Unread postby dcinroc » 08 Mar 2008, 23:50
My favorites: I only mention 7-9 cuz my recollections of the earlier games are hazy at best.
MM7: Barrow Downs, Haunted Mansion, everything in the Pit (nice challenge, lots of optional killing), Castle Harmondale/Harmondale (good intro challenge), Temple of the Moon.
MM8: Planes of Air/Water, Minotaur Labyrinth, Dragon Hunter's castle, Necromancer's Guild.
MM9: Vorhoeffen's Ruins, Dook's Castle, Yanmir's Fortress, The Lich Lab, and The Wizard's Lab. In fact, I liked many of the dungeons in MM9...it's too bad that the look of th game destroyed my ability to fully enjoy it (how can I play a ROLE playing game without even knowing what my damn character looks like...PAPER DOLLS dammit!....but I digress)
Least Liked:
MM7: Tunnels to Eofel...lots of exp...not much fun (Oh, look! Another %&@$ Ancient Behemoth), Temple of BAA (tedious and not very challenging, unless u opt to mess with the demons), Temple of the Sun (are these guys wimps, or what?), Lord Markham Manor (unnecessarily difficult)
MM8: all the cheese Temples (pointless, easy, and mercifully brief), The Vampire Crypt (too short and not spooky), The Temple of the Sun (why are the Light side guys always such pansies?), any place that as Pink Pirates, such as The (quite occupied and active) Abandon Pirate Keep. In fact, MM8 probably has the least compelling dungeons/adventures of the 3 games I am discussing.
MM9: outside of the "1000 Hours of Wasted Game Time" challenge, it is tough to recall any real dogs. Ta'Sar Academy was mediocre, but not that bad or time consuming. The Mountain Passes were rather tedious.
So, all in all, I'd say that 9 had the best dungeons and adventures, while 8 had the worst. 7 was in between, few were really great, and there were some stinkers, but I enjoy 7 more because of the look and feel, not just of the world, but of the characters themselves plus it is better balanced than 8.