woman weighs the same as a duck, then she must ofcourse be a witch.
Win condition: Gain an understanding of nature's magic.
an Ent troubled by fairies
the first known put 'n' take lake in Axeoth with the catchy slogan "Charles Einars salmon and trouts, they feed all hungry mouths"
His master, Vilingu, informs Mudgeon that he has finished this training and that he is ready to embark on his final test, before becoming a mage. Mudgeon sets out in the woods to discover how the magic of Nature works. He'll need his archery skills to catch food, and his magical abilities and skills with a sword to handle the rigors of life in the wilderness. Along his way he'll encountered the infamous Black Knight, who never surrenders and Ents (Dendroids from the old world), in the shape of Trees of Knowledge. This map will also reveal that Axeoths first put'n'take lake is located in the nation of Great Arcan. Standard Campaign Heroes will guest in this map and you'll also discover that Gauldoth Half-Dead's servant Mardor, the former commander of Vitross, believes that if a woman weighs the same as a duck, then she must ofcourse be a witch.
Win condition: Gain an understanding of nature's magic.
an Ent troubled by fairies
the first known put 'n' take lake in Axeoth with the catchy slogan "Charles Einars salmon and trouts, they feed all hungry mouths"
Map 3: Don't Pee In The Water
After having lived as a monk ever since the Reckoning, former con-man Bakrus decided to return to his old criminal career. On a shady inn, he got an offer he could not refuse. Brew a potion and pour it into 5 wells. The payment for this job would be 30,000 gold coins. But what would the consequences of his act be? Only one way to find out. Join Bakrus in his search for the needed ingredients, a place to brew the potion without being noticed and finally on his mission of poisoning five wells located in the region known as The Wheel without being noticed. To succed with this job, Bakrus will need to improve his stealth skill, which has become rather rusty after many years of living in the local monastery.
Win condition(s): Listed above.
(This map will soon be available as a standalone map here on CH)
After having lived as a monk ever since the Reckoning, former con-man Bakrus decided to return to his old criminal career. On a shady inn, he got an offer he could not refuse. Brew a potion and pour it into 5 wells. The payment for this job would be 30,000 gold coins. But what would the consequences of his act be? Only one way to find out. Join Bakrus in his search for the needed ingredients, a place to brew the potion without being noticed and finally on his mission of poisoning five wells located in the region known as The Wheel without being noticed. To succed with this job, Bakrus will need to improve his stealth skill, which has become rather rusty after many years of living in the local monastery.
Win condition(s): Listed above.
(This map will soon be available as a standalone map here on CH)
Map 4: The Homecoming.
(WARNING: text may contain story spoilers)
It's been years since Mudgeon last saw his parents and after having gained an understanding of how the magic of nature works, he decides it's time to return to home. But unfortuantly it's not a happy reunion. Mudgeon finds that both his master, Vilingu and his parents has gone missing. The only lead to their disaperance, is an old Ent, who under strange surcomstances recently burned out. Now Mudgeon must seek the aid of the wood elves, in hope that they might revive the Ent so it can tell him what happened. The situation only get more unfortunate, as it's turns out the elves are preparring a battle against some of their former kindsmen, now known as the swamp elves, thus they have no time to help Mudgeon revive the old Ent. This map will also feature one or two monty python references/jokes..
Dryads (forest spirits in the shape of trees)
This map will feature special made portraits for the race of the swamp elves
Among the swamp elves, will be a "new hero class" the wardancer. Highly skilled warriors, armed with swords (instead of a bow as the usual Archer class), that can, for some of them, attack up to 4 times each turn, also some have unlimited retaliation.
(WARNING: text may contain story spoilers)
It's been years since Mudgeon last saw his parents and after having gained an understanding of how the magic of nature works, he decides it's time to return to home. But unfortuantly it's not a happy reunion. Mudgeon finds that both his master, Vilingu and his parents has gone missing. The only lead to their disaperance, is an old Ent, who under strange surcomstances recently burned out. Now Mudgeon must seek the aid of the wood elves, in hope that they might revive the Ent so it can tell him what happened. The situation only get more unfortunate, as it's turns out the elves are preparring a battle against some of their former kindsmen, now known as the swamp elves, thus they have no time to help Mudgeon revive the old Ent. This map will also feature one or two monty python references/jokes..
Dryads (forest spirits in the shape of trees)
This map will feature special made portraits for the race of the swamp elves
Among the swamp elves, will be a "new hero class" the wardancer. Highly skilled warriors, armed with swords (instead of a bow as the usual Archer class), that can, for some of them, attack up to 4 times each turn, also some have unlimited retaliation.
Map 5: Friend or Foe
The Wizard Moorgué, a former resident in the region known as the wheel, feels he lost everything in The Reckoning. Most importantly he lost his reputation and social status. On top of that, he's becomming an elderly man. To postpone death, he engages with the necromancer, Baron Von Tarkin, who has agreed to transform Moorgué into one of the undead in exchange for some services.
Choose Moorgué destiny, as you will be given the choice of transforming him into one of the following: A Skeleton, Zombie, Vampire, Necromancer or a Ghost. Each with class skill and (extra) abilities to match his choice.
