Thief has intellect 7 , so would get very little SP .
I prefer to use rings for things that can't be done easy with skillpoints and often find the limit of items a problem, especailly for magic users..
Also I prefer to have GM rank over Master if possible, even though it's not strictly necessary. Once party gets to higher levels, the 27 sk to get from 7 to 10 is not a big loss .
Money tends to get tight for a while when you need to buy master / grandmaster spells (especailly the light/dark spells) and black potions .
(This is partially due to my habit of wanting all possible spells one could cast to be available) . I very much prefer to have merchant GM by then.
Sorcerer can get master air, I thought this mod version was without Maestro's class tweaks? In vanilla you need a promotion first. Overall she looks starving for horseshoes, so many skills. Also correct me if I'm wrong, but didn't you need to complete a quest to get expert fire (and you also got skill level 8 for free)? I guess DaveHer changed that? But if there still is a quest then advancing it manually is kind of a waste.
sorcerer can't get master air without promoting,it will have to be 7E .
The quest that grants 8 Expert in fire requires finding something in the barrows AND returning to emerald .
I have no idea how long that will take and trained up to lvl 7 on Emerald to ensure I didn't need to wait for fire expert too long.
Once I do get there I'll just add the sk points spent on increasing fire magic using a savegame editor.
(in my opinion the reward should do that anyway instead of neglecting already achieved rank).
Sofar I've taken all the skill boost barrels found, but in next playthrough I'll prob skip all of them except the BB 7E one.
(The extra free HP are just too valuable)
Bows :
I dislike weapons that hurt my party and in vanilla only used bows of carnage for one playthrough were I wanted artifacts early and used carnage bows to kill titans in titans stronghold .
Besides the carnage bows are limited by the strength of the bow they're on.
In vanilla they are on elven lomgbow I think, which is about half as strong as the griffin bow.
In this mod its ebony bow - enchanted elven bow with a similar difference.
Sorcerer with bow : My most-used party is goblin knight, goblin thief, human cleric, elf sorcerer.
All have 30 in the attrib they can get to 30 so the sorcerer starts with 30 int & 30 accuracy.
This makes the sorcerer the best bow user of the party on Emerald, despite not being able to become bow expert.
The +3 to hit from Increasing bow skill to 4 helps a lot with early fights.
ADDED : I'm thinking this mod may be too different for me (atleast for now) and mm7 redoneultimate might be a better fit.