new multi-layered paper dolls
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
new multi-layered paper dolls
here is an example of layered paper doll and layers:
you can see my vision of architecture of paper dolls.
i suggest to use 2 layered armors cause armor could cover not only front side but be visible backward - like skirts or tassels in my example. the same for the cloak - colar above the armor and the cloak itself behind all layers.
"naked" body and basic clothes are 2 layers
cause you can choose your character and clothes it should wear in different way. if is is possible you could tint it to change a color.
the basic clothes could be different and even bulge throught the body - cause when you will wear an body armor, layer with basic wear will be turned off and you won't see old basic wear. but if you will remove an armor - basic wear will be putted on again.
plus i discover ideal pose for the figure! in this pose person will weld any kind of weapons and shields without any tricks
---
but i separate armor very much - body armor, pauldrons, armbands, tassels, pants...maybe i should to weld it all in "body armor" and thats all. too difficult to create so many different armor pieces and then pray they to fit any armor types.
what do you think? do you like new paper doll style and way it is? any suggestions?
you can see my vision of architecture of paper dolls.
i suggest to use 2 layered armors cause armor could cover not only front side but be visible backward - like skirts or tassels in my example. the same for the cloak - colar above the armor and the cloak itself behind all layers.
"naked" body and basic clothes are 2 layers
cause you can choose your character and clothes it should wear in different way. if is is possible you could tint it to change a color.
the basic clothes could be different and even bulge throught the body - cause when you will wear an body armor, layer with basic wear will be turned off and you won't see old basic wear. but if you will remove an armor - basic wear will be putted on again.
plus i discover ideal pose for the figure! in this pose person will weld any kind of weapons and shields without any tricks
---
but i separate armor very much - body armor, pauldrons, armbands, tassels, pants...maybe i should to weld it all in "body armor" and thats all. too difficult to create so many different armor pieces and then pray they to fit any armor types.
what do you think? do you like new paper doll style and way it is? any suggestions?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Looks good
It would add another level of playing to the game. What do you have in mind for this? Your example looks really good. Did you create that yourself, if so, how? If you don't mind me asking.
It looks great!
I like the new pose, and the layers do open up possibilities. However, I agree you should probably merge some of the layers. It would be very difficult to get many different pieces to mix & match without having a lot of issues.
Adding tints, as you mentioned, would be a nice way to add customization for the player to choose from. I guess something similar could be done to change the background?
I'm very interested to see what is being created with this.
I like the new pose, and the layers do open up possibilities. However, I agree you should probably merge some of the layers. It would be very difficult to get many different pieces to mix & match without having a lot of issues.
Adding tints, as you mentioned, would be a nice way to add customization for the player to choose from. I guess something similar could be done to change the background?
I'm very interested to see what is being created with this.
I have idea about three layers
A leather (clothes which can be made from weak material, silk or leather)
B chain (on clothes you can wear chain armor, chain hood, gauntles)
C plate (on chain you can wear plate, steel helm on chain hood)
So there could be for example three layers of hat, well in fact i think knights wear three: material hat, then chain hood and helm
Layers could be available depend on skill (and skill depend on profession)
Mages only leather layer (ofcourse its just name it dont mean that its in fact leather clothes)
Cleric leather and chain
Knight all of them
Ok but player will dont see what is under, so have idea about switch, some three buttons below paperdoll which show only one layer or all of them
Cloak will go to leather layer, but hey maybe there could be also chain cloak? but you could use only one
For jewelry maybe better other window, too small to see on paperdoll, even bracelets (i remember that in rage of mages necklace and bracelets was on paperdoll and cause troubles because was so small and hard to change, check what you got) and there could be also earrings
I dont think its good idea to wear many parts of one armor layer, because it totally can confuse player. Shirt and pants as one, in plate is even more parts, probably better made many armors instead of spend time to develop many parts of only few armors. In daggerfall is only few different armors and many material quality (different color) they stuck in such idea and i think its wrong to follow it
Probably good idea to require strenght amount when try to learn new armor skill, already in m&m you can wear plate with very low str just because you are knight, i known its fantasy world but its strange. And when something decrease str (like disease) then chain or plate layer will stop work, player will still wear it but lose its AC
Pose is good, just everything beside seated. Females could have totally different pose because thier all clothes will look different anyway. These from mm8 are so good that i cant imagine better.
