Just passing by:
Sorry about not reading everything. Ten pages is quite a bit, and so as well sorry for repeating things already said, that I think I'll do, but I wanted to share my comment on this, as probably has come to be the most striking change on Heroes VI for me.
First impresson: ... must be a beta and not all resources are shown -- or maybe only resources you own are shown.
After seing mofre screens: ... yep it looks we are going to only four resources... but... what are they thinking!!?
From my starting position, I don't like it and I fear it might be a con to my enjoyement of the game
, as it impacts some of the areas I like the most (I'll explain below). I underestand there may be pros, already commented here that will be more appealing to other players, but they maybe impact areas I do not care that much. So, we cannot please everyone, let's see:
The pros I see / hear:
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Better balance: This one I can agree (it is a simpler system, thus easier to balance), yet I do not neet perfect balance in Heroes, as I am not a "pro" competitive player... others may require it.
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Less dependance on randomness: Same as above and an age-old discussion: if you are a competitive-type, good. If you are not a tournament player, boooring...
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Less micromanagement:Not agreed. Resource collecting is automatic from mines, so no micro is involved here. An argument could be made for mills, but as they were essentialy random, resource tipe can not be involved.
The cons I see / hear:
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Less map variety: This is my main con. For a mapmaking-adventuring player like me, that wants to have different experiences on everymap, the available number of builidngs to be placed/found in a map and the difference between them is what makes heroes great.
Scrapping 3 resources means scrapping three types of mines, plus other asociated buildings, plus the diferent map layouts that 4 resources could offer: Resource distribution is a main factor of difference between maps in previous Heroes - are all 4 available? near? mid-distance? far? in own land or disputed land? if in disputed áreas: clustered or spread (are there 4 disputed areas, one specific to each resource, or are all resources spread in the diferent fight areas). All these variables give a great variety to maps, that with one single resource will be greatly reduced.
Additionally we have less things to "place" in the map... altough I hope we will receive some other things in exchange (Marzhin intervention will be great here
). But I sure do not want Heroes maps be reduced to booring Age of Wonders maps were the number of things you could 'do' was really few...
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Less economic strategy: It is a wait and see thing, but initially, it looks like. As said, you lose a variable in your early exploration-fights
¿should I get sulfur now or should I save forces to go for more heavily guarded crystal, that I need more?, or in your building/conquest choices
¿do I build marketplace now?. As with the variety subject, hope there are substitutive options.
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Less color: May sound silly... but resources made for quite a bit of the colorfulness of heroes games, that was in some way a trademark... and yes, I needed an extra con for balance
So, for the moment, I do not like the reduction of resources, and I see in it a dumbing-down on the
"exploration / expansion" part of the game in order to enhance the balance of the
"build / battle" part. Bad for me as I prefer the first part. I guess good for those who prefer the second.