Asylum
Creatures | Structures
The home of Chaos-aligned troops and magic guilds devoted to Chaos Magic, containing spells that focus on fire, melee combat and direct damage. These chaotic creatures, better known as the skum of the earth, are native to the swamp terrain they have taken as their hideout.
Common Buildings
Hall
A town's hall is its center of leadership. Your halls provide you with income in the form of gold.
Castle A castle provides a town with increased security. |
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Sorcerer's Guild The Sorcerer's Guild is center for spell research and provide Chaos spells for heroes to learn. Each upgrade of Sorcerer's Guild increases the number and level of spells available. The two small buildings beneath are the Halls of Witches and the Dead, which allows you to learn spells from the neighbouring magic schools, Nature and Death. |
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Shipyard Can be build if the town is near water. Allows you to build, buy and enter ships with your army. |
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Prison If the victor has a prison in one of his towns, a vanquished hero will be locked up until the player that owns him rescues him by conquering the town with the prison. |
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Tavern Hear the latest rumors or hire either a thief, sorceror, sorceress, necromancer, archer, death knight or druid starter class hero. For more information check the hero class page. The tavern also raise the morale of siege defenders. |
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Caravan This structure works as a starting point for creature caravans, travelling from town to town. |
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Rogue's Guild The guild of rogues sells you stat-enhancing equipment, potions and vials. Items available are; Greatsword, Crossbow, Vial of Acid, Demon Fire, Potions of Restoration, Speed and Mana. |
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Eye of Chaos The grail structure of Asylum increases your income, creature growth and strengthen the specialities of the town. |
Dwellings
Specific Buildings