Unread postby Lone_Wolf » Today, 21:10
I only mentioned the skills that require to get to nighon to become master .
Current skills at lvl 11 (leaving out some)
Knight Bow 4E , Sword 7M , Plate 4E, Armsmaster 4E , BB 7E
Thief Bow 4E, Dagger 4E, leather 4E, Armsmaster 4E, BB 7E, disarm 4B , perception 4E
Cleric Bow 4E, mace 4E, Leather 4E, Shield 4E, BB 7E, spirit 4E, Body 4E, mind 1B, merchant 7E
Sorcerer Bow B4, Dagger 4E, leather 4E, BB 7E, fire 4E, AIr 4E, water 1B , earth 1B, ID item 7M, Alchemy 4E
With training up
Knight gets Plate M + Armsmaster M
Thief gets Dagger M, Leather M & Armsmaster M .
Cleric Mace M, meditation M , mind E
Sorcerer Alchemy M, Air M, earth E, Water E, meditation E
Knight & Thief have 5 sk left, cleric + sorcerer 0 . need 54 sk total for thief & sorcerer .
Using 3 horseshoes for sorcerer and 1 for thief would mean 8 levels needed .
I got around 37 horseshoes now (mod adds extra horseshoes) , so could use more and train a bit less.
Not using stealing as I want to roleplay a good party, so no stealing from shopkeeepers.
I also never raid the dwarven treasure and only raid Castle Gryphonheart / Castle Navan if I can pull it off before the dwarf king officially recognizes party as lords of harmondale . (Gryphonheart is tough with masters of the sword, but elven rangers can be worse )