Spells

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jan 2006, 09:03

It woudve been to powerfull.The pattern is that a mass versoin is 2 levels above the single target one,so mass cat reflex would be level 6 then.

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ThunderTitan
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Unread postby ThunderTitan » 19 Jan 2006, 09:25

DaemianLucifer wrote:It woudve been to powerfull.The pattern is that a mass versoin is 2 levels above the single target one,so mass cat reflex would be level 6 then.

Yeah, i know. Just saying it would be cool.
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Thelonious
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Unread postby Thelonious » 19 Jan 2006, 18:47

ThunderTitan wrote:
DaemianLucifer wrote:
Thelonious wrote: Blood lust, fire aura, a mana reducer spell, confusion, mass confusion, speed, firststrike, mass first strike, catreflece... and 1 or 2 others that I forgot
Bloodfrenzy,mass speed,slayer,mass slayer,missfortune,mass misfortune. :devil:
Whasn't there also a mass mana reducer?
Like Daemian said, mana flare, for all creatures, incluedung enemy creatures.
Grah!

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Mutare Drake
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Unread postby Mutare Drake » 20 Jan 2006, 03:35

@ ThunderTitan - Light and Dark as elements is a bit confusing, but not too much. I like the idea of adding earth and fire effects to meteor shower. It'd be interesting to have spells like that, from multiple schools, especially if they could find spells that cover all the schools (ie. an earth-fire, earth-water, earth-air [hmm maybe too contradictory?], air-fire...).

Wow...mass cat reflexes...that's scary and dangerous.

Separately...I'm a Galactic Gargle Blaster. Yay for me!?

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Unread postby ThunderTitan » 20 Jan 2006, 04:32

Mutare Drake wrote:@ ThunderTitan - Light and Dark as elements is a bit confusing, but not too much. I like the idea of adding earth and fire effects to meteor shower. It'd be interesting to have spells like that, from multiple schools, especially if they could find spells that cover all the schools (ie. an earth-fire, earth-water, earth-air [hmm maybe too contradictory?], air-fire...).

Wow...mass cat reflexes...that's scary and dangerous.

Separately...I'm a Galactic Gargle Blaster. Yay for me!?
I was saying that they would get confused with the magic schools.

Hm.. i would only want the spells that make sense to have 2 or more elemental damages.
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Unread postby Mutare Drake » 20 Jan 2006, 11:43

ThunderTitan wrote:I was saying that they would get confused with the magic schools.
Oh okay I get your light/dark thing. Yeah, that'd be confusing.

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Unread postby ThunderTitan » 20 Jan 2006, 15:41

Thelonious wrote:
ThunderTitan wrote:
DaemianLucifer wrote: Bloodfrenzy,mass speed,slayer,mass slayer,missfortune,mass misfortune. :devil:
Whasn't there also a mass mana reducer?
Like Daemian said, mana flare, for all creatures, including enemy creatures.
Yeah, i got it the first time. 10x anyway.
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Thelonious
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Unread postby Thelonious » 20 Jan 2006, 16:04

Mutare Drake wrote: Oh okay I get your light/dark thing. Yeah, that'd be confusing.
If not highly contradictionary
Grah!

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Unread postby ThunderTitan » 21 Jan 2006, 13:33

Thelonious wrote:
If not highly contradictionary
How exactly?
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Thelonious
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Unread postby Thelonious » 21 Jan 2006, 13:48

Light and dark - like good and evil :D
Grah!

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Unread postby ThunderTitan » 21 Jan 2006, 14:02

Thelonious wrote:Light and dark - like good and evil :D
No, that's not what i was asking. How is it contradictory in theh context we were discusing?
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Thelonious
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Unread postby Thelonious » 21 Jan 2006, 14:23

Not but I was talking about the contradictionary-ness of light and dark magicschool combined. But if it's like HoMM IV when the best class bonusses are given then it evens out I think.
Grah!

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theLuckyDragon
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Unread postby theLuckyDragon » 28 Jan 2006, 10:53

Just bringing this topic on the Latest Posts lists because of the Beta being out now. So betatesters, anything interesting in the Spells department?
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Gaidal Cain
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Unread postby Gaidal Cain » 28 Jan 2006, 10:58

Except that instead of "Mass" spells, the "upgrade" is an "area effect" spell?
Not much B-)
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theLuckyDragon
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Unread postby theLuckyDragon » 28 Jan 2006, 11:15

How does this "area effect" differ from "mass"?
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ThunderTitan
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Unread postby ThunderTitan » 28 Jan 2006, 13:10

Well area of effect prob means that instead of all ur creature getting a bless or curse only those in a certain area do.
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theLuckyDragon
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Unread postby theLuckyDragon » 28 Jan 2006, 13:28

Oh. That's an interesting twist. And I guess that by advancing in mastery of the Magic School Skills that area gets larger and larger?
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ThunderTitan
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Unread postby ThunderTitan » 28 Jan 2006, 13:43

That's my guess.
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theLuckyDragon
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Unread postby theLuckyDragon » 28 Jan 2006, 14:20

How about particular spells? Are they all the ones we know from previous games? Or how about spell graphics?
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Unread postby ThunderTitan » 28 Jan 2006, 14:24

From what i've seen the animation is different. But there are many old spells still in there.
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