BTW this graphic is very good
A leather (clothes which can be made from weak material, silk or leather)
B chain (on clothes you can wear chain armor, chain hood, gauntles)
C plate (on chain you can wear plate, steel helm on chain hood)
So there could be for example three layers of hat, well in fact i think knights wear three: material hat, then chain hood and helm
Layers could be available depend on skill (and skill depend on profession)
Mages only leather layer (ofcourse its just name it dont mean that its in fact leather clothes)
Cleric leather and chain
Knight all of them
Ok but player will dont see what is under, so have idea about switch, some three buttons below paperdoll which show only one layer or all of them
Cloak will go to leather layer, but hey maybe there could be also chain cloak? but you could use only one
For jewelry maybe better other window, too small to see on paperdoll, even bracelets (i remember that in rage of mages necklace and bracelets was on paperdoll and cause troubles because was so small and hard to change, check what you got) and there could be also earrings
I dont think its good idea to wear many parts of one armor layer, because it totally can confuse player. Shirt and pants as one, in plate is even more parts, probably better made many armors instead of spend time to develop many parts of only few armors. In daggerfall is only few different armors and many material quality (different color) they stuck in such idea and i think its wrong to follow it
Probably good idea to require strenght amount when try to learn new armor skill, already in m&m you can wear plate with very low str just because you are knight, i known its fantasy world but its strange. And when something decrease str (like disease) then chain or plate layer will stop work, player will still wear it but lose its AC
Pose is good, just everything beside seated. Females could have totally different pose because thier all clothes will look different anyway. These from mm8 are so good that i cant imagine better.
BTW this graphic is very good
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
sherwin_p - daz3d.com
daz|studio is free to download there + basic models too. it is very easy for me to use such content and change it alittle than to create it from zero.
---
koval - interesting idea but got some difficult tweeks to prevent poping through.
maybe there should be some kinds of such undergarment armors that will be as close to body as possible without any bulges, horns, pauldrons etc.
---
i'll post PSD file with all layers soon for you be able to play with it by turning layers on\off.
daz|studio is free to download there + basic models too. it is very easy for me to use such content and change it alittle than to create it from zero.
---
koval - interesting idea but got some difficult tweeks to prevent poping through.
maybe there should be some kinds of such undergarment armors that will be as close to body as possible without any bulges, horns, pauldrons etc.
---
i'll post PSD file with all layers soon for you be able to play with it by turning layers on\off.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
photoshop layered image - http://zalil.ru/29926572
have fun! fuse layers, combine, draw.
have fun! fuse layers, combine, draw.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
just a concept.
my thoughts about possible future of paper dolls.
now many games use 3D engines but paper dolls still could be cool.
maybe in the future i will use this experiment, or some people will look for it and use it too.
---
actually i was thinking abou MM online with flash engine in a style of MM1-5 (stereometry) but with advanced features but first i need to graduate and have a diploma
my thoughts about possible future of paper dolls.
now many games use 3D engines but paper dolls still could be cool.
maybe in the future i will use this experiment, or some people will look for it and use it too.
---
actually i was thinking abou MM online with flash engine in a style of MM1-5 (stereometry) but with advanced features but first i need to graduate and have a diploma
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
new experiment - conversion of armors between genders.
can you guess which charecter - male or female it used to belong in original?
i called it "warlocks of blood"
can you guess which charecter - male or female it used to belong in original?
i called it "warlocks of blood"
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
witcher
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
!!!!WOW!!!!
Maestro,
You just keep on getting better and better !!!!! Excellent graphics!!!!!!! Will they work as "Paper Dolls" in MM6-8?
Excellent work!!!!!
BDJ
You just keep on getting better and better !!!!! Excellent graphics!!!!!!! Will they work as "Paper Dolls" in MM6-8?
Excellent work!!!!!
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
i doubt it because this pose won't fit coded armor position or layered MM body parts.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Technically it is possible to move armor position in the game, but the armor can only be moved right or down. It can not be moved left or up. Your probably already know this, but I'd figure I'd chime in. Nice graphic work too!
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- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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