Decades after having killed the former ruler of Korresan, Maximillian Devlos, Baron Von Tarkin one day decides to launch an attack on the nation of Channon. During the past decades the wasteland of Korresan has been divided between several warlords, and now Tarkin wants them to acknowledge him as their ruler. In the meantime, he also rechieves a rumor about a powerful book, capable of summoning an army of demons in an instant. Tarkin heads for the underground to find the book, before the other warlords, but is soon forced to realize that the small group of vampires he brought along, might not be enough to defeat the dangers that lurkes in the tunnels beneath Korresan. Tarkin will need to use his diplomacy and his necromancy skill if he is to raise an army big enough to beat the others in the race. Meanwhile war is about to break lose in Korresan.
Also find out why the region of The Wheel was poisoned and what part the poisoning had in Tarkins future plans of conquering Channon's capital, Rylos.
The Wizard Moorgué, a former resident in the region known as the wheel, feels he lost everything in The Reckoning. Most importantly he lost his reputation and social status. On top of that, he's becomming an elderly man. To postpone death, he engages with the necromancer, Baron Von Tarkin, who has agreed to transform Moorgué into one of the undead in exchange for some services.
Choose Moorgué destiny, as you will be given the choice of transforming him into one of the following: A Skeleton, Zombie, Vampire, Necromancer or a Ghost. Each with class skill and (extra) abilities to match his choice.
Decades after having killed the former ruler of Korresan, Maximillian Devlos, Baron Von Tarkin one day decides to launch an attack on the nation of Channon. During the past decades the wasteland of Korresan has been divided between several warlords, and now Tarkin wants them to acknowledge him as their ruler. In the meantime, he also rechieves a rumor about a powerful book, capable of summoning an army of demons in an instant. Tarkin heads for the underground to find the book, before the other warlords, but is soon forced to realize that the small group of vampires he brought along, might not be enough to defeat the dangers that lurkes in the tunnels beneath Korresan. Tarkin will need to use his diplomacy and his necromancy skill if he is to raise an army big enough to beat the others in the race. Meanwhile war is about to break lose in Korresan.
Also find out why the region of The Wheel was poisoned and what part the poisoning had in Tarkins future plans of conquering Channon's capital, Rylos.
Last edited by Anonymous on 02 Mar 2013, 13:20, edited 2 times in total.
Map 6: The Book of Evil
Having lived in peace for years, (following the events of his campaign,) Gauldoth Half-Dead rechieved a report that a foreign necromancer had camped near Nekross' northern border. As the necromancer shows no hostility, he is allowed to wander within the borders of Nekross, after an agreement with Gauldoth. Certain events opens the oppertunity for Gauldoth to place his trusty servant, Mardor, among the troops of this necromancer. Mardor finds out that the necromancer has come looking for certain magical relics and also seems to be in the possesion of a very powerfull book. Gauldoth fears that history might not repeat itself this time, and that the necromancer might acutally be able to carry out his evil plans with that book in his possesion, so he sees no other option than to steal the book and have it destroyed. Now Gauldoth can't destroy the book himself, and he has no intention of personally seeking out a monastery, so that priests may destroy it, leaving him with his final option. Locate the young man, Mudgeon, he met in the forest near Vitross some years ago and ask him to deliver it to a monastery.
Having lived in peace for years, (following the events of his campaign,) Gauldoth Half-Dead rechieved a report that a foreign necromancer had camped near Nekross' northern border. As the necromancer shows no hostility, he is allowed to wander within the borders of Nekross, after an agreement with Gauldoth. Certain events opens the oppertunity for Gauldoth to place his trusty servant, Mardor, among the troops of this necromancer. Mardor finds out that the necromancer has come looking for certain magical relics and also seems to be in the possesion of a very powerfull book. Gauldoth fears that history might not repeat itself this time, and that the necromancer might acutally be able to carry out his evil plans with that book in his possesion, so he sees no other option than to steal the book and have it destroyed. Now Gauldoth can't destroy the book himself, and he has no intention of personally seeking out a monastery, so that priests may destroy it, leaving him with his final option. Locate the young man, Mudgeon, he met in the forest near Vitross some years ago and ask him to deliver it to a monastery.
map 7: Wake the Dead
Baron Von Tarkin has commenced the siege of Channons capital Rylos, but has had to acknowledge that he is not the only one who is interested in capturing Rylos. Four other leaders from their respective nations, is fighting hard to be one who can call themselves the victor. Baron Von Tarkin has therefore ordered Moorgué and Aedth to raise thousands of skeletons within 6 months so he can crush the unexpected resistance.
Now Moorgué and Aedth has camped in an old ruin and has ordered the construction of a defensive wall around the ruin so it could function as a fortress. Ufortuantly the wall was constructed completely solid with no way of entering or leaving the fortress. So now they also need to find a way to crack open the wall, so they may march troops in and out. Now as if they weren't busy enough, a riot is about to break out among their ranks.
torture chamber
explore the sewers
Baron Von Tarkin has commenced the siege of Channons capital Rylos, but has had to acknowledge that he is not the only one who is interested in capturing Rylos. Four other leaders from their respective nations, is fighting hard to be one who can call themselves the victor. Baron Von Tarkin has therefore ordered Moorgué and Aedth to raise thousands of skeletons within 6 months so he can crush the unexpected resistance.
