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Discussions about the latest news in the Might and Magic community.
Shredst0r
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Unread postby Shredst0r » 18 Oct 2005, 15:34

i read somewhere caravans would be in. the forum thread contradicted this somehow. dont know what to think now.

hahakocka
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Unread postby hahakocka » 18 Oct 2005, 16:36

I think the caravan will be back because they just coking :) with us. The will put in it later.



And waht about the hungarian and poliah language H5 games when these release?



And I really like to know about the mininmum requirements in official way.

hahakocka
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Unread postby hahakocka » 18 Oct 2005, 20:37

Joking sorry as I said before my keyboard is really bad I should buy a new one soon.

hahakocka
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Unread postby hahakocka » 18 Oct 2005, 20:38

And they will put , ohh. This was the 2. mistake.

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Amgor II
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Unread postby Amgor II » 18 Oct 2005, 21:05

I don’t believe that the name of the heroes was so important,



but what he/she could do.



I liked Solmyr because he could use the Chain lighting Spell



with increased effect. That spell alone was hard



to get as it was, and when you have it its great fun to use.
In the world of the Dead, its nice to be alive,I think.

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CloudRiderX
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Unread postby CloudRiderX » 18 Oct 2005, 21:21

Yeah, I understand Ubi wanting to go with the most succesful game an all, but h4 added alot that shouldn't be taken out. I can only hope some of this is false, or, it's a long wait to Heroes 6.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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Labyrinth
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Unread postby Labyrinth » 18 Oct 2005, 21:23

I won't have any problems with old heroes not coming back. I believe in Nival making such a deep and amazing new world that there will be enough new heroes to be loved ;). Of course, there were heroes that lived over several installments that are gone now. And okay, it's no longer "the" HoMM universe it was before... but however I'm okay with that, as long as it's good. I think it will :)
What the #$*! do we know?

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Continuity
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Unread postby Continuity » 18 Oct 2005, 23:06

Oh for Christ's sake we've been over this before. Does every forum topic/news comment have to become yet another "H5 = H3!!! no H4 stuf amg I hate teh non-h4 things!!!1"?

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CloudRiderX
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Unread postby CloudRiderX » 18 Oct 2005, 23:29

I know what you mean, but its kinda hard to avoid....
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

kurios
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Unread postby kurios » 19 Oct 2005, 00:42

You guys that are talking already to Heroes 6? If Heroes 5 does not make this corporation cash, i doubt they'd spend the cash to make another one....

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Kaboth
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Unread postby Kaboth » 19 Oct 2005, 01:20

The choice of square tiles over hexagonal I cannot understand. If Anthriel is correct that would be really bad. Hopefully Nival has a good reason for this decision.



No Old Heroes - I can't see any logical reason to eliminate them all. I'll really miss them. Hopefully Nival can come up with their own characters so far but the art for Heroes I've seen so far looks dreadful.



No Caravans - I like this decision because I didn't find Caravans worked well in Heroes 4. I think the best solution would be allow creatures to walk on the map alone but not be able to pick up anything. Thus not needing to waste money on additional heroes to route troops between towns/heroes but neither being able to exploit the inexpensive movement cost of creatures to pick up additional resources and flag mines.

themusicguy
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Unread postby themusicguy » 19 Oct 2005, 01:33

Yo dudes. I acutally can understand the square tile system! Only! If you can think that the squares are small! Like, not one creature = one tile - but the larger creatures take multiple tiles, that could xtremely kick face. Just my thoughts on the subject - if thats the way it is, it will surely kick face!

jimbose
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Unread postby jimbose » 19 Oct 2005, 03:25

I can see how they are trying to make the game more accessible to new players. I think long time heroes fans may loose out a bit on advanced features they want, but you should expect it.



When NWC tried to please fans too much, they ended up with H4. :(

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Fallen Angel
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Unread postby Fallen Angel » 19 Oct 2005, 04:02

@ Continuity: Hear, hear!

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Caradoc
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Unread postby Caradoc » 19 Oct 2005, 04:59

"AI parameters and implementation" ... what do they mean by that? I hope they recognize that a mapmaker wishing to fine tune the AI to make a particular map more enjoyable is in no way and indication of distrust in Nival.
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Lord_Haart
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Unread postby Lord_Haart » 19 Oct 2005, 09:16

hmmm... what shape was h4's grid???



SQUARE, thats what. Good golly, you guys complain endlessly that h5=h3 as if you were the first people to say that, and then you COMPLAIN AGAIN when an H4 feature is included.



No pleasing some people, they should go have a cry, then build a bridge and get over it.



Seriously, it's not like their negative, unconstructive, posts change anyone's mind about anything. I've yet to hear a new clone argument this month, it's all regurgitation.

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Akul
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Unread postby Akul » 19 Oct 2005, 12:47

To Lord_Heart:



Yes, H4 had a square grid. Bit there wasn't much use of it. In H4 you click on a creature and it goes to it even if he needs 5 turns. How I saw in trailers, you must again click on a grid to come somewhere besides creature finding way itself. The level of frustration grows.
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Lord_Haart
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Unread postby Lord_Haart » 19 Oct 2005, 16:09

Trailers aren't the game. Who knows what H4 looked like at the trailer phase? We never got any info on it, iirc. Correct me if I'm wrong.



But my point about people cluttering the place up with repeated whining still holds.

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CloudRiderX
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Unread postby CloudRiderX » 19 Oct 2005, 19:44

I've still got a problem with the not being able to change AI, that's so boring. I remember Crusards Champions, that was great fun! Not being able, to even set the priorities or something like that, is absurd. I'm not a great programmer or anything, but I would like to be, and it doesn't look like i'll be able to now.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

Kronos
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Unread postby Kronos » 19 Oct 2005, 20:23

But comparing the grid from h4 to h5 grids- the h5 squares are gigantic...

I never used the grid display in h4, however the small squares gave the game much bigger strategical potential ( once i hit 3 sprites with a black dragon since sprites are small)


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