I'm playing MM7 and have encountered a serious problem. First of all I'm in the late stages of the Maestro mod, so that may have something to do with it, but I hesitate to blame Maestro/BDJ for this since it involves an aspect of the game that's hardcoded.
Basically, my priest all of a sudden is almost never getting a turn in combat. If we define a "round" as the time from one movement phase to the next (in turn-based mode, though the issue is noticeable in real-time as well), I was previously able to cast a spell slightly less than once per round. But now all of a sudden even the simplest spells take forever to recover from - three or four rounds, at least. My wizard is not having this problem. I don't expect the priest to keep up with the monk but this is crazy. Considering I was tackling the treasury, I need every trick at my disposal to stay alive and working with, effectively, only three characters really sucks.
Only change in equipment coinciding with my first noticing this was replacing a bow with a blaster rifle.
Any ideas?
Bug? Priest spells *VERY* slow in MM7
- Sure Valla
- Swordsman
- Posts: 587
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- Location: Celeste
- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
- Location: Elemental Plane of Air
I don't know about the maestro mod, but in the regular game you can't replace a bow with a blaster rifle?? If you are holding the bow as a melee weapon try getting rid of any off-hand equipment you're using (shield, dagger, sword..).
O, and it could also be that you gave your priest a chain armor when he was wearing leather before? In that case maybe your chain armor skill needs to be improved to suffer less recovery time.
O, and it could also be that you gave your priest a chain armor when he was wearing leather before? In that case maybe your chain armor skill needs to be improved to suffer less recovery time.
In Maestro, (1) blasters are ranged weapons, and (2) there is no way in hell you're handling the Treasury without the ability to fine-tune your every move.
Also, I explicitly said in the first post that (1) the blasters were the only potentially relevant recent change in equipment, and (2) the effect was still noticeable in real-time mode. I appreciate the attempts to help, but the first step in doing that is making sure you've paid attention to the available information...
(And further to point (1), Chain skill had long since been at a level that shouldn't have affected recovery, anyway.)
Also, I explicitly said in the first post that (1) the blasters were the only potentially relevant recent change in equipment, and (2) the effect was still noticeable in real-time mode. I appreciate the attempts to help, but the first step in doing that is making sure you've paid attention to the available information...
(And further to point (1), Chain skill had long since been at a level that shouldn't have affected recovery, anyway.)
- Macros the Black
- Druid
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- Joined: 21 May 2008
- Location: Elemental Plane of Air
- Herry Hardfoot
- Peasant
- Posts: 89
- Joined: 26 Aug 2008
I was having that problem when there were too many enemies on the screen, for example with Meteor Shower in the Barrow Downs. So I switched acceleration types long ago and now I'm afraid to switch it back. I had been getting a lot of instability at that stage of the game but not for that particular reason.
It's a real drag when the enemies can recast Pain Reflection faster than I can dispel it (which they couldn't do in the Pit). PR, by the way, is also the main reason I don't want to just semi-blindly hack away at everything in real time mode, at least not in that particular spot. In fact, it made that fight seemingly unwinnable, though I wasn't at the absolute highest level I could have been for it.
For the last 10-11 days I've been playing other games instead. I may just quite Maestro altogether, if I haven't already. It was fun while it lasted, but it seems to be getting less stable, not to mention feel more and more repetitive, as it goes on, especially when enemies with really irritating abilities (Dispel or Pain Reflection) start to become the norm rather than the exception.
It's a real drag when the enemies can recast Pain Reflection faster than I can dispel it (which they couldn't do in the Pit). PR, by the way, is also the main reason I don't want to just semi-blindly hack away at everything in real time mode, at least not in that particular spot. In fact, it made that fight seemingly unwinnable, though I wasn't at the absolute highest level I could have been for it.
For the last 10-11 days I've been playing other games instead. I may just quite Maestro altogether, if I haven't already. It was fun while it lasted, but it seems to be getting less stable, not to mention feel more and more repetitive, as it goes on, especially when enemies with really irritating abilities (Dispel or Pain Reflection) start to become the norm rather than the exception.
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