Archeon magic
Level 1:
- Darkvision
Basic: Eliminates the penalty for moving in darkness on the adventure map.
Advanced: Increases viewing radius by 1.
Master: Increases viewing radius by 3.
- Tending
Basic: Heals number of hitpoints on target, determined by level and entomology.
- Raise plants
Basic: Plants act as an obstacle for shooting, but not for movement.
Advanced: Does not count as an obstacle for own troops.
- Constitution
Basic: Increases hitpoints of target by 20%.
Advanced: Increases hitpoints of target by 25%.
Expert: Increases hitpoints of target by 30%.
- Rock sling
Basic: Damages target, determined by level and entomology.
- Firefly scout
Basic: Summons a firefly who can fly past any creature stack, but only look, not do anything. Has 25 movement, dispelled at the end of the day.
Advanced: Has 30 movement.
Expert: Has 35 movement, can give exact numbers of all hostile armies.
Master: Has 40 movement.
GM: Can fly into enemy town and take a look.
Level 2:
- Skill
Basic: Increases target attack and defense by 20% each.
Advanced: Increases target attack and defense by 25% each.
Master: Increases target attack and defense by 30% each.
- Set vines
Basic: Vines appear at number of spots randomly, determined by level and entomology. Only caster's army can see them. Stack stepping on them is bound for one turn.
- Mind immunity
Basic: Target becomes immume to mind spells (fear effects not included).
Advanced: Fear spells included.
- Fear
Basic: Target loses next turn.
Expert: Target loses next turn by moving in opposite direction of caster (if possible).
- Summon stonemaulders.
Basic: Lets a horde of insects loose on certain spot on enemy castle wall, which will do damage per turn, determined by caster level and entomology.
- Slow strike
Basic: Target retaliates after it's attacker has striken. Cancels a first strike spell.
Expert: Overrides a first strike ability or spell.
Level 3:
- Ground shatter
Basic: Damages all targets within 3 yard radius, determined by level and entomology.
- Broad strike
Basic: Target's attacks hit all three hexes in front of it.
Master: Target's attacks hit all enemies in a 5 hex half circle in front of it.
- Earth hold
Basic: Target cannot move for three turns, but can still cast spells, shoot and attack adjacent targets. Has 25% increase in defense.
Advanced: No defense increase.
- Power
Basic: Increases attack and defense with 25% and speed by 2.
Advanced: Also adds 2 to movement.
Master: Also adds 25% hitpoints.
- Living earth
Basic: All friendly targets have 1 increase in movement. All enemy targets have 1 decrease in movement.
Expert: All friendly targets have 2 increase in movement.
Master: All enemy targets have 2 decrease in movement.
- Paralysis
Basic: Target loses 2 turns and does not retaliate when attacked, but spell is dispelled the moment target suffers damage.
Expert: When target suffers damage, spell is dispelled at the end of the same round.
Level 4:
- Shockblast Expert: Larger damage to target and lesser damage to units surrounding target, determined by level and entomology.
- Stone shell
Expert: Castable on both friend and foe. Target loses next three turns, but cannot be harmed in any way.
Master: When allied target leaves shell, all negative spells will be removed and top creature fully healed.
GM: Stone shell on allies lasts 4 turns, but target has option to leave after 2 turns.
- Mass skill
Expert: Increases all allies target attack and defense by 20% each.
Master: Increases all allies target attack and defense by 25% each.
GM: Increases all allies target attack and defense by 30% each.
- Mass mind immunity
Expert: All targets become immume to mind spells.
Master: All targets become immume to fear spells and effects.
- Tempest
Expert: Sets the weather to "Misty".
Master: A Tempest storm appears on the battlefield.
Level 5:
- Petrify
GM: For three rounds, no unit on the field can act, except for the caster. The effects of regeneration, poison, tempest, etc. continue.
- Mass Power
GM: All friendly targets gain 25% attack and defense, increase of speed and movement by 2 and 25% more hitpoints.
- Giant's force
GM: Increases target's speed and movement by 5, attack by 100% and damage by 50%.