it's not necessary to do it.
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Interesting ideas in this map, the concept of introducing defensive play is not bad at all, but critical if it goes wrong. I don't know on what you base the "dwarves can't have morale", because they can naturally. I tried this fight for 2 hours consecutively and each time I got slaughtered because the morale thing. Can't go further.benbird wrote:
the dwarves can't have morales and 1 troll need kill 1 troop after they have left only 1-2 dwarves
then you can kill them,these need you have a great deal of patience
Salamandre wrote:Interesting ideas in this map, the concept of introducing defensive play is not bad at all, but critical if it goes wrong. I don't know on what you base the "dwarves can't have morale", because they can naturally. I tried this fight for 2 hours consecutively and each time I got slaughtered because the morale thing. Can't go further.benbird wrote:
the dwarves can't have morales and 1 troll need kill 1 troop after they have left only 1-2 dwarves
then you can kill them,these need you have a great deal of patience
in fact,this gold is not necessary to be picked up.Salamandre wrote:Then it is mapmaking error. Either give spirit of oppression or change to cursed ground for this battle and remove the artefact next to a border quest.
What's so important to keep the clover field and ruin hours of play, or only the clover field will have this obstacle configuration?
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