HoMM 5 >Magic >Order

Order magic

Level 1:

- Blur
Basic: Increases target ranged defense by 50%.
Expert: Increases target ranged defense by 100%
Master: Cloud forms around target with a diameter of 2 yards, in which all creatures have 50% ranged defense. Target still has 100% increase.

- Dispell
Basic: Eliminates all 3rd level spells and lower on target.
Advanced: Eliminates all 4th level spells and lower on target.
Expert: Eliminates all spells on target.

- Precision
Basic: Target has no ranged penalty.
Advanced: 25% ranged attack increase.
Expert: No obstacle penalty.
GM: Target can shoot over castle walls.

- Frost sting
Basic: Damages target, determined by wizardry skill and level.

- Frost patch
Caster places frost patches which force enemy creatures to stop for one turn when stepping on it. Wizardry skill = number of patches (min. 1).

- Visions
Basic: Reveal number of creatures in enemy army. Works only on one enemy unit per casting.
Advanced: Reveals number of creatures of all armies within radius of sight, for one day.
Master: Reveals hero skills.

Level 2:

- Cowardice
Basic: Target cannot attack stack with more hitpoints than itself for three rounds.
Advanced: Target cannot attack stack with more than two thirds of it's own hitpoints for three rounds.
Expert: Target cannot attack stack with more than half of it's own hitpoints for three rounds.
Master: Target cannot attack caster for three rounds, as long as caster does no damage to target.

- Flight
Basic: Target can fly over obstacles.
Advanced: Target can fly over stacks.
Master: Target can fly over castle wall, without trouble.

- Ice bolt
Basic: Damages target, determined by wizardry skill and level.

- Illusion
Basic: Number of hitpoints determined by wizardry skill and level.
GM: Target immume for dispell and cancellation.

- Slow
Basic: Movement reduced by one third.
Advanced: Movement reduced by one half.
Expert: Movement and speed reduced by half.

- Power drain
Basic: Target uses 1.5 times the spell points.
Advanced: Target uses 2 times the spell points.
Master: Target uses 3 times the spell points.

- Steal enchantment
Basic: Steal level 3 and lower enchantments.
Advanced: Steal level 4 and lower enchantments.
Expert: You get to decide who receives the spell.
Master: Steal all spells on target.

- Preservation
Basic: Caster uses 1 spell point less per spell to minimum of 1.
Expert: Caster uses 2 spell points less per spell to minimum of 1.
GM: Caster uses 3 spell points less per spell to minimum of 1.

Level 3:

- Banish
Basic: Damages target, determined by wizardry skill and level. Only on summoned creatures.

- Mass blur
Basic: Increases all allied ranged defenses by 50%
Master: Increases all allied ranged defenses by 75%

- Mass dispell
Basic: Dispells all level 3 or lower spells on the field.
Expert: Dispells all level 4 or lower spells on the field.
GM: Dispells all spells on the field, including storm spells.

- Mass precision
Basic: All allied targets has no ranged penalty.
Advanced: 25% ranged attack increase.
Expert: No obstacle penalty.
GM: All allied targets can shoot over castle walls.

- Berserk
Basic: Stack will attack nearest unit in it's next turn.
Master: Works on heroes as well, unless they have resistance or wards.

- Teleport
Basic: Teleports a unit to an unoccupied spot on the battlefield.
Expert: Able to teleport a unit into an enemy stronghold lower than castle.
Master: Able to teleport into a castle.

Level 4:

- Blind
Creature can't act for amount of turns equal to wizardry skill, dispelled when suffering damage.

- Phantom image
Expert: Number of hitpoints determined by wizardry skill and level.
GM: Target immume for dispell and cancellation.

- Forgetfullness
Expert: Half of the target units forgets to shoot.
Master: The target cannot use ranged weapons.

- Town gate
Expert: Teleports the army to the nearest town, at high movement cost.
Master: Teleports the army to the nearest town, at medium movement cost.
GM: Usable in battle, but only the stacks within a 10 yard radius of caster get teleported. Those left will continue the fight.

- Mass slow
Expert: Movement of all enemies reduced by one third.
Master: Movement of all enemies reduced by one half.
GM: Movement and speed of all enemies reduced by half.

- Snowstorm
Expert: Slows down all order alligned units by 2 movement and speed. All non-order units by 4 movement and speed. Weather condition changed to "snowing". Cold resistant units suffer no effect.
Master: Frost patches appear randomly.
GM: 50% more effect to cold spells.

- Freeze
Expert: Target cannot move, act or retaliate for two turns, but has a 50% increase in defense.
Master: Same as expert, with 25% increase in defense.
GM: Lasts three turns.

- Snowstorm
Expert: Sets the weather to "Snowy".
Master: A Snowstorm appears on the battlefield.

Level 5:

- Hypnotize
GM: Target falls under caster's command for three turns, requires line of sight. Chance of working on a hero falls with 3% per level of target.

- Pain mirror
GM: 50% of the damage is also suffered by the target, which also counts for direct damage spells.

- Steal all enchantments
GM: All positive enchantments are stolen and randomly distributed.


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