Atlantis mod, ready for play
DOWNLOAD
Call it add on, expansion, map, mod, whatever, hard to identify.
After downloading the install package, just download the latest version of the map, v1.01
Updated to 1.01
ONLY MAP
Warning: 137 Mo size. Install instructions inside
SPECIAL ACKNOWLEDGEMENTS:
- Jim Vogan for precious help on Battle scripts and other ideas
- Astaroth for internal city graphics and other awesome objects
- Berserker for ERM hints
- Blizzard for creatures
"Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, StarGate Command sends a team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the lost city of Atlantis."
Please enable the music before starting, you will not be disappointed
Preview:
Enjoy!
StarGate Atlantis ready for play
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
StarGate Atlantis ready for play
Last edited by Salamandre on 04 Mar 2010, 15:43, edited 1 time in total.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Map was updated to version 1.01
Only Map
New in version 1.01
[+] Spelling, idioms
[+] Disabled automatic wraith growth once the last invasion is triggered
[+] Disabled dialing back to Atlantis while the last invasion is triggered
[+] Fixed random wraith attacks on planets (a typo which caused a wrong message to display)
[+] Changed the class of all wraiths hero so now the same hero sprite is displayed, no matter the class
[+] Fixed corrupted v997 (tactics phase) where the hero could cast unlimited spells before starting battle
[+] Changed Teyla Heal ability to be triggered by clicking on her portrait box, as in defender mode there was a bug finding the ammo kit on the battlefield.
[+] Added in help section infos about reloading ammo during battles
[+] Removed bugged abilities from neutrals (non direct damage spells sometimes changed in direct damage spells without reason) and replaced them with immunities or bonuses.
[+] Increased the damage of the wraith guardian
[+] Corrected the merchants to exit script if player does not enter a number
[+] Corrected a typo which prevented acquiring the last parchment if not a specific building was destroyed
It should be stable now.
Only Map
New in version 1.01
[+] Spelling, idioms
[+] Disabled automatic wraith growth once the last invasion is triggered
[+] Disabled dialing back to Atlantis while the last invasion is triggered
[+] Fixed random wraith attacks on planets (a typo which caused a wrong message to display)
[+] Changed the class of all wraiths hero so now the same hero sprite is displayed, no matter the class
[+] Fixed corrupted v997 (tactics phase) where the hero could cast unlimited spells before starting battle
[+] Changed Teyla Heal ability to be triggered by clicking on her portrait box, as in defender mode there was a bug finding the ammo kit on the battlefield.
[+] Added in help section infos about reloading ammo during battles
[+] Removed bugged abilities from neutrals (non direct damage spells sometimes changed in direct damage spells without reason) and replaced them with immunities or bonuses.
[+] Increased the damage of the wraith guardian
[+] Corrected the merchants to exit script if player does not enter a number
[+] Corrected a typo which prevented acquiring the last parchment if not a specific building was destroyed
It should be stable now.
Finished the map yesterday. First i must say that it is very impressive how much Homm3 can be modded. Both in graphic and script-wise. Great job. I also liked that a few times i was puzzled how am i supposed to proceed, but always found the way out.
Edit: sent feedback by PM
Edit: sent feedback by PM
Avatar image credit: N Lüdimois
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
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