I don't think this would work. Pro players would make a science out of it. They'd need to do alot of unnecessary things to get the skill they want. And if you don't want for example logistics for your hero, you will try to move as little as possible. People would try to change their heroes behavior to get the desired skills, and I think that would defeat the purpose of this idea.- The percentages of what skills & abilities are offered would depend on what sorts of things your hero does. For example if you have a garrison hero that never moves the odds they are offered logistics would approach near zero. If you have a hero that is a "fetcher" type who moves a lot but never enters combat the odds that you'd see "Offense" would drop a lot but you might get good odds of an ability like "treasure finder" or whatever may increase gold or chest quality or whatever. If you have a hero that's in combat a lot but "only casts haste" then the odds of you getting Light Magic would go up. If you never buy a war machine the odds of getting the skill would reduce quickly ....
Nah, I disagree. For one, this would kinda ruin factions. Really mighty academy heroes? Also, people would like either put everything into spellpower, or everything into might, ruining the balance between stats. Sure, some heroes are magicy, and some heroes are mighty, but imagine a hero with 0 attack, 0 defense, 40 spellpower and 6 knowledge. it would ruin the balance basically.1.Stat point should let choose uself (attack/defence/spellpower/knowledge)
this lets u custom your hero better every lvl u can add 1 point one of them.
2.change to make your own hero and 5 starting stat points to use for it and one skill for choosing, depends of faction.
And even better, imagine a hero with 40 attack, 0 defense, 0 spellpower, 6 knowledge casting only phantom forces. It would have such a devastating effect
I've played diablo 2 alot, and it's a very good game, but imo the stat system was horrendous.It'd be full-up Diablo 2 style stat and skill choices at every level up.
Hardcore players made a science out of it, which is completely natural. The energy stat was very unpopular, people almost only took vitality, new players had no idea what the stats did.
You might focus on strength only and then you find this super cool polearm, which takes alot of dexterity. And if you could, you would've converted some old strength to dex, but no, you have to wait 8 levels and put everything into dex to get 40 dexterity.
But before you levelled that much, you found a better weapon. Also, new players using a sorceress put almost everything in energy, then they come to late nightmare and get one-shotted. I really hated that skill system.
So I really don't think it would be a good idea with choosable primary skills.
Well that would in my opinion be quite annoying. Imagine needing to switch music all the time. I mean maybe not the physical annoyance, but the mental annoyance. Should I change now? Have I listened to this one? etc. Very often you might forget to switch and you hear the same music all the time. I tihnk it's better if the game switches for you to ensure variationI'd like the possibility to chose music so it dosen't change everytime U enter a town or a new landscape. Love the music so it's annoying to never hear the end of the songs.