If a crypt works why wouldn't anywhere where things die work?! And the world is full of dead things.tress wrote: Actually in each battle he could double his army, after each victory, if we consider that he could raise them all.Also he could probably salvage some of destroyed troops(in homm5 they have eternal servitude for it)
But main thing I argue is that energy that moves non sentient undead(can assume liches/vampires drain energy to support them) cant last forever without some source of outer source. I could accept they could act nearly forever by working in some crypt that or some other such place but generally that would be feeding of place. There is no way to assume that they can work forever just like that. They probably need some upkeep too so their hands dont fall off.
And again you're assuming there would be enough corpses that qualify and that the necromancer has enough time to raise every fallen foe. (and we're assuming that it was a battle like in HoMM, where every unit dies, while in RL the loser's troops would actually scatter and run and it was rare for them to actually get slaughtered, so much so that troops where renowned for centuries if they did that)
Eberron does fine... and the rest of D&D is damn discriminative when it comes to that... and unrealistic. Once i get my hands on a wish spell i could pretty much fix hunger in the world, help with wage discrimination and resource scarcity... i guess all lvl 18+ Wizards are giant selfish pricks though.
This aspect is often commented in D&D books that deals in adventure writing. Main thing is that magic in world that is not REALLY high on magic, gap between regular folk and nobles/adventurers(in homm case soldiers) is so big that they cant afford magical support in everyday life. Generally it was assumed that commoner for low job gets 1silver/day while lowest level spell potion or scroll coated at least 25 gold(1 gold - 10 silver)
Heck, seeing how much money an adventurer would inject into the regular economy by just using the gold from one adventure their economic models makes no sense.
100 Gold would be the medium income over 3 years... and some spells cost 25k (250000 years of work). One could probably buy a kingdom for that and wizards use those spells plenty of times.
And spell scrolls don't count for Clerics who's power is a gift from the gods and using Change Weather a few times a year would be exactly what a Cleric serving a LG god should be doing as downtime.
And lets not mention how Alchemists could easily invent better fertilizers and sell them to the nobility, who would really benefit from better crops because they could feed their peasant and have even more left over to sell etc.
Even if spells would be super expensive they would still impact every day life in such a way that it would be very different then how our society was when it was structured the same way in RL.
WW2 depleted the population so duh. But that's what i said already... in RL we've already done that.In our days thanks to that, humans are already overrunning the world. Our count have tripled since ww2.