HV & HoF Campaigns in TotE
- Capt_Tripps
- Peasant
- Posts: 70
- Joined: 06 Jan 2006
HV & HoF Campaigns in TotE
I've managed to get the campaigns from Heroes 5 and Hammers of Fate to work as Custom Campaigns in Tribes of the East.
It was mostly just renaming some of the campaign files and editing some of the paths in the campaign.xdb file. I used the extracted campaign map files from H5 and HoF that were posted earlier. I didn't change them at all. Initially the maps would not function properly because alot of the scripts were missing. I fixed that by copying the data and data1 files into the TotE data folder with slightly altered names to avoid overwriting the TotE pak files (I added a v before the H5 names and va before the HoF files (ex. p0_vadata.pak).
I've run through the first two Haven campaign maps and the intros to most of the campaigns. I've only seen one small glitch in an animation at the begining of the H5 Mage campaign. The Archmage reverts to a default pose (arms strethced out and scroll hovering in the air next to him) when he corrects himself saying "First of ... Zehir". It only lasts for a little bit. All the other animations and maps I've looked at seem to be working fine (cutscenes, objectives . . .).
There are a couple of issues that I'm not sure about. The campaings aren't ordered (disabled until the previous campaign is finished), and I'm not sure if that's even possible with custom campaigns. I'm also not sure about heroes carrying over between different campaigns.
I'm sure that there's a lot of redundancy in the data files and I would like to able to strip it down to just one pak file with the required files, but I haven't tried messing with that yet. adding the p5 and p6 paks from the datals files freaked TotE out, so I left them (the datals files) out. The p6-data file is the specific file that caused trouble.
Here are the campaign files. (put these in your TotE User Campaigns folder)
http://home.sw.rr.com/lpowers1/misc/HVC1-6.h5c
http://home.sw.rr.com/lpowers1/misc/HVC7-9.h5c
The HV and HoF maps can be downloaded here (put these in your TotE Maps folder)
http://www.heroesofmightandmagic.com/he ... maps.shtml
Don't forget to copy the pak files from the data and data1 HoMMV directories into your TotE data folder (change the names a bit to avoid overwriting your TotE data files).
Standard Disclaimer: Bla, bla, bla, . . . it's not my fault. If you're not sure, ask for help or don't do it.
It was mostly just renaming some of the campaign files and editing some of the paths in the campaign.xdb file. I used the extracted campaign map files from H5 and HoF that were posted earlier. I didn't change them at all. Initially the maps would not function properly because alot of the scripts were missing. I fixed that by copying the data and data1 files into the TotE data folder with slightly altered names to avoid overwriting the TotE pak files (I added a v before the H5 names and va before the HoF files (ex. p0_vadata.pak).
I've run through the first two Haven campaign maps and the intros to most of the campaigns. I've only seen one small glitch in an animation at the begining of the H5 Mage campaign. The Archmage reverts to a default pose (arms strethced out and scroll hovering in the air next to him) when he corrects himself saying "First of ... Zehir". It only lasts for a little bit. All the other animations and maps I've looked at seem to be working fine (cutscenes, objectives . . .).
There are a couple of issues that I'm not sure about. The campaings aren't ordered (disabled until the previous campaign is finished), and I'm not sure if that's even possible with custom campaigns. I'm also not sure about heroes carrying over between different campaigns.
I'm sure that there's a lot of redundancy in the data files and I would like to able to strip it down to just one pak file with the required files, but I haven't tried messing with that yet. adding the p5 and p6 paks from the datals files freaked TotE out, so I left them (the datals files) out. The p6-data file is the specific file that caused trouble.
Here are the campaign files. (put these in your TotE User Campaigns folder)
http://home.sw.rr.com/lpowers1/misc/HVC1-6.h5c
http://home.sw.rr.com/lpowers1/misc/HVC7-9.h5c
The HV and HoF maps can be downloaded here (put these in your TotE Maps folder)
http://www.heroesofmightandmagic.com/he ... maps.shtml
Don't forget to copy the pak files from the data and data1 HoMMV directories into your TotE data folder (change the names a bit to avoid overwriting your TotE data files).
Standard Disclaimer: Bla, bla, bla, . . . it's not my fault. If you're not sure, ask for help or don't do it.
too much hassle for an overage joe like me... waiting for a simplier intallation method.
as sidenote....anyone tried to run the H5 and HOF scenarios with TotE? Most cutscenes are missing and I fear that some key scripts too...
as sidenote....anyone tried to run the H5 and HOF scenarios with TotE? Most cutscenes are missing and I fear that some key scripts too...
And with the passing of strange eons, even death may die.
H.P. Lovecraft - gentleman, writer and dreamer.
H.P. Lovecraft - gentleman, writer and dreamer.
- Capt_Tripps
- Peasant
- Posts: 70
- Joined: 06 Jan 2006
Yeah, I posted in the Mapmaking Guild forum not too long ago. I figured I would post it here so that non-editor types could try it. I also added the link to the map files. I considered trimming the data folders down and making a custom pak file for just the campaigns, but after browsing through the directories I decided against it. I'm not saying it's not possible, but it looks like more work than I'm wanting to put into it. It's definitely nice running through the H5 campaigns with caravans and a wait button.
The same thing happened with the Campaign maps until I added the data files from H5 and HoF into the TotE data folder. It might work.as side-note....anyone tried to run the H5 and HOF scenarios with TotE? Most cut-scenes are missing and I fear that some key scripts too...
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- Leprechaun
- Posts: 17
- Joined: 21 Jun 2006
Here is original campaign and hof campaign for toe with cutsence...27.79MB
http://www.heroworld.net/heroes5site/do ... or_toe.rar
also extract to "gamedir/UserCampaigns"
then "Single Player --> Campaign"
if you want to play toe campaign , must remove it
cutsence has some bug...some action was wrong or strange
http://www.heroworld.net/heroes5site/do ... or_toe.rar
also extract to "gamedir/UserCampaigns"
then "Single Player --> Campaign"
if you want to play toe campaign , must remove it
cutsence has some bug...some action was wrong or strange
Last edited by evilp on 14 Nov 2007, 15:09, edited 1 time in total.
This is great, but a question for clarification, you have to unistall this or reload Tribes, if you wish to play the Tribes campaign?evilp wrote:Here is original campaign and hof campaign for toe with cutsence...27.79MB
also extract to "gamedir/UserCampaigns"
then "Single Player --> Campaign"
if you want to play toe campaign , must remove it
cutsence has some bug...some action was wrong or strange
I can understand not wanting newbies to play the original campaigns for free, well actually I can't. Correct me if I'm wrong but when 3DO sold SOD wheren't all of the H-III campaigns playable, so if UBI really wants newbies to buy this wouldn't it have been smart to allow Tribes to play all of the H-V campaigns or is UBI and smart not compatible terms?
Mala Ipsa Nova
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Thanks for the answer, though I am still confused as to why UBI just didn't do it themself.PhoenixReborn wrote:I don't know about EvilP but I know that Sfidanza checked with Ubisoft to make sure it was ok for him to release the original campaigns for ToE.
For the first question, yes you would have to remove the campaign file from the folder to play the tribes campaigns afterwards.
Mala Ipsa Nova
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
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