Might & Magic Jumper Series (MM6 Oblivion mod Rename)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 12 Feb 2011, 20:08

Thanks to all for the congratulations.

I feel i must level with you guys lets start with the bad news about what happend to hypergames2k8.

Shortly after moving home in early 2010 i was without the internet for a long time in that time there was other managment in control of hypergames2k8
After i managed to get back online hypergames2k8,s team had fallen into disarray,

Many member were unreachable for contact so i made the choice to put hypergames2k8 on hold for a year to get to grips with becoming a dad.

the Good news is i did manage to get on the computer for an hour or so each day to check that hypergames2k8 was running dormant,

There is still a few members left in the team so now i am to grips with fatherhood i will be taking the remaining team off hold and rerecruiting new members to finish the might & magic jumper project the others will remain on hold,

3d Modeling will be the main issue in this project so any 3d modelers wanting to contribute to this project is more than welcome

More updates will follow soon enough

Regards
to all

User avatar
vladimir-maestro
Genie
Genie
Posts: 1038
Joined: 19 Jun 2008

Unread postby vladimir-maestro » 13 Feb 2011, 07:21

i doubt that you could find some 3d modellers here - many of them a busy with other projects already and have no time for something else. :disagree:
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 13 Feb 2011, 07:24

vladimir-maestro wrote:i doubt that you could find some 3d modellers here - many of them a busy with other projects already and have no time for something else. :disagree:
Thats not a problem i was not trying to recruit anyone was just letting everybody know what is going on after such a long time in the dark

I have not forgoten about you guys in anyway infact you are all the inspiration i need to complete the project no matter how long it takes

User avatar
PicturesOfLily
Leprechaun
Leprechaun
Posts: 25
Joined: 15 May 2010

Unread postby PicturesOfLily » 15 Feb 2011, 11:31

Oh this is great news! Not the best possible, but defintely better than the worst possible! You know, that the whole mod has been cancelled. Which I'm sure I wasn't alone to think.

Congrats to the fatherhood!

User avatar
Sure Valla
Swordsman
Swordsman
Posts: 587
Joined: 28 Mar 2009
Location: Celeste

Unread postby Sure Valla » 16 Feb 2011, 16:40

PicturesOfLily wrote:You know, that the whole mod has been cancelled. Which I'm sure I wasn't alone to think.

Congrats to the fatherhood!
The mod is cancelled?

User avatar
PicturesOfLily
Leprechaun
Leprechaun
Posts: 25
Joined: 15 May 2010

Unread postby PicturesOfLily » 17 Feb 2011, 23:54

The mod is cancelled?[/quote]

No, no! Apparently not. I just thought it was cancelled since noone had said a word for several months.
Read what DrakeBD wrote.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 22 Feb 2011, 10:15

No we are defo not dead we are very much alive now

Come visit us at http://hypergames2k8.webs.com/

anyone is free to join our website where you will get instant updates as soon as they are announced

More updates to follow

Regards to all
Last edited by DrakeBD on 01 Sep 2012, 18:51, edited 1 time in total.

dj--alex
Lurker
Lurker
Posts: 1
Joined: 05 Nov 2011

Unread postby dj--alex » 05 Nov 2011, 16:36

Good day

i visit site ,and register,but i not found any files.

where i can download the jumper mod ??????
i author of sound of might and magic for oblivion and morrowind
and i create mod added might and magic spells for morrowind and small island
(just named magic island)

and i interested to get sources of mod ,i think i can enhance it
and join russian community to work

i victory in mm7 about 15 .... forgot word. i know game all.
and in mm6 - 3 complete game, in mm8 - 3.

ps im using ubuntu linux 10.10 64bit
tes construction set works above normal on it !


PS . Site not allowe register me at my normal mail because yandex - is bannet, but i have adress on this about 10 years and use it

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 01 Sep 2012, 19:03

Well it has been a while has it not with no word
As i have said before this is not a forgotten project just real life issues can always put a spanner in the works when it comes to time and lack of it.

Fear not though we do have some plans that this mod will continue in some way or another
For the time being though we will soon be releasing what we have done so far in Beta for you all to test and give us some feedback on.

We have now started a new with bigger and better ways of doing things in the company starting with our name change HyperGames2k8 we are no longer,Now we have become DeltaStrium

Come give us a visit and learn more at http://www.deltastrium.com/

User avatar
PicturesOfLily
Leprechaun
Leprechaun
Posts: 25
Joined: 15 May 2010

Unread postby PicturesOfLily » 03 Sep 2012, 05:42

Nice!
But I must ask...how about porting to skyrim? Have you been thinking about that?
I am no modder, but what I know is that people generally think that it's easier to mod skyrim than oblivion. (correct me if i'm wrong)

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 03 Sep 2012, 08:03

PicturesOfLily wrote:Nice!
But I must ask...how about porting to skyrim? Have you been thinking about that?
I am no modder, but what I know is that people generally think that it's easier to mod skyrim than oblivion. (correct me if i'm wrong)
You are indeed correct the thought had occured to us.
Its all a question of time at this point as we do have a few small mods for skyrim no released yet though.

User avatar
PicturesOfLily
Leprechaun
Leprechaun
Posts: 25
Joined: 15 May 2010

Unread postby PicturesOfLily » 09 Sep 2012, 09:34

Well i'm waiting patiently for whatever you release ;)

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 10 Nov 2012, 10:59

This look good, can wait

Have question about oblivion modding, after install Morrowind have tool: TES construction set, but cant find similar on Oblivion disc

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 10 Nov 2012, 11:27

koval321 wrote:This look good, can wait

Have question about oblivion modding, after install Morrowind have tool: TES construction set, but cant find similar on Oblivion disc
you can get the oblivion construction set online just google it
it is readily available for download

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 598
Joined: 23 Apr 2006
Location: Up North

Unread postby Talin_Trollbane » 26 Nov 2012, 21:10

okay, so now you are a game developer company thats mods for Oblivion?

wouldnt that, i dunno, break some copyright rules or something?
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 27 Nov 2012, 08:25

Talin_Trollbane wrote:okay, so now you are a game developer company thats mods for Oblivion?

wouldnt that, i dunno, break some copyright rules or something?
It would only break a copyright if we sold the end mod as we are giving them for free nothing is broken.
It is the same as a community made mod

But as for our unannounced project that we do intend to sell as it is made with our own engine and editor so we hold the license to sell it, Unlike other 3d/2d engines.

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 03 Jun 2013, 14:06

Episode 1 Quest For Harmondale Overall progress 97%

Sound good, how long to complete?

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 04 Jun 2013, 20:23

Hopefully the progress is not following the cumulative normal distribution :)

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 598
Joined: 23 Apr 2006
Location: Up North

Unread postby Talin_Trollbane » 11 Jun 2013, 18:44

huh, i thought this was as dead as Oblivion by now.
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Re:

Unread postby DrakeBD » 18 Dec 2018, 01:35

Talin_Trollbane wrote:huh, i thought this was as dead as Oblivion by now.
Sadley the project did die life got in the way and the team fell apart i was younger then and a tad too ambitious but i have been learning UE4 for a long while now even released a couple of mods for ARK Survival Evolved but been honing my skills in Photoshop and asset creaton over the years so ready to take on something of this projects size again.

just be less with the updates to not get hopes up live and learn thats the saying just thought i would give an update so this thread can be closed for good


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 3 guests