MM 6/7/8 Total Remake
- Talin_Trollbane
- Swordsman
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- GreatEmerald
- CH Staff
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id
Hey, i have seriously tough about this, I want to be able to take pictures of my friends and put them in my party, It must not be that complicated to take all the pics we need for the game in order with a list or something, and record some voice, then play with your buddies.
That would raaep
That would raaep
Hello there
Actors (NPCs, monsters), objetcs, dropped items and other placeables are rendered and animated.
Some problems with palettes (colors) are being solved at the moment.
Actors (NPCs, monsters), objetcs, dropped items and other placeables are rendered and animated.
Some problems with palettes (colors) are being solved at the moment.
Last edited by Nomad on 29 Sep 2010, 12:50, edited 1 time in total.
- GreatEmerald
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- GreatEmerald
- CH Staff
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- Location: Netherlands
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- Leprechaun
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For example: gcc as de facto compiler and libsdl as cross-platform render/sound/input layer.Nomad wrote:Mayve we could port it for OpenGL, but honestly, I myself never programmed for linux and I do not know even where to start
I have some questions about future plans:
Are there any plans for replacement with functionality of discarded code or all we'll have are ugly similar colored and paint bucketed actors?Revision 170. Actors are drawn in Hardware Acceleration Mode. Software render code is to be discarded.
Also there are detected some work on D3D10 render which IMHO don't required for project with such engine. This render not only non-cross-platformed, but also requires Windows Vista/7 when there are many windows users which still using XP. So, the question is "why D3D10"?
- GreatEmerald
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Uhh, have you been paying attention to either the Grayface's patch or the screenshots in this thread?.. The palette issue has long been fixed.Ck-NoSFeRaTU wrote: Are there any plans for replacement with functionality of discarded code or all we'll have are ugly similar colored and paint bucketed actors?
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- Leprechaun
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I'm not talking about pallete issue, but about coloring method, original NWC accelerated method using hwl-textures where all actors with identical "type" are similary colored. Look at screenshots on this thread, all civils are green.GreatEmerald wrote:Uhh, have you been paying attention to either the Grayface's patch or the screenshots in this thread?.. The palette issue has long been fixed.
Grayface in last patches found a way for using software render mode method for actors (which support was dropped from this remake) in D3D and we can enjoy different palleted actors in D3D, but these patches are out of topic, because they will be incompatible with this remake.
Through what? Through 3d-party projects like kmdxc which works like shit and abandoned? Or I have overslept the moment when microsoft have begun support DX10 on XP?default8p wrote:D3D10 doesn't require Vista or 7, ran on XP for me.
Last edited by Ck-NoSFeRaTU on 02 Nov 2010, 22:02, edited 1 time in total.
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