Now Moorgué and Aedth has camped in an old ruin and has ordered the construction of a defensive wall around the ruin so it could function as a fortress. Ufortuantly the wall was constructed completely solid with no way of entering or leaving the fortress. So now they also need to find a way to crack open the wall, so they may march troops in and out. Now as if they weren't busy enough, a riot is about to break out among their ranks.
torture chamber
explore the sewers
Chapter 8 - The Search of... Something...
Mudgeon and Gauldoth has learned that the book of evil, The Demonary, can only be destroyed in hell. Their journey has brought them to sea where they are now looking for someone who can point them in the right direction and tell them just exactly how they're gonna get to hell. In this chapter they will meet a person, who believes he might be able to help them find an answer to their question. But before he can help them, he'll just have to find a thing or two..
This map will feature a sneaking part, where you'll have to sneak into a town. If you get too close to the guards they'll might catch a glimpse of you, and will follow your footsteps, as you try to escape (trying to add some realtime gameplay to this turnbased game)
any risk this vulcano is gonna erupt?
spoiler links:
http://i1137.photobucket.com/albums/n52 ... a1da91.jpg
http://i1137.photobucket.com/albums/n52 ... 7671e4.jpg
Mudgeon and Gauldoth has learned that the book of evil, The Demonary, can only be destroyed in hell. Their journey has brought them to sea where they are now looking for someone who can point them in the right direction and tell them just exactly how they're gonna get to hell. In this chapter they will meet a person, who believes he might be able to help them find an answer to their question. But before he can help them, he'll just have to find a thing or two..
This map will feature a sneaking part, where you'll have to sneak into a town. If you get too close to the guards they'll might catch a glimpse of you, and will follow your footsteps, as you try to escape (trying to add some realtime gameplay to this turnbased game)
any risk this vulcano is gonna erupt?
spoiler links:
http://i1137.photobucket.com/albums/n52 ... a1da91.jpg
http://i1137.photobucket.com/albums/n52 ... 7671e4.jpg
To play the 1st map as a stand alone map go here: https://www.celestialheavens.com/search ... ion=search
To play the 3rd map as a stand alone map go here:
https://www.celestialheavens.com/search ... ion=search
To play the 3rd map as a stand alone map go here:
https://www.celestialheavens.com/search ... ion=search
Bones_xa, don't worry. It's not likely to be finish before 2015
At the moment I'm working on map 9 of 16. Only the first 3 maps have been fully translated and tested 100%. I also have some addings to map 1, so still a lot of work ahead of me. But if anyone is up for anything from playtesting to any kind of help (like reading through the translations and polish it) please give a shout. But it's comforting knowing that someone outhere follows this with interest
At the moment I'm working on map 9 of 16. Only the first 3 maps have been fully translated and tested 100%. I also have some addings to map 1, so still a lot of work ahead of me. But if anyone is up for anything from playtesting to any kind of help (like reading through the translations and polish it) please give a shout. But it's comforting knowing that someone outhere follows this with interest
Link to the main story of this Campaign.
viewtopic.php?t=14004
As soon as the maps have been playtested, I'll upload them as Campaign files on Skydrive(?), so that those interested can play it (they're diveded into chapters). It's gonna be a while before it's all done, and this way, I can feel that something is happening. So far the first 3 maps are soon 100% done (map 1 needs minor addings and map 2 needs final test). Map 4-8 still needs testings and/or translations. And map 9 is currently being worked on. So alot is going on, even though there's still a long way yet..
viewtopic.php?t=14004
As soon as the maps have been playtested, I'll upload them as Campaign files on Skydrive(?), so that those interested can play it (they're diveded into chapters). It's gonna be a while before it's all done, and this way, I can feel that something is happening. So far the first 3 maps are soon 100% done (map 1 needs minor addings and map 2 needs final test). Map 4-8 still needs testings and/or translations. And map 9 is currently being worked on. So alot is going on, even though there's still a long way yet..
as a reply to Duzeoms request for a new screenshot from this tread viewtopic.php?p=344013#344013
I now post a screenshot from map 9 (in progress)
I can't deny some inspiration from Duzeoms own campaign, Megom Chronicles. Map 9 will feature a rollercoaster opening. Our heroes teamed up with a pirate in map 8, who they figured might be able to help them find a way to hell. Unfortuantly the ships crew mutenies on them. Left at sea on a raft, they soon face a tornado and wake up on a remote island. They must first locate eachother and then locate the stolen Demonary book, in order to complete their quest.
I now post a screenshot from map 9 (in progress)
I can't deny some inspiration from Duzeoms own campaign, Megom Chronicles. Map 9 will feature a rollercoaster opening. Our heroes teamed up with a pirate in map 8, who they figured might be able to help them find a way to hell. Unfortuantly the ships crew mutenies on them. Left at sea on a raft, they soon face a tornado and wake up on a remote island. They must first locate eachother and then locate the stolen Demonary book, in order to complete their quest.
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