Spells

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Orfinn
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Unread postby Orfinn » 02 Feb 2006, 07:10

theLuckyDragon wrote:
Gaidal Cain wrote:The one that says that everything that was in H4 and not in the other games is evil and must be avoided lest it would destroy H5.
Oh, that law...
Well then... Keep heroes on the battlefield!

**quickly assumes a new identity and runs to an island in the Pacific**
Nah that would be stretching it too far. I say bring back the caravan from H4 but make it usable with hero chaining. And bring back the flagging of waterwheels, windmills too!

Eh we better get back on topic.
Ok spells.... chain lightning with stun boost = pain in the whole enemy army :devil:
Last edited by Orfinn on 02 Feb 2006, 08:56, edited 1 time in total.

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DaemianLucifer
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Unread postby DaemianLucifer » 02 Feb 2006, 08:18

Orfinn wrote: Ok spells.... chain lightning with stun boost = pain in the whole enemy army :devil:
Makes you wish Solmyr has stayed even more :S

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Orfinn
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Unread postby Orfinn » 02 Feb 2006, 08:58

DaemianLucifer wrote:
Orfinn wrote: Ok spells.... chain lightning with stun boost = pain in the whole enemy army :devil:
Makes you wish Solmyr has stayed even more :S
Yeeeah. He was a great genie, I gonna miss him too even he wasnt my favorite but there was something cool about the guy, ah yes the background story and his famous chain lightning :devious:

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Thelonious
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Unread postby Thelonious » 02 Feb 2006, 15:08

ThunderTitan wrote: I say we start a referendum to get the law changed.
/signed

Then we'll get all the old heroes back, caravans etc. Good idea. :-D
Grah!

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igoraki
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Unread postby igoraki » 02 Feb 2006, 15:12

ThunderTitan wrote: I say we start a referendum to get the law changed.


/signed
"You cannot make a baby in a month with nine women."

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frozd
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Unread postby frozd » 03 Feb 2006, 11:41

/signed

We want caravans!

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DaemianLucifer
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Unread postby DaemianLucifer » 03 Feb 2006, 11:48

frozd wrote:We want caravans!
Actually caravans have so much more to it.They removed the stupid chaining,which is now back,and thats a bad thing.Being able to tow all your reinforcments from one end of the map to another in a day is really stupid.

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Unread postby ThunderTitan » 03 Feb 2006, 11:59

DaemianLucifer wrote: Actually caravans have so much more to it.They removed the stupid chaining,which is now back,and thats a bad thing.Being able to tow all your reinforcments from one end of the map to another in a day is really stupid.
And that's prob why most people want them back.
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Unread postby DaemianLucifer » 03 Feb 2006, 12:09

ThunderTitan wrote:And that's prob why most people want them back.
I know thats why I want them back.Along with the daily growth.Weekly growth is so easy to exploit.

Although,I just thought of an interesting way to avoid it.How about making it necessary to own a town for a week before it starts producing creatures for you?

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Unread postby Thelonious » 07 Feb 2006, 18:03

Ok getting back on the spells... :tongue:


So, it seems like in campaigns we'l have one heck of a time... collecting all the spells in the first 2 maps.
Grah!

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Unread postby Infiltrator » 07 Feb 2006, 23:56

Unless our heroes recieve a brainwash after each mission :creative:

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Unread postby ramparter » 08 Feb 2006, 00:13

Caravans should definetely return. It's really annoying having every week to vist each dwelling. I remember that in H3 I only visited the most important dwellings - 7th level. In H4 I could benefit from all the dwellings thanks to the caravan.
I would like also to be able to upgrade adventure map dwellings like in H3 WoG mod.

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Unread postby Thelonious » 08 Feb 2006, 14:36

Infiltrator wrote:Unless our heroes recieve a brainwash after each mission :creative:
That would be one way to fix it. Every map a new hero could be another.
Grah!

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Unread postby ThunderTitan » 11 Feb 2006, 00:34

Hello update! Check here: http://www.mightandmagic.com/uk/
MAGIC

The magic in Heroes of Might & Magic V is currently divided in 4 schools: light, dark, summoning and destructive. This may still evolve until the end of the project, but we can already give a big picture of what magic will look like in the game.

School of Light

The light magic is mainly aimed at protecting or supporting the hero’s own troops. Few spells in this school are aimed at dealing damages or causing destruction, with the notable exception of the Word of Light, which is the most powerful of them and will deal severe damages to all evil-oriented creatures (meaning belonging to the Necropolis, Dungeon or Inferno) factions.

Amongst light magic spells you will find the Teleportation spell that allows your hero to instantly move a single creature anywhere on the battlefield. This spell is very useful to armies that include slow but powerful creatures in their ranks, such as Treants for instance. It is also a spell that will come in handy against shooters, as bringing one creature in contact with an archer for instance will oblige him to switch to melee combat, where he is less efficient.

