Bioshock Infinite

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ThunderTitan
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Bioshock Infinite

Unread postby ThunderTitan » 23 Sep 2010, 18:07

Wow: http://www.gametrailers.com/video/ten-m ... ite/704932

Obviously most of that is scripted, but i guess with Heavy Rain around there's no reason why the majority of the game couldn't be like that.
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MistWeaver
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Unread postby MistWeaver » 23 Sep 2010, 20:07

I want to see how this part is actually played. Seems way too swimmingly

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Unread postby parcaleste » 24 Sep 2010, 07:18

WHOA-A-A-A-A-AWSOME! 8|

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Unread postby pirvix » 24 Sep 2010, 16:48

It's great, even if it is scripted!

I also like the setting more than it's predecesors.
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Unread postby Secret_Holder » 25 Sep 2010, 21:35

I like it, but I kinda feel that the existence of a city in the sky several years before, takes something from the uniqueness of Rapture.

Is Andrew Ryan even in this game?

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Unread postby ThunderTitan » 26 Sep 2010, 13:06

Secret_Holder wrote: Is Andrew Ryan even in this game?
Why would he be?! In 1912 he'd be a small kid in Russia as i recall.

And it looks like this is a whole different setting, no Rapture in the future or anything as the flying town isn't secret, they just lost it at some point.
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Unread postby Metathron » 26 Sep 2010, 14:41

I've only played about 1/3 of the way through the first one, and only dabbled in the second one, but this just looks stunning. Have been excited about this city in the sky idea ever since I've seen the first trailer.
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Unread postby ThunderTitan » 08 Jun 2011, 14:32

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Unread postby ThunderTitan » 08 Jul 2011, 13:27

From wikipedia:
Unstable nostrums are cheaper or can be found lying around the environment, but upon use, require the player to select one of four random effects to alter their character, an idea inspired by Heroes of Might and Magic according to Levine.[20]

While Heroes is moving away from that... sad.
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