Spells

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Thelonious
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Unread postby Thelonious » 28 Jan 2006, 21:55

like 40 of them
Grah!

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Gaidal Cain
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Unread postby Gaidal Cain » 28 Jan 2006, 21:55

theLuckyDragon wrote:Oh. That's an interesting twist. And I guess that by advancing in mastery of the Magic School Skills that area gets larger and larger?
Not quite. Every Magic Skill (Destruction, Summoning, Lighht and Dark) has three abilities. Each of those boost two spells. Most of them do that by giving the player an "extra" spell- same as the basic one, with twice the cost and a 3x3 area. Advancing the skill increases the effect of the spell
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Hurry Sundown
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Unread postby Hurry Sundown » 29 Jan 2006, 00:18

I'd like to see a gravity [aura] spell. This spell would make the enemies army slower afoot and a-wing etc and decrease the damage in melee attacks since the weapons are heavier. Also shooters ranges could be decreased somewhat. At higher skill levels this Grav Spell also lightens the Hero using it up to the point of flying in the air in battles.Hurry
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Puzon_351
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Unread postby Puzon_351 » 29 Jan 2006, 01:43

Hurry Sundown wrote:I'd like to see a gravity [aura] spell. This spell would make the enemies army slower afoot and a-wing etc and decrease the damage in melee attacks since the weapons are heavier. Also shooters ranges could be decreased somewhat. At higher skill levels this Grav Spell also lightens the Hero using it up to the point of flying in the air in battles.Hurry


Good idea !

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DaemianLucifer
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Unread postby DaemianLucifer » 29 Jan 2006, 10:16

Hurry Sundown wrote:I'd like to see a gravity [aura] spell. This spell would make the enemies army slower afoot and a-wing etc and decrease the damage in melee attacks since the weapons are heavier. Also shooters ranges could be decreased somewhat. At higher skill levels this Grav Spell also lightens the Hero using it up to the point of flying in the air in battles.Hurry
But shouldnt it make some melee attacks stronger?Hammers,axes,etc.

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ThunderTitan
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Unread postby ThunderTitan » 29 Jan 2006, 10:32

More likely it should give them DOMS.
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DaemianLucifer
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Unread postby DaemianLucifer » 31 Jan 2006, 11:44

How do some of,lets say less usefull,spels like mine and quicksand work?Is the dumb randomness of HIII back?

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Mutare Drake
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Unread postby Mutare Drake » 31 Jan 2006, 11:57

DaemianLucifer wrote:How do some of,lets say less usefull,spels like mine and quicksand work?Is the dumb randomness of HIII back?
Good question, I never understood those spells and rarely used them. I think I tried planting a mine on the enemy's drawbridge once, but then *somehow* they knew that it was there and *just happened* to decide to cross the moat area instead of going over the bridge...I'll swear it wasn't because of a shorter distance...

Anyway, I wish mass spells were still in rather than area effect. Oh well. And Hurry's idea about a gravity spell is interesting. Would it be that an area of the battlefield is gravity-ized, or that certain units are? Could be fun.

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Gaidal Cain
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Unread postby Gaidal Cain » 31 Jan 2006, 11:58

Haven't seen Quicksand, but Land Mine placement works like in H3, but the smaller field makes it a bit more useful.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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DaemianLucifer
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Unread postby DaemianLucifer » 31 Jan 2006, 12:03

Gaidal Cain wrote:Haven't seen Quicksand, but Land Mine placement works like in H3, but the smaller field makes it a bit more useful.
Its still stupid.Why isnt it under your control like in HIV?Quicsand is actually a very powerful spell against walkers.Even more powerful than slow.

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Orfinn
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Unread postby Orfinn » 31 Jan 2006, 13:30

DaemianLucifer wrote:
Gaidal Cain wrote:Haven't seen Quicksand, but Land Mine placement works like in H3, but the smaller field makes it a bit more useful.
Its still stupid.Why isnt it under your control like in HIV?Quicsand is actually a very powerful spell against walkers.Even more powerful than slow.
Yeah it was a pretty irritating spell, especially when there are alot of obstacles on the battlefield.

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Gaidal Cain
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Unread postby Gaidal Cain » 31 Jan 2006, 17:57

DaemianLucifer wrote:
Gaidal Cain wrote:Haven't seen Quicksand, but Land Mine placement works like in H3, but the smaller field makes it a bit more useful.
Its still stupid.Why isnt it under your control like in HIV?Quicsand is actually a very powerful spell against walkers.Even more powerful than slow.
I think you put it well enough yourself:
You didn't honestly believe that that feature was gonna make its way around the strict "Ban HIV" law?
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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ThunderTitan
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Unread postby ThunderTitan » 31 Jan 2006, 18:23

Gaidal Cain wrote: I think you put it well enough yourself:
You didn't honestly believe that that feature was gonna make its way around the strict "Ban HIV" law?
I say we start a referendum to get the law changed.
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Gaidal Cain
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Unread postby Gaidal Cain » 31 Jan 2006, 18:29

/signed
;)
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Orfinn
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Unread postby Orfinn » 31 Jan 2006, 20:47

ThunderTitan wrote:
Gaidal Cain wrote: I think you put it well enough yourself:
You didn't honestly believe that that feature was gonna make its way around the strict "Ban HIV" law?
I say we start a referendum to get the law changed.
Wow! That was actually a very good idea, so yeah why not?

/signed

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DaemianLucifer
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Unread postby DaemianLucifer » 31 Jan 2006, 20:52

/signed as well

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theLuckyDragon
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Unread postby theLuckyDragon » 31 Jan 2006, 20:57

Ok, what's all this about? I don't understand what "law" you're talking about.
"Not all those who wander are lost." -- JRRT

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Gaidal Cain
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Unread postby Gaidal Cain » 31 Jan 2006, 20:58

The one that says that everything that was in H4 and not in the other games is evil and must be avoided lest it would destroy H5.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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DaemianLucifer
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Unread postby DaemianLucifer » 31 Jan 2006, 21:00

The directive 2006/delayed also known as the ubisoft law

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theLuckyDragon
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Unread postby theLuckyDragon » 31 Jan 2006, 21:03

Gaidal Cain wrote:The one that says that everything that was in H4 and not in the other games is evil and must be avoided lest it would destroy H5.
Oh, that law...
Well then... Keep heroes on the battlefield!

**quickly assumes a new identity and runs to an island in the Pacific**
"Not all those who wander are lost." -- JRRT


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