The School of Light spells include:

* Blessing of Strength
* Blessing of Speed
* Blessing of Endurance
* Blessing of Cleansing
* Blessing of Might
* Blessing of Evasion
* Magical Immunity
* Teleportation
* Word of Light

School of Darkness

The Dark Magic is favoured by the Necromancers and the Dark Elf Warlocks. Most of the spells of this school are aimed at lowering opposing creatures’ capacities or taking control of them. The most powerful spell is of course Curse of the Netherworld since it causes magical damage to all creatures on the battlefield except Undead and Demonic creatures.

Amongst the school of Darkness spells, you will find the Curse of Rage spell. It makes the affected stack disobey to its hero. The stack will automatically try to attack the closest creature with remote or melee attack causing heavier than normal damage. This spell is very useful when you want to distract or inflict damages to opposing casters, it is also a powerful tool to spread confusion within the enemy’s ranks when his stacks are packed…

The list of School of Darkness spells include:

* Curse of Rage
* Curse of Blindness
* Curse of Weakness
* Curse of Vulnerability
* Curse of Confusion
* Curse of Enslavement
* Curse of Weariness
* Curse of the Netherworld

School of Summoning

The school of Summoning is mainly focusing on increasing the number of stacks on the battlefield, by duplicating, summoning or resurrecting troops. Few spells are dedicated to dealing damage or lowering abilities

Amongst the School of Summoning spells, we have the Phantom Forces spell, allowing a hero to create a Phantom, an illusory copy of the target stack which looks and acts as a mirror image. The Phantom will disappear once the battle is over, or if it is attacked once by an enemy stack, regardless of the damages inflicted. Of course, this spell can be cast only on a friendly stack. This spell is very efficient when you have an army made of casters or shooters braving stacks of melee units because it multiplies your range attacks.

The list of School of Summoning spells include:

* Vessel of Shalassa
* Fist of Wrath
* Wasp Swarm
* Phantom Forces
* Earthquake
* Summon Elementals
* Instant Travel
* Town Portal

School of Destruction

The School of destruction manifests as blasts of pure destruction. Most of the spells aim at dealing damages or causing destruction, at an high extent. These spells are based on Ice or Fire components.

Amongst those spells, you will find chain lighting spell. It causes magical elemental damage by lightning to four units, starting with the targeted stack then spreading to the nearest ones on the battlefield, including friendly troops. The farther the unit is positioned on the Initiative Bar, the less damage it suffers. This spell is great when you have enemies you cannot reach or when you have creatures with low initiative that stand far away on the Initiative Bar(Golem or Treants for instance).

The list of School of Destruction spells include:

* Eldritch Arrow
* Lightning Bolt
* Ice Bolt
* Fireball
* Circle of Winter
* Chain Lightning
* Earthshock
* Armageddon
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Unread postby Infiltrator » 11 Feb 2006, 00:39

They are missing some things there... for example no Meteor Shower in descriptin, and Holy Word AND Death Word now damage warlock troops? That's insane.

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Unread postby DaemianLucifer » 11 Feb 2006, 12:10

Well,I thought it was imposible,but theyve managed to ruin it even further.What seemed to be a great idea(few spells that grow with skills),they ruined in beta.And now... :disagree: Berzerk being a first level spell,meaning that even might heroes can learn it,and phantom image being second level is a very stupid decision.Also,phantom image is again the way it was in HIII,and that means that it is way to powerful.And what gives with these new stupid words?Why do we again have good and evil?I liked it much better when it was living and undead,with constructs immune to both.And dungeon gets very hard beating,since both affect it.About chain lightning:The farther on the initiative bar it is,the less damage it receives? :| Why? :| :|

One word:Stupid! :disagree: :disagree: :disagree:

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Orfinn
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Unread postby Orfinn » 11 Feb 2006, 13:31

hahahehe, this is crazy! I dont even have words for it :drama:
first I thought this was a wild proposal from a member I may have ignored, scrolled up that this was a updated info about the spells, Im shocked almost too shocked for words. Oh well HOPE it turns out good, but I cant see it :sceptic:

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Thelonious
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Unread postby Thelonious » 11 Feb 2006, 14:08

DaemianLucifer wrote:Well,I thought it was imposible,but theyve managed to ruin it even further.What seemed to be a great idea(few spells that grow with skills)

One word:Stupid! :disagree: :disagree: :disagree:
Well they can still change it...
Grah!

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ramparter
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Unread postby ramparter » 11 Feb 2006, 14:09

No ressurection or healing spells? No Conjure Phoenix? What about the classic adventure spell Visions?

Genrally those are the beta spells with different names.

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DaemianLucifer
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Unread postby DaemianLucifer » 11 Feb 2006, 14:12

Thelonious wrote:Well they can still change it...
If they are going to change it like they did with the name,they better dont do it.


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