UHO wrote:I have not played WoG much, but I venture to say that the AI must be relatively worse than normal H3 because all those new features must confuse the poor CPU to hell. (Unless they managed to tinker with the H3 AI, in which case they are indeed Gods
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Don't make hasty conclusions if you enable double build/day what means triple (with two free builds) on impossible, you'll see how AI can catch up, and how much luck you need to win an S map with such setting, if you enable stack experience for AI too, it's a pain to defeat any AI.
BigThing wrote:That could also be explained through that theory I posted before. I don't have WoG but looking at their stats it's pretty safe to say that you had a huge A/D differential. The bulk of the damage would come from your Attack value and not get doubled at all.
It's not a WoG issue, it's a general. It is present in RoE and all other games as well, even in heroes complete. Just run a couple of test and you'll see very soon, that it doesn't do get doubled regardless of attack. It does somewhere 15-40% extra, and that's all. And I was wrong before, that bless counts, because it doesn't.
GC wrote:It would be a really contrieved situation if Mass Slow/Haste can't help you but Expert Blind can.
As you know, Expert Blind provides a significant bonus to Blind, the first strike is retaliationless. That can save me Behemoths from a mighty gorgon retaliation, or from any other big stack, what I can't kill with a blow.
GC wrote:Let me put it this way: you have a Barbarian, and can give him whatever skills you'd want, except those normally banned. Would you choose Fire Magic as one of your eight skills?
OK.
On S maps: I certainly wouldn't, because I can't use it so much to waste 3 precious point on it. But if the choise is between Fire magic and some useless skill, I can go with it. A blind is always helpful.
On M, L, XL maps: Let's see.
I go with Logistics/Wisdom/Earth/Air/Diplomacy/Offense/X/XX
X and XX are map dependent. One is pathfinding, the other is restrained for if I get Water magic from a Witch Hut, If I don't need pathfinding I take fire magic, or if I don't get WM from a WH I take fire magic again.
The only thing that can make me not to pick fire magic it is Pathfinding, or the fact that I didn't got the chance to pick it. It saved my back so many times that I can't tell of many of the non-magic skills. In my experience Fire Magic is the school of nasty Blind Berserk, Sacrifice, Armageddon.
And yes I would pick it even if I have just 4 Knowledge. Once I won a battle (Hot Seat), thanks to Berserk (Expert) where my playing pal had 50% more units and 10 of each primary attribute more. He just beat himself. Although it's not in the same priority category with the other magic skills, it's still a skill I value over non-magic skills.